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launchlaunch 搜索

Agent Skill

launch 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

3,280

周安装

134

GitHub Stars

184,372

下载量

1,061
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:launch(launch 搜索)
来源仓库:https://github.com/microsoft/vscode
仓库路径:skills/launch
安装命令:
npx skills add https://github.com/microsoft/vscode --skill launch
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/microsoft/vscode --skill launch

简介

用于查找、检索和筛选与 launch 功能相关的信息。

  • 适合在需要根据关键词或场景快速定位候选结果时使用。
  • 可结合来源仓库和原始 README 继续核验具体用法。
  • 安装前建议确认权限范围和是否会触发联网操作。launch 属于研究检索类 Skill,可作为该场景下的辅助能力补充。
  • 安装方式:通过 GitHub 仓库使用 npx 命令添加技能。

SKILL.md

VS Code Automation

Automate VS Code (Code OSS) using @playwright/cli. VS Code is built on Electron/Chromium and exposes a Chrome DevTools Protocol (CDP) port that @playwright/cli can attach to, enabling the same snapshot-interact workflow used for web pages.

Prerequisites

  • @playwright/cli is available via devDependencies. Run npm install at the repo root, then use npx @playwright/cli to invoke commands. Alternatively, install globally with npm install -g @playwright/cli.
  • For Code OSS (VS Code dev build): The repo must be built before launching. ./scripts/code.sh runs the build automatically if needed, or set VSCODE_SKIP_PRELAUNCH=1 to skip the compile step if you've already built.
  • CSS selectors are internal implementation details. Selectors like .interactive-input-part, .interactive-input-editor, and .part.auxiliarybar used in eval commands are VS Code internals that may change across versions. If they stop working, use npx @playwright/cli snapshot to re-discover the current DOM structure.

Core Workflow

  1. Launch Code OSS with remote debugging enabled
  2. Attach npx @playwright/cli to the CDP port
  3. Snapshot to discover interactive elements
  4. Interact using element refs
  5. Re-snapshot after navigation or state changes
📸 Take screenshots for a paper trail. Use npx @playwright/cli screenshot --filename=<path> at key moments — after launch, before/after interactions, and when something goes wrong. Screenshots provide visual proof of what the UI looked like and are invaluable for debugging failures or documenting what was accomplished. Save screenshots inside a timestamped subfolder so each run is isolated and nothing gets overwritten: ``bash # Create a timestamped folder for this run's screenshots SCREENSHOT_DIR="/tmp/code-oss-screenshots/$(date +%Y-%m-%dT%H-%M-%S)" mkdir -p "$SCREENSHOT_DIR" # Save a screenshot npx @playwright/cli screenshot --filename="$SCREENSHOT_DIR/after-launch.png" ``
# Launch Code OSS with remote debugging
# NOTE: unset ELECTRON_RUN_AS_NODE if running from a Claude Code terminal
unset ELECTRON_RUN_AS_NODE
./scripts/code.sh --remote-debugging-port=9224

# Wait for Code OSS to start, retry until attached
for i in 1 2 3 4 5; do npx @playwright/cli attach --cdp=http://127.0.0.1:9224 2>/dev/null && break || sleep 3; done

# Verify you're connected to the right target (not about:blank)
# If `tab-list` shows the wrong target, run `npx @playwright/cli close` and reattach
npx @playwright/cli tab-list

# Discover UI elements
npx @playwright/cli snapshot

# Focus the chat input (macOS)
npx @playwright/cli press Control+Meta+i

Attaching

# Attach to a specific CDP port
npx @playwright/cli attach --cdp=http://127.0.0.1:9222

After attach, all subsequent commands target the connected app without needing to reattach.

