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local-build本地构建

Agent Skill

local-build 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

792

周安装

33

GitHub Stars

76

下载量

264
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:local-build(本地构建)
来源仓库:https://github.com/code-with-beto/skills
仓库路径:skills/local-build
安装命令:
npx skills add https://github.com/code-with-beto/skills --skill local-build
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/code-with-beto/skills --skill local-build

简介

用于查找、检索和筛选相关信息。local-build 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

  • 适合根据关键词或任务场景快速定位候选结果。
  • 可结合来源仓库和原始 README 核验具体用法。
  • 安装方式:通过 npx skills add 命令从 GitHub 仓库添加。
  • 使用前应确认权限范围、是否会触发联网或文件读写。

SKILL.md

Local Build Workflow (APK and.app)

Overview

Generate two shell scripts that build release artifacts for an Expo / React Native project using the platform toolchains directly:

  • scripts/build-android.sh → runs ./gradlew assembleRelease and copies the APK into builds/
  • scripts/build-ios.sh → runs xcodebuild for the iOS Simulator and copies the .app into builds/

Both scripts replace the previous artifact on each run, so the output path is always predictable.

Why this exists: Debug builds on an Expo project include expo-dev-client and launch the "Development Servers" picker instead of the app UI. For e2e runs, teammate previews, or real device installs, you need a Release build, and that's what these scripts produce.

Step 0: Confirm the project is a React Native / Expo app

Before doing anything else, verify the current directory is an Expo/React Native project:

  1. Check for package.json with expo in dependencies.
  2. Check for app.json or app.config.ts / app.config.js.

If neither exists, stop and tell the user the skill only works inside an Expo project.

Step 1: Read the app identity from the Expo config

The scripts need three values specific to the user's project. Do not hardcode "YourApp" or assume any name. Read them from the config.

Values to extract

ValueWhere to find itUsed for
nameapp.config.ts / app.config.js / app.jsonexpo.nameiOS scheme and .app filename
slugexpo.slugAPK filename (fallback: lowercased name)
ios.bundleIdentifierexpo.ios.bundleIdentifierxcrun simctl launch command
android.packageexpo.android.packageadb shell am start command

How to read each config format

  • app.json — plain JSON, parse directly. The top-level key is usually expo.
  • app.config.ts / app.config.js — exports a function that returns the config. Read the file and extract the literal values from the returned object. Do not try to execute it. If a value is computed dynamically, ask the user what to use.

Verify the iOS scheme exists on disk

The iOS scheme file is generated from expo.name during expo prebuild. Confirm it's there before wiring it into the script:

ls ios/*.xcworkspace 2>/dev/null
ls ios/*.xcodeproj/xcshareddata/xcschemes/*.xcscheme 2>/dev/null

The .xcworkspace name and the .xcscheme filename (without the extension) are what you pass to xcodebuild -workspace and -scheme. They usually match expo.name, but if they don't, use what's on disk.

If ios/ or android/ doesn't exist yet, run:

npx expo prebuild

Then re-check the scheme.

Step 2: Create the Android build script

Write scripts/build-android.sh. Replace <SLUG> with the value from Step 1.

#!/usr/bin/env bash
set -euo pipefail

HERE="$(cd "$(dirname "$0")" && pwd)"
ROOT="$(cd "$HERE/.." && pwd)"
ARTIFACT="$ROOT/android/app/build/outputs/apk/release/app-release.apk"
DEST_DIR="$ROOT/builds"
DEST="$DEST_DIR/<SLUG>.apk"

echo "==> Building Android release APK"
cd "$ROOT/android"
./gradlew assembleRelease

if [ ! -f "$ARTIFACT" ]; then
  echo "Build did not produce $ARTIFACT" >&2
  exit 1
fi

mkdir -p "$DEST_DIR"
rm -f "$DEST"
cp "$ARTIFACT" "$DEST"

echo "Done: $DEST"

Notes:

  • assembleRelease is required. assembleDebug launches expo-dev-client instead of the app.
  • If the project has no release signing configured, Gradle falls back to the debug keystore, which is fine for local testing but not acceptable for Play Store submission.

Step 3: Create the iOS build script

Write scripts/build-ios.sh. Replace <SCHEME> with the value from Step 1 (it's the same string used for -workspace <SCHEME>.xcworkspace and -scheme <SCHEME>, and the output file is <SCHEME>.app).

