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make-interfaces-feel-better让界面感觉更好

Agent Skill

make-interfaces-feel-better 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

249,672

周安装

10,312

GitHub Stars

696

下载量

81,576
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:make-interfaces-feel-better(让界面感觉更好)
来源仓库:https://github.com/jakubkrehel/make-interfaces-feel-better
仓库路径:skills/make-interfaces-feel-better
安装命令:
npx skills add https://github.com/jakubkrehel/make-interfaces-feel-better --skill make-interfaces-feel-better
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/jakubkrehel/make-interfaces-feel-better --skill make-interfaces-feel-better

简介

用于完善 UI 组件和交互的实用设计工程原理。

  • 涵盖 16 项核心技术,包括同心边框半径、光学对准、分层阴影、可中断动画和交错进入/退出过渡
  • 提供具体的实现细节:scale-on-press 使用 0.96,图标动画使用定义的不透明度/比例/模糊范围,表格数字防止布局移位,点击区域需要最小 40×40px
  • 包括审查清单和常见错误表,以在代码审查期间发现视觉修饰问题
  • 按类别(版式、表面、动画、性能)组织,并提供何时应用每项原则的指导

SKILL.md

Details that make interfaces feel better

Great interfaces rarely come from a single thing. It's usually a collection of small details that compound into a great experience. Apply these principles when building or reviewing UI code.

Quick Reference

CategoryWhen to Use
TypographyText wrapping, font smoothing, tabular numbers
SurfacesBorder radius, optical alignment, shadows, image outlines, hit areas
AnimationsInterruptible animations, enter/exit transitions, icon animations, scale on press
PerformanceTransition specificity, will-change usage

Core Principles

1. Concentric Border Radius

Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes interfaces feel off.

2. Optical Over Geometric Alignment

When geometric centering looks off, align optically. Buttons with icons, play triangles, and asymmetric icons all need manual adjustment.

3. Shadows Over Borders

Layer multiple transparent box-shadow values for natural depth. Shadows adapt to any background; solid borders don't.

4. Interruptible Animations

Use CSS transitions for interactive state changes — they can be interrupted mid-animation. Reserve keyframes for staged sequences that run once.

5. Split and Stagger Enter Animations

Don't animate a single container. Break content into semantic chunks and stagger each with ~100ms delay.

6. Subtle Exit Animations

Use a small fixed translateY instead of full height. Exits should be softer than enters.

7. Contextual Icon Animations

Animate icons with opacity, scale, and blur instead of toggling visibility. Use exactly these values: scale from 0.25 to 1, opacity from 0 to 1, blur from 4px to 0px. If the project has motion or framer-motion in package.json, use transition: {type: "spring", duration: 0.3, bounce: 0} — bounce must always be 0. If no motion library is installed, keep both icons in the DOM (one absolute-positioned) and cross-fade with CSS transitions using cubic-bezier(0.2, 0, 0, 1) — this gives both enter and exit animations without any dependency.

8. Font Smoothing

Apply -webkit-font-smoothing: antialiased to the root layout on macOS for crisper text.

9. Tabular Numbers

Use font-variant-numeric: tabular-nums for any dynamically updating numbers to prevent layout shift.

10. Text Wrapping

Use text-wrap: balance on headings. Use text-wrap: pretty for body text to avoid orphans.

11. Image Outlines

Add a subtle 1px outline with low opacity to images for consistent depth. The color must be pure black in light mode (rgba(0, 0, 0, 0.1)) and pure white in dark mode (rgba(255, 255, 255, 0.1)) — never a near-black like slate, zinc, or any tinted neutral. A tinted outline picks up the surface color underneath it and reads as dirt on the image edge.

12. Scale on Press

A subtle scale(0.96) on click gives buttons tactile feedback. Always use 0.96. Never use a value smaller than 0.95 — anything below feels exaggerated. Add a static prop to disable it when motion would be distracting.

13. Skip Animation on Page Load

Use initial={false} on AnimatePresence to prevent enter animations on first render. Verify it doesn't break intentional entrance animations.

14. Never Use transition: all

Always specify exact properties: transition-property: scale, opacity. Tailwind's transition-transform covers transform, translate, scale, rotate.

15. Use will-change Sparingly

Only for transform, opacity, filter — properties the GPU can composite. Never use will-change: all. Only add when you notice first-frame stutter.

16. Minimum Hit Area

Interactive elements need at least 40×40px hit area. Extend with a pseudo-element if the visible element is smaller. Never let hit areas of two elements overlap.

Common Mistakes

MistakeFix
Same border radius on parent and childCalculate outerRadius = innerRadius + padding
Icons look off-centerAdjust optically with padding or fix SVG directly
Hard borders between sectionsUse layered box-shadow with transparency
Jarring enter/exit animationsSplit, stagger, and keep exits subtle
Numbers cause layout shiftApply tabular-nums
Heavy text on macOSApply antialiased to root
Animation plays on page loadAdd initial={false} to AnimatePresence
transition: all on elementsSpecify exact properties
First-frame animation stutterAdd will-change: transform (sparingly)
Tiny hit areas on small controlsExtend with pseudo-element to 40×40px

Review Output Format

Always present changes as a markdown table with Before and After columns. Include every change you made — not just a subset. Never list findings as separate "Before:" / "After:" lines outside of a table. Group changes by principle using a heading above each table, and keep each row focused on a single diff so the reader can scan the whole list quickly.

Example

Concentric border radius

BeforeAfter
rounded-xl on card + rounded-xl on inner button (p-2)rounded-2xl on card (12 + 8), rounded-lg on inner button
border-radius: 16px on both nested surfacesOuter 24px, inner 16px with 8px padding

Tabular numbers

BeforeAfter
<span>{count}</span> on animated counter<span className="tabular-nums">{count}</span>
Default numerals on timerAdded font-variant-numeric: tabular-nums to root

Scale on press

BeforeAfter
<button className="...">Added active:scale-[0.96] transition-transform
scale(0.9) on pressRaised to scale(0.96) — anything below 0.95 feels exaggerated

Rows should cite the specific file and the specific property that changed when it isn't obvious from the snippet. If a principle was reviewed but nothing needed to change, omit that table entirely — empty tables add noise.

Review Checklist

  • Nested rounded elements use concentric border radius
  • Icons are optically centered, not just geometrically
  • Shadows used instead of borders where appropriate
  • Enter animations are split and staggered
  • Exit animations are subtle
  • Dynamic numbers use tabular-nums
  • Font smoothing is applied
  • Headings use text-wrap: balance
  • Images have subtle outlines
  • Buttons use scale on press where appropriate
  • AnimatePresence uses initial={false} for default-state elements
  • No transition: all — only specific properties
  • will-change only on transform/opacity/filter, never all
  • Interactive elements have at least 40×40px hit area

Reference Files

  • typography.md — Text wrapping, font smoothing, tabular numbers
  • surfaces.md — Border radius, optical alignment, shadows, image outlines
  • animations.md — Interruptible animations, enter/exit transitions, icon animations, scale on press
  • performance.md — Transition specificity, will-change usage

适合场景

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02

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能力概览

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能力 2

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能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

32.92%
按下载量换算26,855

Claude

31.99%
按下载量换算26,096

Cursor

19.1%
按下载量换算15,581

Gemini CLI

8.22%
按下载量换算6,706

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

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