- StateGraph: Main class for building stateful graphs
- Nodes: Functions that perform work and update state
- Edges: Define execution order (static or conditional)
- START/END: Special nodes marking entry and exit points
- State with Reducers: Control how state updates are merged
Graphs must be compile()d before execution.
Designing a LangGraph application
Follow these 5 steps when building a new graph:
- Map out discrete steps — sketch a flowchart of your workflow. Each step becomes a node.
- Identify what each step does — categorize nodes: LLM step, data step, action step, or user input step. For each, determine static context (prompt), dynamic context (from state), retry strategy, and desired outcome.
- Design your state — state is shared memory for all nodes. Store raw data, format prompts on-demand inside nodes.
- Build your nodes — implement each step as a function that takes state and returns partial updates.
- Wire it together — connect nodes with edges, add conditional routing, compile with a checkpointer if needed.
| Use LangGraph When | Use Alternatives When |
|---|---|
| Need fine-grained control over agent orchestration | Quick prototyping → LangChain agents |
| Building complex workflows with branching/loops | Simple stateless workflows → LangChain direct |
| Require human-in-the-loop, persistence | Batteries-included features → Deep Agents |
State Management
| Need | Solution | Example |
|---|---|---|
| Overwrite value | No reducer (default) | Simple fields like counters |
| Append to list | Reducer (operator.add / concat) | Message history, logs |
| Custom logic | Custom reducer function | Complex merging |
class State(TypedDict): name: str # Default: overwrites on update messages: Annotated[list, operator.add] # Appends to list total: Annotated[int, operator.add] # Sums integers
</python>
<typescript>
Use StateSchema with ReducedValue for accumulating arrays.import { StateSchema, ReducedValue, MessagesValue } from "@langchain/langgraph"; import { z } from "zod";
const State = new StateSchema({ name: z.string(), // Default: overwrites messages: MessagesValue, // Built-in for messages items: new ReducedValue( z.array(z.string()).default(() => []), { reducer: (current, update) => current.concat(update) } ), });
# Node 1 returns: {"messages": ["A"]}
# Node 2 returns: {"messages": ["B"]}
# Final: {"messages": ["B"]} # "A" is LOST!
# CORRECT: Use Annotated with operator.add
from typing import Annotated import operator
class State(TypedDict): messages: Annotated[list, operator.add]
# Final: {"messages": ["A", "B"]}
</python> <typescript> Without ReducedValue, arrays are overwritten not appended.
// WRONG: Array will be overwritten
const State = new StateSchema({
items: z.array(z.string()), // No reducer!
});
// Node 1: { items: ["A"] }, Node 2: { items: ["B"] }
// Final: { items: ["B"] } // A is lost!
// CORRECT: Use ReducedValue
const State = new StateSchema({
items: new ReducedValue(
z.array(z.string()).default(() => []),
{ reducer: (current, update) => current.concat(update) }
),
});
// Final: { items: ["A", "B"] }CORRECT: Return dict with only the updates
def my_node(state: State) -> dict: return {"field": "updated"}
</python>
<typescript>
Return partial updates only, not the full state object.// WRONG: Returning entire state const myNode = async (state: typeof State.State) => { state.field = "updated"; return state; // Don't do this! };
// CORRECT: Return partial updates const myNode = async (state: typeof State.State) => { return { field: "updated" }; };
---
## Nodes
Node functions accept these arguments:
| Signature | When to Use |
| --- | --- |
| `def node(state: State)` | Simple nodes that only need state |
| `def node(state: State, config: RunnableConfig)` | Need thread_id, tags, or configurable values |
| `def node(state: State, runtime: Runtime[Context])` | Need runtime context, store, or stream_writer |
from langchain_core.runnables import RunnableConfig from langgraph.runtime import Runtime
def plain_node(state: State): return {"results": "done"}
def node_with_config(state: State, config: RunnableConfig): thread_id = config["configurable"]["thread_id"] return {"results": f"Thread: {thread_id}"}
def node_with_runtime(state: State, runtime: Runtime[Context]): user_id = runtime.context.user_id return {"results": f"User: {user_id}"}
| Signature | When to Use |
| --- | --- |
| `(state) => {...}` | Simple nodes that only need state |
