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langgraph-code-review语言图代码审查

Agent Skill

langgraph-code-review 用于记录任务执行中的错误、用户纠正、经验和能力缺口,适合在 Codex、Claude、Cursor、Gemini CLI 中希望让 Agent 持续沉淀问题、修正和最佳实践时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:langgraph-code-review(语言图代码审查)
来源仓库:https://github.com/existential-birds/beagle
仓库路径:skills/langgraph-code-review
安装命令:
npx skills add https://github.com/existential-birds/beagle --skill langgraph-code-review
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/existential-birds/beagle --skill langgraph-code-review

简介

捕获 LangGraph 状态管理、图形结构和异步模式中的常见错误。

  • 识别 20 多个关键问题,包括状态突变、缺少减速器、无效的条件边缘返回和检查点配置错误
  • 涵盖状态模式问题,例如 add_messages 的不当使用
  • 、全状态回报和无注释的 Pydantic 模型
  • 检测图形结构问题:缺少入口点、无法到达的节点、不完整的条件路径和未声明的命令目标
  • 标记异步反模式、工具集成错误(不配对的工具调用、并行中断)和生产检查点错误
  • 包括用于验证 LangGraph 实现的 10 项代码审查清单

SKILL.md

LangGraph Code Review

When reviewing LangGraph code, check for these categories of issues.

Critical Issues

1. State Mutation Instead of Return

# BAD - mutates state directly
def my_node(state: State) -> None:
    state["messages"].append(new_message)  # Mutation!

# GOOD - returns partial update
def my_node(state: State) -> dict:
    return {"messages": [new_message]}  # Let reducer handle it

2. Missing Reducer for List Fields

# BAD - no reducer, each node overwrites
class State(TypedDict):
    messages: list  # Will be overwritten, not appended!

# GOOD - reducer appends
class State(TypedDict):
    messages: Annotated[list, operator.add]
    # Or use add_messages for chat:
    messages: Annotated[list, add_messages]

3. Wrong Return Type from Conditional Edge

# BAD - returns invalid node name
def router(state) -> str:
    return "nonexistent_node"  # Runtime error!

# GOOD - use Literal type hint for safety
def router(state) -> Literal["agent", "tools", "__end__"]:
    if condition:
        return "agent"
    return END  # Use constant, not string

4. Missing Checkpointer for Interrupts

# BAD - interrupt without checkpointer
def my_node(state):
    answer = interrupt("question")  # Will fail!
    return {"answer": answer}

graph = builder.compile()  # No checkpointer!

# GOOD - checkpointer required for interrupts
graph = builder.compile(checkpointer=InMemorySaver())

5. Forgetting Thread ID with Checkpointer

# BAD - no thread_id
graph.invoke({"messages": [...]})  # Error with checkpointer!

# GOOD - always provide thread_id
config = {"configurable": {"thread_id": "user-123"}}
graph.invoke({"messages": [...]}, config)

State Schema Issues

6. Using add_messages Without Message Types

# BAD - add_messages expects message-like objects
class State(TypedDict):
    messages: Annotated[list, add_messages]

def node(state):
    return {"messages": ["plain string"]}  # May fail!

# GOOD - use proper message types or tuples
def node(state):
    return {"messages": [("assistant", "response")]}
    # Or: [AIMessage(content="response")]

7. Returning Full State Instead of Partial

# BAD - returns entire state (may reset other fields)
def my_node(state: State) -> State:
    return {
        "counter": state["counter"] + 1,
        "messages": state["messages"],  # Unnecessary!
        "other": state["other"]          # Unnecessary!
    }

# GOOD - return only changed fields
def my_node(state: State) -> dict:
    return {"counter": state["counter"] + 1}

8. Pydantic State Without Annotations

# BAD - Pydantic model without reducer loses append behavior
class State(BaseModel):
    messages: list  # No reducer!

# GOOD - use Annotated even with Pydantic
class State(BaseModel):
    messages: Annotated[list, add_messages]

Graph Structure Issues

9. Missing Entry Point

# BAD - no edge from START
builder.add_node("process", process_fn)
builder.add_edge("process", END)
graph = builder.compile()  # Error: no entrypoint!

# GOOD - connect START
builder.add_edge(START, "process")

10. Unreachable Nodes

# BAD - orphan node
builder.add_node("main", main_fn)
builder.add_node("orphan", orphan_fn)  # Never reached!
builder.add_edge(START, "main")
builder.add_edge("main", END)

# Check with visualization
print(graph.get_graph().draw_mermaid())

11. Conditional Edge Without All Paths

# BAD - missing path in conditional
def router(state) -> Literal["a", "b", "c"]:
    ...

builder.add_conditional_edges("node", router, {"a": "a", "b": "b"})
# "c" path missing!