Tab Management

Electron apps often have multiple windows or webviews. Use tab commands to list and switch between them:

# List all available targets (windows, webviews, etc.)
npx @playwright/cli tab-list

# Switch to a specific tab by index
npx @playwright/cli tab-select 2

Launching Code OSS (VS Code Dev Build)

The VS Code repository includes scripts/code.sh which launches Code OSS from source. It passes all arguments through to the Electron binary, so --remote-debugging-port works directly:

cd <repo-root>  # the root of your VS Code checkout
./scripts/code.sh --remote-debugging-port=9224

Wait for the window to fully initialize, then attach:

# Wait for Code OSS to start, retry until attached
for i in 1 2 3 4 5; do npx @playwright/cli attach --cdp=http://127.0.0.1:9224 2>/dev/null && break || sleep 3; done

# Verify you're connected to the right target (not about:blank)
# If `tab-list` shows the wrong target, run `npx @playwright/cli close` and reattach
npx @playwright/cli tab-list
npx @playwright/cli snapshot

Tips:

  • Unset ELECTRON_RUN_AS_NODE before launching if it's set in your shell (e.g., in Claude Code terminals): unset ELECTRON_RUN_AS_NODE &&./scripts/code.sh --remote-debugging-port=9224
  • Set VSCODE_SKIP_PRELAUNCH=1 to skip the compile step if you've already built: VSCODE_SKIP_PRELAUNCH=1./scripts/code.sh --remote-debugging-port=9224 (from the repo root)
  • Code OSS uses the default user data directory. Unlike VS Code Insiders, you don't typically need --user-data-dir since there's usually only one Code OSS instance running.
  • If you see "Sent env to running instance. Terminating..." it means Code OSS is already running and forwarded your args to the existing instance. Quit Code OSS and relaunch with the flag, or use --user-data-dir=/tmp/code-oss-debug to force a new instance.

Launching the Agents App (Agents Window)

The Agents app is a separate workbench mode launched with the --agents flag. It uses a dedicated user data directory to avoid conflicts with the main Code OSS instance.

cd <repo-root>  # the root of your VS Code checkout
./scripts/code.sh --agents --remote-debugging-port=9224

Wait for the window to fully initialize, then attach:

# Wait for Agents app to start, retry until attached
for i in 1 2 3 4 5; do npx @playwright/cli attach --cdp=http://127.0.0.1:9224 2>/dev/null && break || sleep 3; done

# Verify you're connected to the right target (not about:blank)
npx @playwright/cli tab-list
npx @playwright/cli snapshot

Tips:

  • The --agents flag launches the Agents workbench instead of the standard VS Code workbench.
  • Set VSCODE_SKIP_PRELAUNCH=1 to skip the compile step if you've already built.

Launching VS Code Extensions for Debugging

To debug a VS Code extension via npx @playwright/cli, launch VS Code Insiders with --extensionDevelopmentPath and --remote-debugging-port. Use --user-data-dir to avoid conflicting with an already-running instance.

# Build the extension first
cd <extension-repo-root>  # e.g., the root of your extension checkout
npm run compile

# Launch VS Code Insiders with the extension and CDP
code-insiders \
  --extensionDevelopmentPath="<extension-repo-root>" \
  --remote-debugging-port=9223 \
  --user-data-dir=/tmp/vscode-ext-debug

# Wait for VS Code to start, retry until attached
for i in 1 2 3 4 5; do npx @playwright/cli attach --cdp=http://127.0.0.1:9223 2>/dev/null && break || sleep 3; done

# Verify you're connected to the right target (not about:blank)
# If `tab-list` shows the wrong target, run `npx @playwright/cli close` and reattach
npx @playwright/cli tab-list
npx @playwright/cli snapshot

Key flags:

  • --extensionDevelopmentPath=<path> — loads your extension from source (must be compiled first)
  • --remote-debugging-port=9223 — enables CDP (use 9223 to avoid conflicts with other apps on 9222)
  • --user-data-dir=<path> — uses a separate profile so it starts a new process instead of sending to an existing VS Code instance

Without --user-data-dir, VS Code detects the running instance, forwards the args to it, and exits immediately — you'll see "Sent env to running instance. Terminating..." and CDP never starts.

Restarting After Code Changes

After making changes to Code OSS source code, you must restart to pick up the new build. The workbench loads the compiled JavaScript at startup — changes are not hot-reloaded.

