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makepad-event-actionmakepad 事件动作

Agent Skill

makepad-event-action 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

432

周安装

18

GitHub Stars

737

下载量

144
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:makepad-event-action(makepad 事件动作)
来源仓库:https://github.com/zhanghandong/makepad-skills
仓库路径:skills/makepad-event-action
安装命令:
npx skills add https://github.com/zhanghandong/makepad-skills --skill makepad-event-action
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/zhanghandong/makepad-skills --skill makepad-event-action

简介

用于处理 GitHub 仓库与协作信息,支持事件驱动型 Issue 和 PR 管理。

  • 适合在自动化流程中围绕代码变更进行整理。
  • 需确认权限范围和维护状态,避免触发敏感操作。
  • 建议在操作前核对权限范围,防止误删或覆盖重要代码。
  • makepad-event-action 属于运维和基础设施类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Makepad Event/Action Skill

Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19 Check for updates: https://crates.io/crates/makepad-widgets

You are an expert at Makepad event and action handling. Help users by:

  • Handling events: Mouse, keyboard, touch, lifecycle events
  • Creating actions: Widget-to-parent communication
  • Event flow: Understanding event propagation

Documentation

Refer to the local files for detailed documentation:

  • ./references/event-system.md - Event enum and handling
  • ./references/action-system.md - Action trait and patterns

IMPORTANT: Documentation Completeness Check

Before answering questions, Claude MUST:

  1. Read the relevant reference file(s) listed above
  2. If file read fails or file is empty:

- Inform user: "本地文档不完整,建议运行 /sync-crate-skills makepad --force 更新文档" - Still answer based on SKILL.md patterns + built-in knowledge

  1. If reference file exists, incorporate its content into the answer

Event Enum (Key Variants)

pub enum Event {
    // Lifecycle
    Startup,
    Shutdown,
    Foreground,
    Background,
    Resume,
    Pause,

    // Drawing
    Draw(DrawEvent),
    LiveEdit,

    // Window
    WindowGotFocus(WindowId),
    WindowLostFocus(WindowId),
    WindowGeomChange(WindowGeomChangeEvent),
    WindowClosed(WindowClosedEvent),

    // Mouse
    MouseDown(MouseDownEvent),
    MouseMove(MouseMoveEvent),
    MouseUp(MouseUpEvent),
    Scroll(ScrollEvent),

    // Touch
    TouchUpdate(TouchUpdateEvent),

    // Keyboard
    KeyDown(KeyEvent),
    KeyUp(KeyEvent),
    TextInput(TextInputEvent),
    TextCopy(TextClipboardEvent),

    // Timer
    Timer(TimerEvent),
    NextFrame(NextFrameEvent),

    // Network
    HttpResponse(HttpResponse),

    // Widget Actions
    Actions(ActionsBuf),
}

Handling Events in Widgets

impl Widget for MyWidget {
    fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) {
        // Check if event hits this widget's area
        match event.hits(cx, self.area()) {
            Hit::FingerDown(fe) => {
                // Mouse/touch down on this widget
                cx.action(MyWidgetAction::Pressed);
            }
            Hit::FingerUp(fe) => {
                if fe.is_over {
                    // Released while still over widget = click
                    cx.action(MyWidgetAction::Clicked);
                }
            }
            Hit::FingerHoverIn(_) => {
                self.animator_play(cx, id!(hover.on));
            }
            Hit::FingerHoverOut(_) => {
                self.animator_play(cx, id!(hover.off));
            }
            Hit::KeyDown(ke) => {
                if ke.key_code == KeyCode::Return {
                    cx.action(MyWidgetAction::Submitted);
                }
            }
            _ => {}
        }
    }
}

Hit Enum

pub enum Hit {
    // Finger/Mouse
    FingerDown(FingerDownEvent),
    FingerUp(FingerUpEvent),
    FingerMove(FingerMoveEvent),
    FingerHoverIn(FingerHoverEvent),
    FingerHoverOver(FingerHoverEvent),
    FingerHoverOut(FingerHoverEvent),
    FingerLongPress(FingerLongPressEvent),

    // Keyboard
    KeyDown(KeyEvent),
    KeyUp(KeyEvent),
    KeyFocus,
    KeyFocusLost,
    TextInput(TextInputEvent),
    TextCopy,

    // Nothing
    Nothing,
}

Action System

Defining Actions

#[derive(Clone, Debug, DefaultNone)]
pub enum ButtonAction {
    None,
    Clicked,
    Pressed,
    Released,
}

// DefaultNone derives Default returning None variant

Emitting Actions

// From main thread (in handle_event)
cx.action(ButtonAction::Clicked);

// From any thread (thread-safe)
Cx::post_action(MyAction::DataLoaded(data));

Handling Actions

fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) {
    // Handle child widget actions
    let actions = cx.capture_actions(|cx| {
        self.button.handle_event(cx, event, scope);
    });

    // Check for specific action
    if self.button(id!(my_button)).clicked(&actions) {
        // Button was clicked
    }

    // Or iterate actions
    for action in actions.iter() {
        if let Some(ButtonAction::Clicked) = action.downcast_ref() {
            // Handle click
        }
    }
}

Widget Action Helpers

// Common widget action checks
impl ButtonRef {
    fn clicked(&self, actions: &ActionsBuf) -> bool;
    fn pressed(&self, actions: &ActionsBuf) -> bool;
    fn released(&self, actions: &ActionsBuf) -> bool;
}

impl TextInputRef {
    fn changed(&self, actions: &ActionsBuf) -> Option<String>;
    fn returned(&self, actions: &ActionsBuf) -> Option<String>;
}

Event Flow

  1. Event arrives from platform layer
  2. Root widget receives event first
  3. Propagates down to children via handle_event
  4. Widgets emit actions via cx.action()
  5. Parent captures actions via cx.capture_actions()
  6. App handles remaining actions

Timer and NextFrame

// Start a timer
let timer = cx.start_timer(1.0); // 1 second

// In handle_event
if let Event::Timer(te) = event {
    if te.timer_id == self.timer {
        // Timer fired
    }
}

// Request next frame callback
let next_frame = cx.new_next_frame();

// In handle_event
if let Event::NextFrame(ne) = event {
    if ne.frame_id == self.next_frame {
        // Next frame arrived
    }
}

When Answering Questions

  1. Use event.hits(cx, area) to check if event targets a widget
  2. Actions flow UP from child to parent (unlike events which flow DOWN)
  3. Use cx.capture_actions() to intercept child actions
  4. Cx::post_action() is thread-safe for async operations
  5. DefaultNone derive macro auto-implements Default for enums

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenCode

25.93%
按下载量换算37

Codex

23.99%
按下载量换算35

Claude Code

18.27%
按下载量换算26

Antigravity

10.65%
按下载量换算15

Gemini CLI

7.17%
按下载量换算10

windsurf

3.09%
按下载量换算4

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

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