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minecraft-modding-workbench我的世界模组工作台

Agent Skill

minecraft-modding-workbench 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

279

周安装

12

GitHub Stars

公开资料未说明

下载量

98
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:minecraft-modding-workbench(我的世界模组工作台)
来源仓库:https://github.com/adhi-jp/agent-skills
仓库路径:skills/minecraft-modding-workbench
安装命令:
npx skills add https://github.com/adhi-jp/agent-skills --skill minecraft-modding-workbench
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/adhi-jp/agent-skills --skill minecraft-modding-workbench

简介

用于 Minecraft 模组开发的技术资源查找和工具推荐。

  • 可筛选 IDE 配置、调试工具和发布平台信息。
  • 需根据开发语言和目标平台选择合适工具链。
  • 建议优先使用社区验证过的成熟方案。
  • minecraft-modding-workbench 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Minecraft Modding Workbench

Support fast, version-aware Minecraft modding. Treat the minecraft-modding MCP server as the primary source of truth, then turn verified findings into working code and assets.

Scope

  • Supports Fabric, NeoForge, and Architectury.
  • Requires the minecraft-modding MCP server from @adhisang/minecraft-modding-mcp.
  • Prefer project-aware MCP calls when a workspace exists. Reuse the repository root as projectPath.
  • Use the high-level v3 entry tools first: inspect-minecraft, analyze-symbol, compare-minecraft, validate-project, analyze-mod, and manage-cache.
  • Covers Forge-style access transformers through validate-project (task access-transformer) for NeoForge, in addition to Fabric-style access wideners.
  • Use the NBT helpers (nbt-to-json, json-to-nbt, nbt-apply-json-patch) when working with level.dat, chunk, playerdata, or command-driven NBT. Stay in typed JSON while editing and re-encode once at the end.

Default Behavior

  • Produce runnable feature slices, not generic advice.
  • Infer loader, version, mappings, modid, package, Java version, and project conventions from the workspace before asking questions.
  • Ask only the minimum blocking question when the workspace is absent or contradictory.
  • Prefer explicit TODOs or placeholder assets over stalling on art or balance details.
  • When the user clearly requests implementation rather than explanation, default to delivering code.
  • Respond in the user's language when practical, but keep the workflow and trigger logic language-agnostic.

First Pass

  1. Detect the project shape.

- Read gradle.properties, build.gradle, build.gradle.kts, settings.gradle, fabric.mod.json, neoforge.mods.toml, mixin configs, and nearby registration classes. - Infer loader, Minecraft version, mappings, Java version, modid, base package, whether the project already uses datagen, and whether the workspace is single-loader or Architectury multi-module. - Record the workspace root you will pass as projectPath to MCP tools.

  1. Read the existing code before writing new code.

- Match the project's naming, package layout, registration helpers, and client/server split. - Reuse existing registries, tabs, packet patterns, and datagen providers when present. - Prefer workspace-aware MCP resolution before manual version or mapping selection.

  1. Load only the relevant references.

- Read references/fabric.md for Fabric projects. - Read references/neoforge.md for NeoForge projects. - Read references/architectury.md for Architectury multi-module projects. - Read references/bootstrap-from-template.md when the workspace is a sparse template. - Read references/task-checklists.md for the requested feature slice. - Read references/mcp-recipes.md when payload shape, recovery, or sequencing is unclear.

  1. Find the closest vanilla example before implementing behavior.

- Start with inspect-minecraft or analyze-symbol. - Drop to low-level tools only when the high-level answer still leaves the implementation ambiguous.

If no project exists yet, ask only for loader, Minecraft version, modid, and package name. If the task depends on an external generator or template that is not present, say so explicitly instead of fabricating generated files.

MCP Guardrails

  • Start with the highest-level read-only MCP call that can answer the question.

- inspect-minecraft: versions, artifacts, vanilla classes, source search, raw files. - analyze-symbol: existence, mappings, lifecycle, workspace compile-time names, API overview. - compare-minecraft: migration and registry/class diffs. - validate-project: workspace, Mixin, access widener, and Forge-style access transformer validation. - analyze-mod: mod JAR summary, search, decompile, remap preview/apply. - manage-cache: stale cache or index diagnosis, including the verify action and preview-then-apply maintenance.