Restart Workflow

  1. Rebuild the changed code
  2. Kill the running Code OSS instance
  3. Relaunch with the same flags
# 1. Ensure your build is up to date.
#    Normally you can skip a manual step here and let ./scripts/code.sh in step 3
#    trigger the build when needed (or run `npm run watch` in another terminal).

# 2. Kill the Code OSS instance listening on the debug port (if running)
pids=$(lsof -t -i :9224)
if [ -n "$pids" ]; then
	kill $pids
fi

# 3. Relaunch
./scripts/code.sh --remote-debugging-port=9224

# 4. Reattach npx @playwright/cli
for i in 1 2 3 4 5; do npx @playwright/cli attach --cdp=http://127.0.0.1:9224 2>/dev/null && break || sleep 3; done
npx @playwright/cli tab-list
npx @playwright/cli snapshot
Tip: If you're iterating frequently, run npm run watch in a separate terminal so compilation happens automatically. You still need to kill and relaunch Code OSS to load the new build.

Interacting with Monaco Editor (Chat Input, Code Editors)

VS Code uses Monaco Editor for all text inputs including the Copilot Chat input. Monaco editors require specific npx @playwright/cli techniques — standard click, fill, and type commands may not work depending on the VS Code build.

The Universal Pattern: Focus via Keyboard Shortcut + press

This works on all VS Code builds (Code OSS, Insiders, stable):

# 1. Open and focus the chat input with the keyboard shortcut
# macOS:
npx @playwright/cli press Control+Meta+i
# Linux / Windows:
npx @playwright/cli press Control+Alt+i

# 2. Type using individual press commands
npx @playwright/cli press H
npx @playwright/cli press e
npx @playwright/cli press l
npx @playwright/cli press l
npx @playwright/cli press o
npx @playwright/cli press Space  # Use "Space" for spaces
npx @playwright/cli press w
npx @playwright/cli press o
npx @playwright/cli press r
npx @playwright/cli press l
npx @playwright/cli press d

# Verify text appeared (optional)
npx @playwright/cli eval '
(() => {
  const sidebar = document.querySelector(".part.auxiliarybar");
  const viewLines = sidebar.querySelectorAll(".interactive-input-editor .view-line");
  return Array.from(viewLines).map(vl => vl.textContent).join("|");
})()'

# 3. Send the message (same on all platforms)
npx @playwright/cli press Enter

Chat focus shortcut by platform:

  • macOS: Ctrl+Cmd+Inpx @playwright/cli press Control+Meta+i
  • Linux: Ctrl+Alt+Inpx @playwright/cli press Control+Alt+i
  • Windows: Ctrl+Alt+Inpx @playwright/cli press Control+Alt+i

This shortcut focuses the chat input and sets document.activeElement to a DIV with class native-edit-context — VS Code's native text editing surface that correctly processes key events from npx @playwright/cli press.

fill <ref> — Works on Some Builds

On VS Code Insiders (extension debug mode), fill handles focus and input in one step:

npx @playwright/cli snapshot
# Look for: textbox "The editor is not accessible..." [ref=e62]
npx @playwright/cli fill e62 "Hello from George!"
Tip: If fill silently drops text (the editor stays empty), the ref may be stale or the editor not yet ready. Re-snapshot to get a fresh ref and try again. You can verify text was entered using the snippet in "Verifying Text and Clearing" below.

However, fill silently fails on Code OSS — the command completes without error but no text appears. Always verify text appeared after typing, and fall back to the keyboard shortcut + press pattern if it didn't. The press-per-key approach works universally across all builds.

