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material3-expressive-fluttermaterial3 expressive Flutter 命令行

Agent Skill

material3-expressive-flutter 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

441

周安装

18

GitHub Stars

公开资料未说明

下载量

141
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:material3-expressive-flutter(material3 expressive Flutter 命令行)
来源仓库:https://github.com/mic-360/material3-expressive-flutter
仓库路径:skills/material3-expressive-flutter
安装命令:
npx skills add https://github.com/mic-360/material3-expressive-flutter --skill material3-expressive-flutter
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/mic-360/material3-expressive-flutter --skill material3-expressive-flutter

简介

material3-expressive-flutter 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中整理仓库状态与协作事项。

  • 适用于围绕代码变更、协作流程或项目进展进行信息梳理的场景。
  • 通过 npx skills add 命令从 GitHub 仓库安装并使用该技能。
  • 安装前需确认权限范围、维护状态及是否触发联网或文件操作。
  • 建议结合原始 README 和仓库内容进一步核验具体用法。

SKILL.md

Material 3 Expressive Flutter

This skill provides comprehensive patterns, scripts, and rules for implementing the Material 3 Expressive design system in Flutter. It focuses on physics-based motion, organic shapes, and engagement-driven components.

How It Works

  1. Requirement Analysis: When you ask about M3E, the agent analyzes the context (component type, state, importance).
  2. Rule Application: It applies rules from rules/ (Motion Physics, Shape Morphing) to ensure design compliance.
  3. Code Generation: It uses the scripts/component_template.dart as a base for premium, accessible, and high-performance components.
  4. Verification: It audits the output against M3E principles like "Spatial vs Effects Springs" and "Shape Contrast".

When to Use

  • New Feature Development: When creating components requiring high user engagement (promos, onboarding, key actions).
  • Design Modernization: Updating standard M3 apps to the more fluid, expressive style.
  • Expressive Motion: Implementing spring-based animations for a natural feel.
  • Custom Shapes: Implementing morphing containers or non-standard rounded shapes.

Usage

1. Scaffold a New Component

Use the template to create a robust, state-aware widget.

# Path to script
flutter run scripts/component_template.dart

2. Implementation Strategies

Trigger phrases:

  • "Implement a [component] with M3 Expressive style"
  • "Add expressive motion to this transition"
  • "Modernize this standard M3 button"
  • "Audit my UI against M3 Expressive principles"

Examples

Spatial Spring Motion (Example)

// Use for movement and position
Curves.elasticOut; // Strong, tactile response
Cubic(0.34, 1.56, 0.64, 1); // Expressive overshoot

Shape Morphing Container

AnimatedContainer(
  duration: const Duration(milliseconds: 500),
  curve: Curves.elasticOut,
  decoration: ShapeDecoration(
    shape: M3ExpressiveShape.teardrop, // Custom token
    color: theme.colorScheme.primaryContainer,
  ),
);

Reference Guides

Rules & Standards

  1. Physics Over Duration: Use springs (Spatial/Effects) instead of fixed durations.
  2. Full Rounding: Use StadiumBorder() for buttons and primary indicators.
  3. Meaningful Feedback: Always include HapticFeedback.lightImpact() for expressive actions.
  4. Accessibility: Ensure minimum touch targets of 48x48dp and proper Semantics.

Troubleshooting

  • "Animation feels jittery": Ensure you aren't using Curves.linear or too short a duration (<200ms) with springs.
  • "Shape doesn't morph correctly": Ensure you are using ShapeDecoration with a custom ShapeBorder that supports interpolation.
  • "UI feels flat": Check color contrast and ensure you are using filled containers for primary actions.

Present Results to User

When completing an M3E task, summarize the expressive features added:

  • Motion: Applied [Spatial/Effects] springs for [Action].
  • Shape: Used [Pill/Teardrop/Squircel] for [Component].
  • Haptics: Integrated tactile feedback.
  • Color: Dynamic M3 color tokens used.
  • Accessibility: Verified touch targets and semantics.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

33.44%
按下载量换算47

Claude

29.76%
按下载量换算42

Cursor

19.43%
按下载量换算27

Gemini CLI

8.57%
按下载量换算12

安全审计

Gen Agent Trust Hub

未通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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