Token导航 LogoToken导航TokenDH.com
前端设计需要联网github未标认证来源可访问clear审计通过

design-patterns设计模式

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

总安装

1,069

周安装

45

GitHub Stars

12

下载量

374
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:design-patterns(设计模式)
来源仓库:https://github.com/miles990/claude-software-skills
仓库路径:skills/design-patterns
安装命令:
npx skills add https://github.com/miles990/claude-software-skills --skill design-patterns
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/miles990/claude-software-skills --skill design-patterns

简介

用于辅助前端页面、组件和样式开发维护。

  • 适合生成 React、Vue、Tailwind CSS 相关代码或审查布局问题。
  • 使用时需结合项目设计系统和路由结构,避免孤立片段。
  • 涉及页面改动时应配合本地预览确认视觉效果。
  • design-patterns 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Design Patterns

Overview

Reusable solutions to common software design problems. Understanding patterns helps you communicate design ideas effectively and avoid reinventing the wheel.


Creational Patterns

Factory Method

Purpose: Create objects without specifying exact class

// Abstract factory
interface PaymentProcessor {
  process(amount: number): Promise<Result>;
}

class StripeProcessor implements PaymentProcessor { /* ... */ }
class PayPalProcessor implements PaymentProcessor { /* ... */ }

function createProcessor(type: string): PaymentProcessor {
  switch (type) {
    case 'stripe': return new StripeProcessor();
    case 'paypal': return new PayPalProcessor();
    default: throw new Error(`Unknown processor: ${type}`);
  }
}

Builder

Purpose: Construct complex objects step by step

class QueryBuilder {
  private query: Query = {};

  select(...fields: string[]) {
    this.query.fields = fields;
    return this;
  }

  from(table: string) {
    this.query.table = table;
    return this;
  }

  where(condition: Condition) {
    this.query.conditions ??= [];
    this.query.conditions.push(condition);
    return this;
  }

  build(): string {
    return this.compile(this.query);
  }
}

// Usage
const sql = new QueryBuilder()
  .select('id', 'name')
  .from('users')
  .where({ age: { gte: 18 } })
  .build();

Singleton

Purpose: Ensure single instance (use sparingly)

// Modern approach: module-level instance
// database.ts
class Database {
  private constructor() {}

  private static instance: Database;

  static getInstance(): Database {
    if (!Database.instance) {
      Database.instance = new Database();
    }
    return Database.instance;
  }
}

// Better: Dependency injection
class UserService {
  constructor(private db: Database) {}
}

Structural Patterns

Adapter

Purpose: Make incompatible interfaces work together

// Legacy API returns XML
interface LegacyAPI {
  getDataXML(): string;
}

// New code expects JSON
interface ModernAPI {
  getData(): object;
}

class APIAdapter implements ModernAPI {
  constructor(private legacy: LegacyAPI) {}

  getData(): object {
    const xml = this.legacy.getDataXML();
    return this.parseXML(xml);
  }

  private parseXML(xml: string): object {
    // Convert XML to object
  }
}

Decorator

Purpose: Add behavior without modifying original

// Base interface
interface DataSource {
  read(): string;
  write(data: string): void;
}

// Decorator adds encryption
class EncryptedDataSource implements DataSource {
  constructor(private wrapped: DataSource) {}

  read(): string {
    return this.decrypt(this.wrapped.read());
  }

  write(data: string): void {
    this.wrapped.write(this.encrypt(data));
  }
}

// Decorator adds compression
class CompressedDataSource implements DataSource {
  constructor(private wrapped: DataSource) {}
  // Similar pattern...
}

// Compose decorators
const source = new EncryptedDataSource(
  new CompressedDataSource(
    new FileDataSource('data.txt')
  )
);

Facade

Purpose: Simplify complex subsystem

// Complex subsystems
class VideoConverter { /* ... */ }
class AudioExtractor { /* ... */ }
class BitrateCalculator { /* ... */ }
class CodecFactory { /* ... */ }

// Simple facade
class VideoExporter {
  export(video: Video, format: Format): File {
    const codec = CodecFactory.getCodec(format);
    const bitrate = BitrateCalculator.optimal(video);
    const converter = new VideoConverter(codec, bitrate);
    const audio = AudioExtractor.extract(video);
    return converter.convert(video, audio);
  }
}

// Client only needs facade
const exporter = new VideoExporter();
const mp4 = exporter.export(video, 'mp4');

Proxy

Purpose: Control access to object

// Virtual proxy for lazy loading
class ImageProxy implements Image {
  private realImage: RealImage | null = null;

  constructor(private filename: string) {}

  display(): void {
    if (!this.realImage) {
      this.realImage = new RealImage(this.filename); // Expensive
    }
    this.realImage.display();
  }
}

// Protection proxy
class SecureDocumentProxy implements Document {
  constructor(
    private doc: Document,
    private user: User
  ) {}

  read(): string {
    if (!this.user.hasPermission('read')) {
      throw new Error('Access denied');
    }
    return this.doc.read();
  }
}

Behavioral Patterns

Observer

Purpose: Notify dependents of state changes

class EventEmitter<T extends Record<string, unknown>> {
  private listeners = new Map<keyof T, Set<Function>>();

  on<K extends keyof T>(event: K, callback: (data: T[K]) => void) {
    if (!this.listeners.has(event)) {
      this.listeners.set(event, new Set());
    }
    this.listeners.get(event)!.add(callback);

