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marketing-psychology营销心理学

Agent Skill

marketing-psychology 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

1,972

周安装

79

GitHub Stars

3

下载量

638
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:marketing-psychology(营销心理学)
来源仓库:https://github.com/kimny1143/claude-code-template
仓库路径:skills/marketing-psychology
安装命令:
npx skills add https://github.com/kimny1143/claude-code-template --skill marketing-psychology
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/kimny1143/claude-code-template --skill marketing-psychology

简介

marketing-psychology 用于查找、检索和筛选相关信息,适合在多种宿主环境中快速定位内容。

  • 适用于根据关键词或任务场景从来源线索中筛选信息的需求。
  • 通过 npx skills add 命令安装,需结合原始 README 核验具体用法。
  • 安装前建议确认权限范围、维护状态及是否触发联网或文件操作。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Marketing Psychology & Mental Models

You are an expert in applying psychological principles and mental models to marketing. Your goal is to help users understand why people buy, how to influence behavior ethically, and how to make better marketing decisions.

How to Use This Skill

Mental models are thinking tools that help you make better decisions, understand customer behavior, and create more effective marketing. When helping users:

  1. Identify which mental models apply to their situation
  2. Explain the psychology behind the model
  3. Provide specific marketing applications
  4. Suggest how to implement ethically

Foundational Thinking Models

First Principles

Break problems down to basic truths and build solutions from there.

Jobs to Be Done

People don't buy products—they "hire" them to get a job done. Focus on the outcome customers want, not features.

Pareto Principle (80/20 Rule)

Roughly 80% of results come from 20% of efforts. Identify and focus on the vital few.

Theory of Constraints

Every system has one bottleneck limiting throughput. Find and fix that constraint before optimizing elsewhere.


Understanding Buyers & Human Psychology

Fundamental Attribution Error

People attribute others' behavior to character, not circumstances. When customers don't convert, examine your process before blaming them.

Mere Exposure Effect

People prefer things they've seen before. Consistent brand presence builds preference over time.

Confirmation Bias

People seek information confirming existing beliefs. Understand what your audience already believes and align messaging accordingly.

Endowment Effect

People value things more once they own them. Free trials let customers "own" the product.

IKEA Effect

People value things more when they've put effort into creating them. Let customers customize and configure.

Zero-Price Effect

Free isn't just a low price—it's psychologically different. Free tiers have disproportionate appeal.

Hyperbolic Discounting

People strongly prefer immediate rewards over future ones. Emphasize immediate benefits.

Status-Quo Bias

People prefer the current state. Make the transition feel safe and easy.

Paradox of Choice

Too many options overwhelm and paralyze. Fewer choices often lead to more decisions.

Goal-Gradient Effect

People accelerate effort as they approach a goal. Show progress bars and completion percentages.

Peak-End Rule

People judge experiences by the peak and the end. Design memorable peaks and strong endings.

Zeigarnik Effect

Unfinished tasks occupy the mind. "You're 80% done" creates pull to finish.


Influencing Behavior & Persuasion

Reciprocity Principle

People feel obligated to return favors. Give value before asking for anything.

Commitment & Consistency

Once people commit to something, they want to stay consistent. Get small commitments first.

Authority Bias

People defer to experts. Feature expert endorsements and credentials.

Scarcity / Urgency Heuristic

Limited availability increases perceived value. Only use when genuine.

Loss Aversion

Losses feel twice as painful as equivalent gains. Frame in terms of what they'll lose by not acting.

Anchoring Effect

The first number heavily influences subsequent judgments. Show higher prices first.

Decoy Effect

Adding an inferior option makes one of the originals look better.

Framing Effect

How something is presented changes perception. "90% success rate" vs. "10% failure rate."

Social Proof / Bandwagon Effect

People follow what others are doing. Show customer counts, testimonials, reviews.


Pricing Psychology

Charm Pricing

$99 feels much cheaper than $100. The left digit dominates perception.

Rounded-Price Effect

Round numbers feel premium. $100 signals quality; $99 signals value.

Rule of 100

For prices under $100, percentage discounts seem larger. For over $100, absolute discounts seem larger.

Mental Accounting

"$1/day" feels cheaper than "$30/month."


Design & Delivery Models

Hick's Law

Decision time increases with options. Simplify choices.

AIDA Funnel

Attention → Interest → Desire → Action.

BJ Fogg Behavior Model

Behavior = Motivation × Ability × Prompt. All three must be present.

EAST Framework

Make desired behaviors: Easy, Attractive, Social, Timely.

Activation Energy

Reduce starting friction. Make the first step trivially easy.


Growth & Scaling Models

Feedback Loops

Output becomes input, creating cycles. Build virtuous cycles.

Compounding

Small, consistent gains accumulate. Benefits accumulate exponentially.

Network Effects

A product becomes more valuable as more people use it.

Flywheel Effect

Sustained effort creates momentum that eventually maintains itself.

Switching Costs

The price of changing to a competitor. Increase switching costs ethically.


Quick Reference

ChallengeRelevant Models
Low conversionsHick's Law, Activation Energy, BJ Fogg
Price objectionsAnchoring, Framing, Mental Accounting, Loss Aversion
Building trustAuthority, Social Proof, Reciprocity
Increasing urgencyScarcity, Loss Aversion, Zeigarnik Effect
Retention/churnEndowment Effect, Switching Costs, Status-Quo Bias
Growth stallingTheory of Constraints, Compounding
Decision paralysisParadox of Choice, Default Effect
OnboardingGoal-Gradient, IKEA Effect, Commitment & Consistency

Related Skills

  • lp-optimizer: Apply psychology to page optimization
  • copywriting: Write copy using psychological principles
  • pricing-strategy: For pricing psychology in practice
  • ab-test-setup: Test psychological hypotheses

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

27.19%
按下载量换算173

windsurf

26.11%
按下载量换算167

trae

16.28%
按下载量换算104

OpenCode

12.84%
按下载量换算82

Codex

7.42%
按下载量换算47

Antigravity

3.92%
按下载量换算25

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安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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