#!/usr/bin/env bash
set -euo pipefail

HERE="$(cd "$(dirname "$0")" && pwd)"
ROOT="$(cd "$HERE/.." && pwd)"
ARTIFACT="$ROOT/ios/build/Build/Products/Release-iphonesimulator/<SCHEME>.app"
DEST_DIR="$ROOT/builds"
DEST="$DEST_DIR/<SCHEME>.app"

echo "==> Building iOS Simulator .app (Release)"
cd "$ROOT/ios"
xcodebuild \
  -workspace <SCHEME>.xcworkspace \
  -scheme <SCHEME> \
  -configuration Release \
  -sdk iphonesimulator \
  -derivedDataPath build \
  CODE_SIGNING_ALLOWED=NO \
  -quiet

if [ ! -d "$ARTIFACT" ]; then
  echo "Build did not produce $ARTIFACT" >&2
  exit 1
fi

mkdir -p "$DEST_DIR"
rm -rf "$DEST"
cp -R "$ARTIFACT" "$DEST"

echo "Done: $DEST"

Notes:

  • -sdk iphonesimulator produces a simulator .app. It will not run on a physical device.
  • CODE_SIGNING_ALLOWED=NO is safe for simulator builds and avoids the need for a signing identity.
  • A .app is a directory bundle, not a file, so cp -R is required.

Step 4: Make the scripts executable

chmod +x scripts/build-android.sh scripts/build-ios.sh

Step 5: Add builds/ to .gitignore

Append this to .gitignore (check it's not already there):

# Local build artifacts
builds/

Step 6: Tell the user how to use them

Give the user this summary:

Built two scripts for you:

  ./scripts/build-android.sh   → builds/<slug>.apk
  ./scripts/build-ios.sh       → builds/<scheme>.app

Install and run:

  # Android (connected device or emulator)
  adb install -r builds/<slug>.apk
  adb shell am start -n <android.package>/.MainActivity

  # iOS Simulator
  xcrun simctl boot "iPhone 16" 2>/dev/null; open -a Simulator
  xcrun simctl install booted builds/<scheme>.app
  xcrun simctl launch booted <ios.bundleIdentifier>

Substitute the real values from Step 1 when producing the message so the user can copy/paste directly.

Important notes

  • Release, not Debug. Debug builds launch expo-dev-client, which is the launcher screen with the "Development Servers" list. For anything where you want the real UI, you need Release.
  • iOS builds are simulator-only here. Device builds need provisioning profiles and a signing identity, which is out of scope for this skill. If the user asks for a device build, point them at eas build or manual Xcode archive.
  • Android signing is debug-key only. The APK is fine for local testing and e2e, but do not use it for Play Store submission. For production, set up a release keystore or use eas build.
  • Values are project-specific. Never hardcode "YourApp" or the Platano example values. Always read from app.config.ts / app.json and verify against files on disk.

Troubleshooting

"Build did not produce..."

The xcodebuild or gradlew command succeeded but the artifact isn't where the script expects. Usually means:

  • The scheme or workspace name is wrong (check ios/*.xcworkspace and ios/*.xcodeproj/xcshareddata/xcschemes/)
  • A custom derivedDataPath or output directory is configured in a build-script or Gradle override

xcodebuild: error: The workspace... does not exist

Run npx expo prebuild to regenerate ios/. If you already have an ios/ folder but no workspace, the CocoaPods install likely failed — run cd ios && pod install.

APK installs but opens expo-dev-client launcher

The script ran assembleDebug somewhere in the chain. Make sure Step 2's script calls assembleRelease.

.app opens and shows "Development Servers"

Same issue on iOS — the script was built with -configuration Debug instead of Release. Check Step 3's script.

xcrun simctl install says "incorrect executable format"

The user tried to open the .app directly on macOS. Simulator .app bundles only run inside xcrun simctl, not as a macOS application. Use the xcrun simctl install booted <path> command.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

38.42%
按下载量换算101

Claude

30.59%
按下载量换算81

Cursor

18.95%
按下载量换算50

Gemini CLI

9.35%
按下载量换算25

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/code-with-beto/skills --skill local-build 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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