    // Return unsubscribe function
    return () => this.listeners.get(event)?.delete(callback);
  }

  emit<K extends keyof T>(event: K, data: T[K]) {
    this.listeners.get(event)?.forEach(cb => cb(data));
  }
}

// Usage
interface Events {
  userCreated: User;
  orderPlaced: Order;
}

const emitter = new EventEmitter<Events>();
emitter.on('userCreated', user => sendWelcomeEmail(user));

Strategy

Purpose: Interchange algorithms at runtime

interface CompressionStrategy {
  compress(data: Buffer): Buffer;
}

class ZipCompression implements CompressionStrategy {
  compress(data: Buffer): Buffer { /* ... */ }
}

class GzipCompression implements CompressionStrategy {
  compress(data: Buffer): Buffer { /* ... */ }
}

class FileCompressor {
  constructor(private strategy: CompressionStrategy) {}

  setStrategy(strategy: CompressionStrategy) {
    this.strategy = strategy;
  }

  compress(file: File): Buffer {
    return this.strategy.compress(file.data);
  }
}

Command

Purpose: Encapsulate actions as objects

interface Command {
  execute(): void;
  undo(): void;
}

class MoveCommand implements Command {
  private previousPosition: Position;

  constructor(
    private object: GameObject,
    private newPosition: Position
  ) {}

  execute() {
    this.previousPosition = this.object.position;
    this.object.position = this.newPosition;
  }

  undo() {
    this.object.position = this.previousPosition;
  }
}

class CommandHistory {
  private history: Command[] = [];
  private current = -1;

  execute(command: Command) {
    command.execute();
    this.history = this.history.slice(0, this.current + 1);
    this.history.push(command);
    this.current++;
  }

  undo() {
    if (this.current >= 0) {
      this.history[this.current].undo();
      this.current--;
    }
  }

  redo() {
    if (this.current < this.history.length - 1) {
      this.current++;
      this.history[this.current].execute();
    }
  }
}

State

Purpose: Change behavior based on state

interface State {
  handle(context: Context): void;
}

class DraftState implements State {
  handle(context: Context) {
    console.log('Document is draft');
    // Can edit, save, submit for review
  }
}

class ReviewState implements State {
  handle(context: Context) {
    console.log('Document under review');
    // Can approve or reject
  }
}

class PublishedState implements State {
  handle(context: Context) {
    console.log('Document is published');
    // Read-only, can unpublish
  }
}

class Document {
  private state: State = new DraftState();

  setState(state: State) {
    this.state = state;
  }

  handle() {
    this.state.handle(this);
  }
}

Functional Patterns

Monad (Result/Option)

type Result<T, E> = { ok: true; value: T } | { ok: false; error: E };

function map<T, U, E>(
  result: Result<T, E>,
  fn: (value: T) => U
): Result<U, E> {
  return result.ok
    ? { ok: true, value: fn(result.value) }
    : result;
}

function flatMap<T, U, E>(
  result: Result<T, E>,
  fn: (value: T) => Result<U, E>
): Result<U, E> {
  return result.ok ? fn(result.value) : result;
}

// Usage - compose operations safely
const result = pipe(
  parseJSON(input),
  flatMap(validate),
  flatMap(save),
  map(formatResponse)
);

Pipeline / Middleware

type Middleware<T> = (context: T, next: () => Promise<void>) => Promise<void>;

class Pipeline<T> {
  private middlewares: Middleware<T>[] = [];

  use(middleware: Middleware<T>) {
    this.middlewares.push(middleware);
    return this;
  }

  async execute(context: T) {
    let index = 0;

    const next = async (): Promise<void> => {
      if (index < this.middlewares.length) {
        const middleware = this.middlewares[index++];
        await middleware(context, next);
      }
    };

    await next();
  }
}

Anti-Patterns to Avoid

Anti-PatternProblemSolution
God ObjectOne class does everythingSplit into focused classes
Spaghetti CodeTangled dependenciesApply SRP, use modules
Golden HammerUsing one pattern everywhereChoose right pattern per problem
Premature OptimizationOptimizing before measuringProfile first, then optimize

Decision Guide

Need to create objects?
├── Complex construction → Builder
├── Family of related objects → Abstract Factory
├── Subclass decides type → Factory Method
└── Single instance → Singleton (rarely)

Need to structure objects?
├── Make incompatible interfaces work → Adapter
├── Add behavior dynamically → Decorator
├── Simplify complex system → Facade
└── Control access → Proxy

Need to manage behavior?
├── Notify on state change → Observer
├── Swap algorithms → Strategy
├── Encapsulate actions → Command
└── State-dependent behavior → State

Related Skills

  • [[architecture-patterns]] - Higher-level patterns
  • [[code-quality]] - When to apply patterns
  • [[refactoring]] - Introducing patterns to existing code

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Antigravity

30.49%
按下载量换算114

Claude Code

23.5%
按下载量换算88

Codex

16.85%
按下载量换算63

Gemini CLI

12.45%
按下载量换算47

windsurf

8.57%
按下载量换算32

OpenCode

3.3%
按下载量换算12

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

继续浏览同类 Skills