| `(state, config) => {...}` | Need thread_id, tags, or configurable values |
import { GraphNode, StateSchema } from "@langchain/langgraph";
const plainNode: GraphNode<typeof State> = (state) => { return { results: "done" }; };
const nodeWithConfig: GraphNode<typeof State> = (state, config) => { const threadId = config?.configurable?.thread_id; return { results: Thread: ${threadId} }; };
---
## Edges
| Need | Edge Type | When to Use |
| --- | --- | --- |
| Always go to same node | `add_edge()` | Fixed, deterministic flow |
| Route based on state | `add_conditional_edges()` | Dynamic branching |
| Update state AND route | `Command` | Combine logic in single node |
| Fan-out to multiple nodes | `Send` | Parallel processing with dynamic inputs |
class State(TypedDict): input: str output: str
def process_input(state: State) -> dict: return {"output": f"Processed: {state['input']}"}
def finalize(state: State) -> dict: return {"output": state["output"].upper()}
graph = (StateGraph(State).add_node("process", process_input).add_node("finalize", finalize).add_edge(START, "process").add_edge("process", "finalize").add_edge("finalize", END).compile())
result = graph.invoke({"input": "hello"}) print(result["output"]) # "PROCESSED: HELLO"
</python> <typescript> Chain nodes with addEdge and compile before invoking.
import { StateGraph, StateSchema, START, END } from "@langchain/langgraph";
import { z } from "zod";
const State = new StateSchema({
input: z.string(),
output: z.string().default(""),
});
const processInput = async (state: typeof State.State) => {
return { output: `Processed: ${state.input}` };
};
const finalize = async (state: typeof State.State) => {
return { output: state.output.toUpperCase() };
};
const graph = new StateGraph(State)
.addNode("process", processInput)
.addNode("finalize", finalize)
.addEdge(START, "process")
.addEdge("process", "finalize")
.addEdge("finalize", END)
.compile();
const result = await graph.invoke({ input: "hello" });
console.log(result.output); // "PROCESSED: HELLO"class State(TypedDict): query: str route: str result: str
def classify(state: State) -> dict: if "weather" in state["query"].lower(): return {"route": "weather"} return {"route": "general"}
def route_query(state: State) -> Literal["weather", "general"]: return state["route"]
graph = (StateGraph(State).add_node("classify", classify).add_node("weather", lambda s: {"result": "Sunny, 72F"}).add_node("general", lambda s: {"result": "General response"}).add_edge(START, "classify").add_conditional_edges("classify", route_query, ["weather", "general"]).add_edge("weather", END).add_edge("general", END).compile())
</python>
<typescript>
addConditionalEdges routes based on function return value.import { StateGraph, StateSchema, START, END } from "@langchain/langgraph"; import { z } from "zod";
const State = new StateSchema({ query: z.string(), route: z.string().default(""), result: z.string().default(""), });
const classify = async (state: typeof State.State) => { if (state.query.toLowerCase().includes("weather")) { return { route: "weather" }; } return { route: "general" }; };
const routeQuery = (state: typeof State.State) => state.route;
const graph = new StateGraph(State) .addNode("classify", classify) .addNode("weather", async () => ({ result: "Sunny, 72F" })) .addNode("general", async () => ({ result: "General response" })) .addEdge(START, "classify") .addConditionalEdges("classify", routeQuery, ["weather", "general"]) .addEdge("weather", END) .addEdge("general", END) .compile();
---
## Command
Command combines state updates and routing in a single return value. Fields:
- **`update`**: State updates to apply (like returning a dict from a node)
- **`goto`**: Node name(s) to navigate to next
- **`resume`**: Value to resume after `interrupt()` — see human-in-the-loop skill
class State(TypedDict): count: int result: str
def node_a(state: State) -> Command[Literal["node_b", "node_c"]]: """Update state AND decide next node in one return.""" new_count = state["count"] + 1 if new_count > 5: return Command(update={"count": new_count}, goto="node_c") return Command(update={"count": new_count}, goto="node_b")
graph = (StateGraph(State).add_node("node_a", node_a).add_node("node_b", lambda s: {"result": "B"}).add_node("node_c", lambda s: {"result": "C"}).add_edge(START, "node_a").add_edge("node_b", END).add_edge("node_c", END).compile())
</python> <typescript> Return Command with update and goto to combine state change with routing.