Compatibility Matrix

MethodVS Code InsidersCode OSS
press per key (after focus shortcut)✅ Works✅ Works
fill <ref> "text"✅ Works❌ Silent fail
type "text" (after focus)✅ Works❌ Silent fail
click <ref> on editor❌ Blocked by overlay❌ Blocked by overlay

Fallback: Focus via JavaScript Mouse Events

If the keyboard shortcut doesn't work (e.g., chat panel isn't configured), you can focus the editor via JavaScript:

npx @playwright/cli eval '
(() => {
  const inputPart = document.querySelector(".interactive-input-part");
  const editor = inputPart.querySelector(".monaco-editor");
  const rect = editor.getBoundingClientRect();
  const x = rect.x + rect.width / 2;
  const y = rect.y + rect.height / 2;
  editor.dispatchEvent(new MouseEvent("mousedown", { bubbles: true, clientX: x, clientY: y }));
  editor.dispatchEvent(new MouseEvent("mouseup", { bubbles: true, clientX: x, clientY: y }));
  editor.dispatchEvent(new MouseEvent("click", { bubbles: true, clientX: x, clientY: y }));
  return "activeElement: " + document.activeElement?.className;
})()'

# Then use press for each character
npx @playwright/cli press H
npx @playwright/cli press e
# ...

Verifying Text and Clearing

# Verify text in the chat input
npx @playwright/cli eval '
(() => {
  const sidebar = document.querySelector(".part.auxiliarybar");
  const viewLines = sidebar.querySelectorAll(".interactive-input-editor .view-line");
  return Array.from(viewLines).map(vl => vl.textContent).join("|");
})()'

# Clear the input (Select All + Backspace)
# macOS:
npx @playwright/cli press Meta+a
# Linux / Windows:
npx @playwright/cli press Control+a
# Then delete:
npx @playwright/cli press Backspace

Screenshot Tips for VS Code

On ultrawide monitors, the chat sidebar may be in the far-right corner of the CDP screenshot. Options:

  • Use npx @playwright/cli screenshot --full-page to capture the entire window
  • Use element screenshots: npx @playwright/cli screenshot <ref> --filename=sidebar.png (get the ref from a snapshot)
  • Maximize the sidebar first: click the "Maximize Secondary Side Bar" button
macOS: If npx @playwright/cli screenshot returns "Permission denied", your terminal needs Screen Recording permission. Grant it in System Settings → Privacy & Security → Screen Recording. As a fallback, use the eval verification snippet to confirm text was entered — this doesn't require screen permissions.

Troubleshooting

"Connection refused" or "Cannot connect"

  • Make sure Code OSS was launched with --remote-debugging-port=NNNN
  • If Code OSS was already running, quit and relaunch with the flag
  • Check that the port isn't in use by another process:

- macOS / Linux: lsof -i:9224 - Windows: netstat -ano | findstr 9224

Elements not appearing in snapshot

  • VS Code uses multiple webviews. Use npx @playwright/cli tab-list to list targets and switch to the right one with npx @playwright/cli tab-select <index>

Cannot type in Monaco Editor inputs

  • Use npx @playwright/cli press for individual keystrokes after focusing the input. Focus the chat input with the keyboard shortcut (macOS: Ctrl+Cmd+I, Linux/Windows: Ctrl+Alt+I).
  • fill and type work on VS Code Insiders but silently fail on Code OSS — they complete without error but no text appears. The press-per-key approach works universally.
  • See the "Interacting with Monaco Editor" section above for the full compatibility matrix.

Cleanup

Always kill the Code OSS instance when you're done. Code OSS is a full Electron app that consumes significant memory (often 1–4 GB+). Leaving it running wastes resources and holds the CDP port.

# Disconnect npx @playwright/cli
npx @playwright/cli close

# Kill the Code OSS instance listening on the debug port (if running)
# macOS / Linux:
pids=$(lsof -t -i :9224)
if [ -n "$pids" ]; then
	kill $pids
fi

# Windows:
# taskkill /F /PID <PID>
# Or use Task Manager to end "Code - OSS"

Verify it's gone:

# Confirm no process is listening on the debug port
lsof -i :9224  # should return nothing

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.99%
按下载量换算392

Claude

28.26%
按下载量换算300

Cursor

17.63%
按下载量换算187

Gemini CLI

10.19%
按下载量换算108

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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