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luau-performance宴会表演

Agent Skill

luau-performance 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

654

周安装

27

GitHub Stars

4

下载量

214
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:luau-performance(宴会表演)
来源仓库:https://github.com/stackfox-labs/luau-skills
仓库路径:skills/luau-performance
安装命令:
npx skills add https://github.com/stackfox-labs/luau-skills --skill luau-performance
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/stackfox-labs/luau-skills --skill luau-performance

简介

luau-performance 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词快速定位候选结果时使用。

  • 适用于性能优化相关的研究和数据分析场景,可结合来源仓库进一步核验具体用法。
  • 通过 npx skills add 命令从指定 GitHub 仓库安装,需确认权限范围和是否触发联网或文件读写操作。
  • 建议在使用前检查仓库维护状态和技能的实际功能边界,避免依赖未经验证的输出结果。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

luau-performance

When to Use

Use this skill when the task is primarily about Luau runtime cost:

  • Profiling code to find real hotspots before changing implementation details.
  • Reducing allocation churn, GC pressure, or closure creation in repeated paths.
  • Choosing faster table construction, lookup, append, and iteration patterns.
  • Making code cooperate with Luau fast paths for builtin calls, method calls, and imports.
  • Explaining how compiler and runtime optimizations affect hot functions.
  • Tuning a confirmed hot path while balancing readability and maintainability.
  • Accounting for sandbox or environment behavior only when it changes Luau execution or deoptimizes code.

Do not use this skill when the task is mainly about:

  • Teaching general Luau syntax, control flow, tables, or metatables from first principles.
  • Designing deep type-system abstractions, analyzer behavior, or advanced type utilities.
  • Roblox-specific replication, streaming, rendering, networking, physics, or other engine performance patterns.

Decision Rules

  • Start with measurement. If the code is non-trivial, profile or benchmark before making optimization claims.
  • Fix algorithmic cost before micro-optimizing bytecode-level details.
  • Prioritize changes that remove repeated work, repeated allocation, or repeated dynamic dispatch in hot paths.
  • Keep performance-sensitive modules in a pure environment. Avoid getfenv, setfenv, and loadstring where speed matters.
  • Prefer stable table shapes, direct field access, direct builtin calls, and simple call graphs in hot code.
  • Use environment-specific compilation features only after measurement shows a likely win and the runtime actually supports them.
  • If the task shifts into core language teaching, use luau-core.
  • If the task shifts into types, inference, or annotations as the main subject, use luau-types.
  • If the task depends on Roblox engine architecture instead of Luau execution behavior, hand off to the appropriate roblox/* skill.
  • If a request mixes performance work with out-of-scope topics, answer only the Luau runtime portion and exclude the rest.

Instructions

  1. Define the workload first:

- what runs often, - what allocates often, - what is on the critical path, - what metric matters most: wall time, frame budget, or memory churn.

  1. Profile before rewriting. Use sampling or environment tooling to identify functions that actually dominate runtime.
  2. Optimize the largest validated bottleneck first. Do not spread micro-optimizations across cold code.
  3. Reduce allocation pressure in repeated paths:

- avoid rebuilding tables every iteration, - avoid creating fresh closures in loops unless necessary, - avoid retaining tables or connections longer than needed.

  1. Shape tables for the runtime:

- use literals to create object-like tables with all known fields up front, - keep object layouts uniform across calls, - use table.create only for array-like tables with known capacity.

  1. Choose iteration deliberately:

- use generalized iteration for k, v in t do for normal table traversal, - use ipairs only when stop-at-first-nil behavior is required, - use numeric loops when the index itself is needed or sequential writes are part of the algorithm.

  1. Keep builtin fast paths obvious:

- call builtins directly, such as math.max(x, y) or string.byte(s, 1), - do not hide hot builtin calls behind unnecessary indirection, - prefer builtin function form over method form when fastcall behavior depends on it.

  1. Keep call sites compiler-friendly:

- prefer local function for hot helpers, - avoid unnecessary mutation of captured values, - keep small helpers local to the module when that improves inlining opportunities.

  1. Keep metatable usage cheap in hot code:

- store data on the object itself, - point __index directly at a table, - avoid __index functions and deep lookup chains on critical paths.

  1. Treat environment features as performance constraints:
  • getfenv, setfenv, and loadstring can deoptimize imports and fast builtin handling,
  • debugging and breakpoints can alter observed runtime behavior in some environments,
  • native compilation, where supported, should be applied selectively and measured.
  1. Preserve practicality. Prefer the simplest change that removes measurable cost, even if a more aggressive rewrite is theoretically faster.

Using References

  • Open references/luau-performance-guide.md for the main Luau fast-path model: table access, imports, method calls, iteration, and allocation-aware table construction.
  • Open references/profiling-guide.md for profiler workflow, interpreting flame graphs, naming functions for attribution, and environment-specific profiling notes.
  • Open references/runtime-and-compiler-optimization-notes.md for compiler limits, inlining, constant folding, upvalues, closure caching, and selective native compilation guidance.
  • Open references/library-performance-sensitive-patterns.md for practical choices around math, string, table, iteration helpers, and array-oriented APIs.
  • Open references/sandbox-constraints-relevant-to-runtime-behavior.md for the environment rules that disable or weaken runtime optimizations.
  • Do not open other skill references unless the task clearly crosses into another skill's scope.

Checklist

  • A measurement plan or profiler result exists for the claimed hotspot.
  • The proposed change targets a path that runs often enough to matter.
  • Algorithmic cost has been considered before micro-tuning syntax.
  • Allocation churn is reduced where the code repeats.
  • Table shape and iteration strategy match the data pattern.
  • Builtin calls stay direct enough to preserve fast paths where possible.
  • Environment deoptimizers such as getfenv, setfenv, or loadstring are avoided in hot modules.
  • Any environment-specific compilation feature is justified by measurement, not guesswork.
  • The guidance stays within Luau execution behavior and avoids Roblox engine performance topics.

Common Mistakes

  • Optimizing unmeasured code because it "looks hot."
  • Using table.create for dictionaries instead of arrays.
  • Assuming pairs or ipairs are automatically faster than generalized iteration.
  • Rewriting obj:Method() into cached method locals even when Luau already optimizes method calls well.
  • Hiding builtin calls behind wrappers or indirect dispatch on a hot path.
  • Varying object table keys heavily and then expecting field lookup caching to stay effective.
  • Using getfenv only for reads and assuming it has no optimization cost.
  • Sprinkling native compilation directives everywhere without measuring memory, startup, or actual runtime wins.

Examples

Preallocate and fill arrays sequentially

local function buildSquares(count)
    local result = table.create(count)

    for i = 1, count do
        result[i] = i * i
    end

    return result
end

Keep builtins direct in hot code

local function clamp01(x)
    return math.min(math.max(x, 0), 1)
end

Use stable object layouts and direct __index

local Counter = {}
Counter.__index = Counter

function Counter.new(step)
    return setmetatable({
        value = 0,
        step = step,
    }, Counter)
end

function Counter:advance()
    self.value += self.step
    return self.value
end

Avoid deoptimizing the environment in performance-sensitive modules

local function magnitude2(x, y)
    return math.sqrt(x * x + y * y)
end

return magnitude2

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.67%
按下载量换算76

Claude

30.44%
按下载量换算65

Cursor

19.54%
按下载量换算42

Gemini CLI

9.66%
按下载量换算21

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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