import { StateGraph, StateSchema, START, END, Command } from "@langchain/langgraph";
import { z } from "zod";
const State = new StateSchema({
count: z.number().default(0),
result: z.string().default(""),
});
const nodeA = async (state: typeof State.State) => {
const newCount = state.count + 1;
if (newCount > 5) {
return new Command({ update: { count: newCount }, goto: "node_c" });
}
return new Command({ update: { count: newCount }, goto: "node_b" });
};
const graph = new StateGraph(State)
.addNode("node_a", nodeA, { ends: ["node_b", "node_c"] })
.addNode("node_b", async () => ({ result: "B" }))
.addNode("node_c", async () => ({ result: "C" }))
.addEdge(START, "node_a")
.addEdge("node_b", END)
.addEdge("node_c", END)
.compile();Python: Use Command[Literal["node_a", "node_b"]] as the return type annotation to declare valid goto destinations.
TypeScript: Pass {ends: ["node_a", "node_b"]} as the third argument to addNode to declare valid goto destinations.
Warning: Command only adds dynamic edges — static edges defined with add_edge / addEdge still execute. If node_a returns Command(goto="node_c") and you also have graph.add_edge("node_a", "node_b"), both node_b and node_c will run.
Send API
Fan-out with Send: return [Send("worker", {...})] from a conditional edge to spawn parallel workers. Requires a reducer on the results field.
class OrchestratorState(TypedDict): tasks: list[str] results: Annotated[list, operator.add] summary: str
def orchestrator(state: OrchestratorState): """Fan out tasks to workers.""" return [Send("worker", {"task": task}) for task in state["tasks"]]
def worker(state: dict) -> dict: return {"results": [f"Completed: {state['task']}"]}
def synthesize(state: OrchestratorState) -> dict: return {"summary": f"Processed {len(state['results'])} tasks"}
graph = (StateGraph(OrchestratorState).add_node("worker", worker).add_node("synthesize", synthesize).add_conditional_edges(START, orchestrator, ["worker"]).add_edge("worker", "synthesize").add_edge("synthesize", END).compile())
result = graph.invoke({"tasks": ["Task A", "Task B", "Task C"]})
</python>
<typescript>
Fan out tasks to parallel workers using the Send API and aggregate results.import { Send, StateGraph, StateSchema, ReducedValue, START, END } from "@langchain/langgraph"; import { z } from "zod";
const State = new StateSchema({ tasks: z.array(z.string()), results: new ReducedValue( z.array(z.string()).default(() => []), { reducer: (curr, upd) => curr.concat(upd) } ), summary: z.string().default(""), });
const orchestrator = (state: typeof State.State) => { return state.tasks.map((task) => new Send("worker", { task })); };
const worker = async (state: { task: string }) => { return { results: [Completed: ${state.task}] }; };
const synthesize = async (state: typeof State.State) => { return { summary: Processed ${state.results.length} tasks }; };
const graph = new StateGraph(State) .addNode("worker", worker) .addNode("synthesize", synthesize) .addConditionalEdges(START, orchestrator, ["worker"]) .addEdge("worker", "synthesize") .addEdge("synthesize", END) .compile();
# CORRECT
class State(TypedDict): results: Annotated[list, operator.add] # Accumulates
</python> <typescript> Use ReducedValue to accumulate parallel worker results.
