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system-design系统设计

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

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下载量

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OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:system-design(系统设计)
来源仓库:https://github.com/mikeclaw007/system-design
安装命令:
openclaw skills install system-design
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

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openclaw skills install system-design

简介

用于系统化设计分布式架构,涵盖容量规划与故障模式分析。

  • 适合在 OpenClaw 中准备技术方案评审或撰写 RFC 文档时使用。
  • 提供 API 设计与一致性保障机制,支持高可用场景。
  • 安装命令为 openclaw skills install system-design。
  • 使用前请确认是否涉及大规模系统需求与第三方服务集成。

SKILL.md

name
system-design
description
Deep system design workflow—requirements, capacity, APIs, data, consistency, failure modes, trade-offs, and evolution. Use when preparing interviews, RFCs, greenfield systems, or major redesigns (microservices, multi-region, real-time).

System Design (Deep Workflow)

System design is structured decision-making under constraints. The output is not a diagram—it is clarity on requirements, explicit trade-offs, and a path to evolve when load and features change.

When to Offer This Workflow

Trigger conditions:

  • “Design Twitter/Instagram/WhatsApp” (interview style)
  • Greenfield service, major scale milestone, multi-region, or realtime needs
  • Refactoring monolith—boundaries and data ownership questions

Initial offer:

Use seven stages: (1) clarify requirements, (2) capacity & SLO sketch, (3) high-level architecture, (4) data model & storage, (5) APIs & traffic patterns, (6) reliability & failure modes, (7) trade-offs & evolution. Ask interview mode (time-boxed) vs real project (depth).


Stage 1: Clarify Requirements

Goal: Functional and non-functional requirements explicit.

Functional

  • Core user actions; read vs write ratio; search, ranking, notifications?

Non-functional

  • Scale: DAU, QPS, data size, growth—orders of magnitude OK if unknown
  • Latency: p95/p99 targets; sync vs async acceptable?
  • Consistency: can reads be stale? global ordering needed?
  • Durability: loss tolerance; audit; compliance

Out of Scope

  • Explicitly list non-goals to prevent scope creep in interviews and real life

Exit condition: Problem statement one paragraph; constraints bullet list.


Stage 2: Capacity & SLO Sketch

Goal: Back-of-envelope math to sanity-check bottlenecks.

Rough math

  • Requests/day → QPS peak with 3–10× factor if needed
  • Storage/day; replication multiplier
  • Bandwidth for large payloads (images, video)

SLO mindset

  • Availability vs cost; strong consistency vs latency

Exit condition: Identified likely bottleneck class: DB, network, fan-out, storage.


Stage 3: High-Level Architecture

Goal: Boxes and arrows with reasons.

Typical layers

  • ClientsLB/APIservicescaches/queuesdatabases/object storage
  • CDN for static and cacheable API responses when applicable
  • Async processing for heavy work (indexing, emails, ML)

Principles

  • Separation of read/write (CQRS) only when justified by scale
  • Idempotent workers; at-least-once messaging assumptions

Exit condition: Diagram + why not simpler (monolith) answered in one paragraph.


Stage 4: Data Model & Storage

Goal: Choose stores for access patterns, not buzzwords.

Questions

  • Relational vs document vs wide-column vs graphquery patterns first
  • Sharding key if huge scale; hot partitions risk
  • Caching: what, TTL, invalidation
  • Search: inverted index service (Elasticsearch, etc.) vs DB full-text

Consistency

  • Transactions boundaries; sagas for cross-service consistency; eventual where OK

Exit condition: Schema sketch or entity list; read/write paths for top 3 operations.


Stage 5: APIs & Traffic Patterns

Goal: Interface design and operational behavior.

REST vs RPC vs GraphQL

  • Trade-offs: coupling, overfetching, caching, team boundaries

Realtime

  • WebSockets/SSE; presence; ordering; backpressure

Rate limiting & auth

  • Gateway enforcement; user vs service identity

Exit condition: Example APIs or events for core flows; pagination strategy.


Stage 6: Reliability & Failure Modes

Goal: Failure is normal—design degradation.

Consider

  • Retries with backoff; timeouts everywhere; circuit breakers
  • Partial outages: read-only mode, stale cache, queue backlog
  • Disaster: backup/restore, multi-region (active-active vs DR)

Observability

  • Metrics, logs, traces; SLOs for critical paths

Exit condition: Top 5 failure scenarios + mitigation each.


Stage 7: Trade-offs & Evolution

Goal: Show maturity—v1 vs v2 path.

Articulate

  • What you build first vs later; feature flags; strangler patterns
  • Interview: summarize bottleneck and future scaling in 60 seconds

Final Review Checklist

  • [ ] Requirements and non-goals clear
  • [ ] Rough capacity points to bottleneck
  • [ ] Architecture justified vs simpler alternatives
  • [ ] Data stores match access patterns + consistency needs
  • [ ] APIs/events and failure modes addressed
  • [ ] Evolution path stated

Tips for Effective Guidance

  • Interview: time-box depth—breadth first, then zoom one area on request.
  • Always mention hot keys, fan-out, and backpressure for scale.
  • Distinguish exactly-once myth—usually at-least-once + idempotency.

Handling Deviations

  • Small system: still run stages lightly—habit prevents over-engineering later.
  • Existing system: focus on incremental changes and data migration risks.

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