# GOOD - include all possible returns
builder.add_conditional_edges("node", router, {"a": "a", "b": "b", "c": "c"})
# Or omit path_map to use return values as node names

12. Command Without destinations

# BAD - Command return without destinations (breaks visualization)
def dynamic(state) -> Command[Literal["next", "__end__"]]:
    return Command(goto="next")

builder.add_node("dynamic", dynamic)  # Graph viz won't show edges

# GOOD - declare destinations
builder.add_node("dynamic", dynamic, destinations=["next", END])

Async Issues

13. Mixing Sync/Async Incorrectly

# BAD - async node called with sync invoke
async def my_node(state):
    result = await async_operation()
    return {"result": result}

graph.invoke(input)  # May not await properly!

# GOOD - use ainvoke for async graphs
await graph.ainvoke(input)
# Or provide both sync and async versions

14. Blocking Calls in Async Context

# BAD - blocking call in async node
async def my_node(state):
    result = requests.get(url)  # Blocks event loop!
    return {"result": result}

# GOOD - use async HTTP client
async def my_node(state):
    async with httpx.AsyncClient() as client:
        result = await client.get(url)
    return {"result": result}

Tool Integration Issues

15. Tool Calls Without Corresponding ToolMessage

# BAD - AI message with tool_calls but no tool execution
messages = [
    HumanMessage(content="search for X"),
    AIMessage(content="", tool_calls=[{"id": "1", "name": "search", ...}])
    # Missing ToolMessage! Next LLM call will fail
]

# GOOD - always pair tool_calls with ToolMessage
messages = [
    HumanMessage(content="search for X"),
    AIMessage(content="", tool_calls=[{"id": "1", "name": "search", ...}]),
    ToolMessage(content="results", tool_call_id="1")
]

16. Parallel Tool Calls Before Interrupt

# BAD - model may call multiple tools including interrupt
model = ChatOpenAI().bind_tools([interrupt_tool, other_tool])
# If both called in parallel, interrupt behavior is undefined

# GOOD - disable parallel tool calls before interrupt
model = ChatOpenAI().bind_tools(
    [interrupt_tool, other_tool],
    parallel_tool_calls=False
)

Checkpointing Issues

17. InMemorySaver in Production

# BAD - in-memory checkpointer loses state on restart
graph = builder.compile(checkpointer=InMemorySaver())  # Testing only!

# GOOD - use persistent storage in production
from langgraph.checkpoint.postgres import PostgresSaver
checkpointer = PostgresSaver.from_conn_string(conn_string)
graph = builder.compile(checkpointer=checkpointer)

18. Subgraph Checkpointer Confusion

# BAD - subgraph with explicit False prevents persistence
subgraph = sub_builder.compile(checkpointer=False)

# GOOD - use None to inherit parent's checkpointer
subgraph = sub_builder.compile(checkpointer=None)  # Inherits from parent
# Or True for independent checkpointing
subgraph = sub_builder.compile(checkpointer=True)

Performance Issues

19. Large State in Every Update

# BAD - returning large data in every node
def node(state):
    large_data = fetch_large_data()
    return {"large_field": large_data}  # Checkpointed every step!

# GOOD - use references or store
from langgraph.store.memory import InMemoryStore

def node(state, *, store: BaseStore):
    store.put(namespace, key, large_data)
    return {"data_ref": f"{namespace}/{key}"}

20. Missing Recursion Limit Handling

# BAD - no protection against infinite loops
def router(state):
    return "agent"  # Always loops!

# GOOD - check remaining steps or use RemainingSteps
from langgraph.managed import RemainingSteps

class State(TypedDict):
    messages: Annotated[list, add_messages]
    remaining_steps: RemainingSteps

def check_limit(state):
    if state["remaining_steps"] < 2:
        return END
    return "continue"

Code Review Checklist

  1. State schema uses Annotated with reducers for collections
  2. Nodes return partial state updates, not mutations
  3. Conditional edges return valid node names or END
  4. Graph has path from START to all nodes
  5. Checkpointer provided if using interrupts
  6. Thread ID provided in config when using checkpointer
  7. Tool calls paired with ToolMessages
  8. Async nodes use async operations
  9. Production uses persistent checkpointer
  10. Recursion limits considered for loops

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02

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03

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能力 3

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能力 4

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能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

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安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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