// WRONG: No reducer
const State = new StateSchema({ results: z.array(z.string()) });
// CORRECT
const State = new StateSchema({
results: new ReducedValue(z.array(z.string()).default(() => []), { reducer: (curr, upd) => curr.concat(upd) }),
});Running Graphs: Invoke and Stream
Call graph.invoke(input, config) to run a graph to completion and return the final state.
| Mode | What it Streams | Use Case |
|---|---|---|
values | Full state after each step | Monitor complete state |
updates | State deltas | Track incremental updates |
messages | LLM tokens + metadata | Chat UIs |
custom | User-defined data | Progress indicators |
def my_node(state): writer = get_stream_writer() writer("Processing step 1...") # Do work writer("Complete!") return {"result": "done"}
for chunk in graph.stream({"data": "test"}, stream_mode="custom"): print(chunk)
</python>
<typescript>
Emit custom progress updates from within nodes using the stream writer.import { getWriter } from "@langchain/langgraph";
const myNode = async (state: typeof State.State) => { const writer = getWriter(); writer("Processing step 1..."); // Do work writer("Complete!"); return { result: "done" }; };
for await (const chunk of graph.stream({ data: "test" }, { streamMode: "custom" })) { console.log(chunk); }
---
## Error Handling
Match the error type to the right handler:
| Error Type | Who Fixes | Strategy | Example |
| --- | --- | --- | --- |
| Transient (network, rate limits) | System | `RetryPolicy(max_attempts=3)` | `add_node(..., retry_policy=...)` |
| LLM-recoverable (tool failures) | LLM | `ToolNode(tools, handle_tool_errors=True)` | Error returned as ToolMessage |
| User-fixable (missing info) | Human | `interrupt({"message":...})` | Collect missing data (see HITL skill) |
| Unexpected | Developer | Let bubble up | `raise` |
workflow.add_node("search_documentation", search_documentation, retry_policy=RetryPolicy(max_attempts=3, initial_interval=1.0))
</python> <typescript> Use retryPolicy for transient errors.
workflow.addNode(
"searchDocumentation",
searchDocumentation,
{
retryPolicy: { maxAttempts: 3, initialInterval: 1.0 },
},
);tool_node = ToolNode(tools, handle_tool_errors=True)
workflow.add_node("tools", tool_node)
</python>
<typescript>
Use ToolNode from @langchain/langgraph/prebuilt to handle tool execution and errors. When handleToolErrors is true, errors are returned as ToolMessages so the LLM can recover.import { ToolNode } from "@langchain/langgraph/prebuilt";
const toolNode = new ToolNode(tools, { handleToolErrors: true });
workflow.addNode("tools", toolNode);
---
## Common Fixes
# CORRECT
graph = builder.compile() graph.invoke({"input": "test"})
</python> <typescript> Must compile() to get executable graph.
// WRONG
await builder.invoke({ input: "test" });
// CORRECT
const graph = builder.compile();
await graph.invoke({ input: "test" });CORRECT
def should_continue(state): return END if state["count"] > 10 else "node_b" builder.add_conditional_edges("node_a", should_continue)
</python>
<typescript>
Use conditional edges with END return to break loops.// WRONG: Loops forever builder.addEdge("node_a", "node_b").addEdge("node_b", "node_a");
// CORRECT builder.addConditionalEdges("node_a", (state) => state.count > 10 ? END : "node_b");
# Command return type needs Literal for routing destinations (Python)
def node_a(state) -> Command[Literal["node_b", "node_c"]]: return Command(goto="node_b")
# START is entry-only - cannot route back to it
builder.add_edge("node_a", START) # WRONG! builder.add_edge("node_a", "entry") # Use a named entry node instead
# Reducer expects matching types
return {"items": ["item"]} # List for list reducer, not a string
// Always await graph.invoke() - it returns a Promise
const result = await graph.invoke({ input: "test" });
// TS Command nodes need { ends } to declare routing destinations
builder.addNode("router", routerFn, { ends: ["node_b", "node_c"] });- Mutate state directly — always return partial update dicts from nodes
- Route back to START — it's entry-only; use a named node instead
- Forget reducers on list fields — without one, last write wins
- Mix static edges with Command goto without understanding both will execute