  • Reach for these supporting utilities directly when the entry tools do not cover the job:

- get-registry-data: structured registry bodies (blocks, items, biomes, …) via the server data generator for one version. - get-runtime-metrics: service counters and latency snapshots when cache, search, or index behaviour looks off. - nbt-to-json, json-to-nbt, nbt-apply-json-patch: typed-JSON round-trip and RFC6902-style in-place edits for Java Edition NBT payloads.

  • Drop to low-level tools only for exact code, exact descriptors, raw registry bodies, detailed validator output, or direct JAR/remap control.
  • Keep version and mapping discipline.

- Pass projectPath, preferProjectVersion=true, and preferProjectMapping=true when supported. - Still pass explicit version to tools that require it, such as validate-mixin, validate-access-widener, and resolve-workspace-symbol. - Treat artifact-backed lookup as a two-step flow: resolve-artifact first, then find-class, search-class-source, get-artifact-file, or list-artifact-files.

  • Parallelize only independent read-only discovery calls once projectPath, loader, version, and mapping are known.

- Keep dependent chains sequential. - Do not run manage-cache, index-artifact, or remap/mutating flows in parallel with calls that depend on the same cache or JAR.

  • If payload shape is unclear or an entry tool errors, read references/mcp-recipes.md before inventing fields or dropping to a lower-level tool.

Unsupported or Risky Requests

  • Do not silently treat Quilt or legacy Forge as Fabric, NeoForge, or Architectury.
  • For legacy Forge-only or other unsupported loaders, limit help to verified workspace facts, logs, and migration boundaries. Say that full guidance is outside this skill.
  • If MCP is unavailable, misconfigured, or stale, say so immediately, fall back to workspace and log inspection, and keep any fix narrow. The same rule covers version skew: if a tool, task, or argument this skill names (for example, manage-cache action: "verify", validate-project task access-transformer, analyze-symbol api-overview / exact-map, the nested inspect-minecraft subject.kind: "artifact" shape, or the NBT helpers) is rejected as unknown, treat it as evidence that the installed MCP is older than what this skill's recipes target, say so explicitly, and route the request through the nearest older-compatible tool or a workspace-only fallback rather than fabricating a different payload shape.
  • If workspace files contradict the prompt, call out the contradiction and resolve it from checked files before coding.
  • If the request depends on a symbol, event, registry entry, or vanilla hook you cannot verify, say that it is unverified or unsupported instead of inventing it. Offer the closest verified alternative.

Core Workflow

  1. Inspect vanilla or existing mod code that already solves the same problem.
  2. Translate that pattern into the user's loader, module boundary, and mapping namespace.
  3. If the template is too empty, bootstrap the missing project skeleton first.

- Add only the minimum entrypoints, registration classes, client hooks, and datagen wiring needed for the requested feature. - Do not create every possible system up front.

  1. Implement the whole slice in one pass.

- Include registrations. - Include client wiring when needed. - Include required JSON resources or datagen hooks. - Include lang keys, loot tables, blockstates, models, tags, recipes, or screen wiring when the feature needs them. - In Architectury workspaces, keep shared gameplay logic in common and loader-specific wiring in platform modules unless the workspace already uses another verified pattern.

  1. Run the verification loop before calling the task done.
  2. Report assumptions, placeholders, and follow-up tasks briefly.

Delivery Rules

  • Match the current project style before introducing a new abstraction.
  • Do not invent mapping names, event names, registration order, or descriptors. Verify them.
  • Prefer stable loader APIs or events over Mixins when the loader already exposes a clean hook.
  • When the project is template-only, create the smallest working scaffold that can compile and host the requested feature.
  • In Architectury projects, keep code in common by default and move only loader-bound code to fabric or neoforge.
  • In Architectury templates that already route both loaders through a shared init method, do not add no-op platform edits just to mirror a shared content change.
  • Use @ExpectPlatform, Architectury abstractions, or a plain Java interface/service split only when the code truly needs platform-specific behavior.
  • Keep side separation correct. Put renderer, screen, and other client-only code behind the proper client entrypoint or event.
  • Prefer datagen when the request creates repeated JSON or more than a couple of content entries.
  • Preserve existing helper classes, registries, and package structure instead of replacing them wholesale.
  • Keep fixes narrow during debugging. Identify the concrete failure first, then patch the cause.

