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live-composing-smelter现场作曲冶炼厂

Agent Skill

live-composing-smelter 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

194

周安装

8

GitHub Stars

公开资料未说明

下载量

63
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:live-composing-smelter(现场作曲冶炼厂)
来源仓库:https://github.com/smelter-labs/skills
仓库路径:skills/live-composing-smelter
安装命令:
npx skills add https://github.com/smelter-labs/skills --skill live-composing-smelter
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/smelter-labs/skills --skill live-composing-smelter

简介

现场作曲冶炼厂提供多流布局与媒体组件库,用于视频会议与实时内容合成。

  • 支持 MP4、图像与网页视图嵌入,适用于直播推流与交互式演示搭建。
  • 集成于 Codex、Claude 等宿主,通过 npx 安装并按组件名调用。
  • 使用前请查阅文档确认 WGSL 着色器兼容性。
  • live-composing-smelter 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Smelter TypeScript SDK

Smelter is a video/audio composition framework using React components to define scenes. You write React JSX describing the layout; Smelter renders it as actual video frames.

Core Concept

// Define a scene as React JSX
function MyScene() {
  return (
    <View style={{ width: 1920, height: 1080 }}>
      <InputStream inputId="input_1" />
    </View>
  );
}

// Wire it to actual media
await smelter.registerOutput("main", <MyScene />, { type: "rtmp_client", url: "..." });

Runtime Packages — Choose One

PackageUse whenDetails
@swmansion/smelter-nodeServer-side Node.js appAuto-spawns Smelter binary; live + offline modes
@swmansion/smelter-web-clientBrowser app, external serverConnects to deployed Smelter server; live + offline modes
@swmansion/smelter-web-wasmBrowser app, no serverRuns Smelter as WASM in Web Worker; Chrome only

→ For detailed setup and API for each runtime: references/runtimes/nodejs.md, references/runtimes/web-client.md, references/runtimes/web-wasm.md

Components

Import from @swmansion/smelter:

import { View, Text, InputStream, Tiles, Rescaler, Image, Mp4, Shader, Show, SlideShow, WebView } from "@swmansion/smelter";

Layout Components

ComponentSummaryWhen to use
ViewCore container, like <div>Structure any layout; supports absolute and static positioning, overflow, background color
TilesA layout component that arranges all children side by side in equally sized, non-overlapping tiles, automatically calculating optimal rows/columns.Multi-stream grids (e.g., video conferencing layout, side by side layouts). Use as default for multiple inputs if user does not specify a layout explicitly.
RescalerScales single child to fit, preserving aspect ratioFit any stream/content into a fixed area

references/components/View.md, references/components/Tiles.md, references/components/Rescaler.md

Media Components

ComponentSummaryWhen to use
InputStreamDisplays a registered input streamShow any registered input (camera, RTP, RTMP, WHIP, etc.)
Mp4Plays MP4 file directly (no registration needed)Simple one-off MP4 playback without registration overhead
ImageRenders an image (URL or registered asset)Static images, logos, overlays
ShaderRenders output of a WGSL GPU shaderCustom visual effects, chroma key, color grading
WebViewRenders a live website via ChromiumEmbedding web-based graphics or interactive content

references/components/InputStream.md, references/components/Mp4.md, references/components/Image.md, references/components/Shader.md, references/components/WebView.md

Utility Components

ComponentSummaryWhen to use
TextRenders styled textWhenever stream needs to display text, specifically for lower thirds, captions, labels, titles, etc.
ShowConditionally shows children based on timestampScheduling elements in offline processing
SlideShowSequences <Slide> children one after anotherIntro/outro sequences, sequential content

references/components/Text.md, references/components/Show.md, references/components/SlideShow.md

Props (Styling)

