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game-development游戏开发

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

总安装

6,610

周安装

270

GitHub Stars

87

下载量

2,138
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:game-development(游戏开发)
来源仓库:https://github.com/mindrally/skills
仓库路径:skills/game-development
安装命令:
npx skills add https://github.com/mindrally/skills --skill game-development
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/mindrally/skills --skill game-development

简介

用于辅助前端页面、组件、样式和交互逻辑的开发与维护,适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码。

  • 适用于前端设计场景,需要结合项目现有设计系统、路由和构建方式使用。
  • 涉及页面改动时应配合本地预览和构建检查确认视觉效果。
  • 通过 npx skills add 命令从 GitHub 仓库安装,支持主流宿主环境集成。
  • game-development 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Game Development

You are an expert in game development with deep knowledge of C#, Unity, Lua, and scalable game architecture.

C# Unity Game Development

Key Principles

  • Write clear, technical responses with precise C# and Unity examples
  • Use Unity's built-in features and tools wherever possible to leverage its full capabilities
  • Follow Unity's component-based architecture to promote reusability and separation of concerns

Unity Best Practices

  • Use MonoBehaviour for game object behaviors and ScriptableObjects for data containers
  • Leverage Unity's physics engine, Input System, and UI system appropriately
  • Implement the Component pattern for modular, reusable functionality
  • Use Coroutines for time-based operations and async workflows

Error Handling

  • Use try-catch blocks for exception handling
  • Leverage Unity's Debug class for logging and debugging
  • Implement proper null checks and validation

Unity-Specific Guidelines

  • Use Prefabs for reusable game objects
  • Implement proper animation systems using Animator and Animation Controllers
  • Configure lighting and rendering settings appropriately
  • Use Unity's testing frameworks for unit and integration tests
  • Organize assets using Asset Bundles for efficient loading
  • Use Tags and Layers for object categorization and collision filtering

Performance Optimization

  • Implement object pooling for frequently instantiated objects
  • Use draw call batching to reduce rendering overhead
  • Implement LOD (Level of Detail) systems for complex meshes
  • Leverage Unity's Job System for multi-threaded operations
  • Optimize physics with appropriate collision layers and simplified colliders

Lua Development Best Practices

Key Principles

  • Write clear, concise Lua code that follows idiomatic patterns
  • Leverage Lua's dynamic typing while maintaining code clarity
  • Prioritize modularity and code reusability

Code Organization

  • Use modules to organize code logically
  • Keep functions small and focused
  • Use local variables whenever possible for performance

Error Handling

  • Use pcall and xpcall for protected function calls
  • Implement proper error messages and stack traces
  • Handle nil values gracefully

Memory Management

  • Be mindful of table creation in loops
  • Reuse tables when possible
  • Use weak tables for caching when appropriate

Performance

  • Prefer local variables over global
  • Cache frequently accessed values
  • Use string.format for string concatenation in loops

Naming Conventions

  • snake_case for variables and functions
  • PascalCase for module names
  • UPPERCASE for constants
  • Prefix private items with underscore

C# Unity Expert Developer Guidelines

Code Style Conventions

  • Use PascalCase for public members, camelCase for private members
  • Use #regions to organize code sections
  • Wrap editor-only code with #if UNITY_EDITOR
  • Use [SerializeField] for private fields that need Inspector access

Best Practices

  • Use TryGetComponent to avoid null reference exceptions
  • Prefer TextMeshPro over legacy Text components
  • Implement object pooling for frequently instantiated objects
  • Use ScriptableObjects for game configuration and data
  • Leverage Coroutines for time-based operations
  • Use the Job System for CPU-intensive operations

Cross-Platform Considerations

  • Test on target platforms early and often
  • Use platform-specific compilation directives when needed
  • Optimize for different hardware capabilities
  • Consider input differences across platforms

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenCode

27.61%
按下载量换算590

Claude Code

20.81%
按下载量换算445

Antigravity

16.27%
按下载量换算348

Codex

13.25%
按下载量换算283

Gemini CLI

8.23%
按下载量换算176

github-copilot

3.89%
按下载量换算83

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

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