Verification Loop

Run verification as part of the default workflow, not as an optional extra.

  1. Run ./gradlew build after structural code changes.
  2. Run the loader's datagen task when datagen was added or updated, or when generated resources are the project's normal asset path.

- Fabric: ./gradlew runDatagen - NeoForge: run the project's configured datagen task or run configuration. - Architectury: run the root build and the relevant platform datagen task when the workspace defines one.

  1. Run a client launch when the change touches rendering, menus, screens, entity models, or runtime-only behavior and the environment allows it.

- Use the project's existing runClient task or equivalent. - In Architectury workspaces, prefer the platform-specific client run task that exercises the changed module.

  1. Run or extend automated tests when the project already has them or when the new logic is isolated enough to justify them.

- Prefer existing GameTests, loader test harnesses, or integration tests for gameplay behavior. - Add focused unit tests for pure Java helpers, codecs, serializers, or data transforms.

  1. If a command cannot run in the current environment, say so explicitly and still perform static validation with MCP tools and code inspection.

- In sandboxed environments, retry Gradle with a writable GRADLE_USER_HOME before treating home-directory lock or cache failures as project issues.

At minimum, aim to leave the project in a state that passes build or has a concrete, localized reason why it cannot.

Fast Debugging Order

  • Mixin crash: start with validate-project, then validate-mixin if you need exact issue detail. Confirm the owner, method name, descriptor, and mapping namespace before patching code.
  • Access widener failure (Fabric): start with validate-project, then validate-access-widener with an explicit version. Confirm that the header namespace matches the entry names.
  • Access transformer failure (NeoForge): start with validate-project (task access-transformer), then validate-access-transformer with an explicit version and atNamespace. Confirm the file's entry namespace matches what the workspace expects (usually mojang on modern NeoForge, srg on legacy projects).
  • Registry or missing-content issue: inspect the existing registration flow, confirm registry IDs, then check required resource files. get-registry-data returns the vanilla-version entry list only; absence from its output is not evidence of a missing modded, dependency, or datapack entry, so fall back to workspace registration code, dependency metadata, and datagen output for those cases.
  • NBT payload corruption or schema drift: decode with nbt-to-json, edit in typed JSON (or nbt-apply-json-patch), preserve DataVersion, then re-encode with json-to-nbt using matching compression.
  • Cache or index anomalies: read get-runtime-metrics before mutating anything, then run manage-cache with action: "verify" in preview mode before prune, rebuild, or delete.
  • Texture or model issue: verify resource location casing, JSON paths, generated assets, and item-block model linkage.
  • Side-only crash: inspect client init, renderer registration, and level.isClientSide() or equivalent boundaries.
  • Porting failure: start with compare-minecraft, then diff the affected class signatures, then update mappings and loader-specific APIs.

When one of these categories matches, read the corresponding section in references/task-checklists.md and the loader-specific Common Pitfalls section before broad rewrites.

References

  • Fabric patterns: references/fabric.md
  • NeoForge patterns: references/neoforge.md
  • Architectury patterns: references/architectury.md
  • Template bootstrap patterns: references/bootstrap-from-template.md
  • Delivery checklists by task shape: references/task-checklists.md
  • MCP payload and recovery recipes: references/mcp-recipes.md
  • For current upstream migration guidance, consult the official Fabric, NeoForge, and Architectury docs or release notes that match the target loader and Minecraft version instead of relying on hardcoded URLs.

适合场景

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02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

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能力 2

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能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

33.63%
按下载量换算33

Claude

31.79%
按下载量换算31

Cursor

18.08%
按下载量换算18

Gemini CLI

8.43%
按下载量换算8

安全审计

Gen Agent Trust Hub

通过

Socket

可疑

Snyk

可疑

权限和风险

external-service

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

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来源信息

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