Props TypeUsed bySummary
ViewStyleProps<View>Width/height, direction (row/column), absolute positioning, overflow, background, padding
TextStyleProps<Text>fontSize (required), font family/weight/style, color, alignment, wrapping
TilesStyleProps<Tiles>Width/height, tile aspect ratio, margin, padding, alignment
RescalerStyleProps<Rescaler>Rescaling mode (fit/fill), alignment, absolute positioning
Transition<View>, <Tiles>, <Rescaler>Animated scene updates with duration and easing
EasingFunctionTransition"linear", "bounce", or custom cubic_bezier

references/props/ViewStyleProps.md, references/props/TextStyleProps.md, references/props/TilesStyleProps.md, references/props/RescalerStyleProps.md, references/props/Transition.md, references/props/EasingFunction.md

Hooks

HookSummaryWhen to use
useInputStreams()Returns state of all registered inputsConditionally render based on stream status (ready/playing/finished) - TODO: Change
useAudioInput(id, opts)Controls audio for an input without rendering it visuallyBackground audio mixing without visual component
useAfterTimestamp(ms)Returns true once a timestamp passesTime-based scene changes in offline processing
useBlockingTask(fn)Runs async fn, blocks offline rendering until resolvedLoad remote data before offline rendering proceeds

references/hooks/useInputStreams.md, references/hooks/useAudioInput.md, references/hooks/useAfterTimestamp.md, references/hooks/useBlockingTask.md

Inputs

Registered via smelter.registerInput(id, options). Displayed via <InputStream inputId="id" />.

Input typeRuntimeUse when
mp4AllPlay a local/remote MP4 file
rtp_streamNode.js, Web ClientReceive RTP stream over UDP/TCP
hlsNode.jsConsume HLS playlist
whip_serverNode.js, Web ClientAccept WebRTC stream via WHIP protocol
whep_clientNode.js, Web ClientPull stream from WHEP server
rtmp_serverNode.js, Web ClientAccept RTMP stream (OBS, FFmpeg) — experimental
cameraWASM onlyBrowser camera via getUserMedia()
screen_captureWASM onlyBrowser screen capture via getDisplayMedia()
streamWASM onlyAny MediaStream object
whep_client (WASM)WASM onlyPull from WHEP server in browser

→ Full details: references/inputs.md

Outputs

Registered via smelter.registerOutput(id, <ReactRoot />, options).

Output typeRuntimeUse when
mp4Node.js, Web ClientSave to MP4 file
rtp_streamNode.js, Web ClientStream over RTP
hlsNode.js, Web ClientStream over HLS. User will need to handle serving the files on their own.
whip_clientNode.js, Web ClientPush via WebRTC WHIP
whep_serverNode.js, Web ClientServe via WebRTC WHEP to multiple viewers
rtmp_clientNode.js, Web ClientPush to RTMP server (YouTube, Twitch)
canvasWASM onlyRender to HTMLCanvasElement
streamWASM onlyReturn a MediaStream
whip_client (WASM)WASM onlyPush via WebRTC WHIP from browser

→ Full details: references/outputs.md

Resources

Pre-registered assets used by components.

ResourceRegistered viaUsed by component
Imagesmelter.registerImage(id, opts)<Image imageId="id" />
Shadersmelter.registerShader(id, opts)<Shader shaderId="id" />
WebRenderersmelter.registerWebRenderer(id, opts)<WebView instanceId="id" />
Fontsmelter.registerFont(source)<Text> components

→ Full details: references/resources.md

Patterns & Best Practices

Real-world patterns for building Smelter apps:

PatternSummary
Shader WrappingRecursively nest <Shader> components to chain multiple effects
Input State RenderingUse useInputStreams() for spinner/offline/playing conditional rendering
Animations via TimerssetInterval + React state for swap transitions, marquee, fades
Shader Color ParamsConvert hex colors to per-channel f32 fields (_r, _g, _b)
Multi-Output Shared StoreSame store for WHEP live + MP4 recording = identical output
Scrolling TextAnimate <View> position inside overflow: 'hidden' container

→ Full details and code examples: references/patterns.md

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.61%
按下载量换算23

Claude

31.85%
按下载量换算20

Cursor

17.12%
按下载量换算11

Gemini CLI

8.54%
按下载量换算5

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

可疑

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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