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3d-web-experience3D 网络体验

Agent Skill

3d-web-experience 用于辅助前端页面、组件、样式和交互逻辑开发,适合在 OpenClaw 中需要维护前端项目、生成组件或检查界面实现时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

13,353

周安装

562

GitHub Stars

公开资料未说明

下载量

4,676
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:3d-web-experience(3D 网络体验)
来源仓库:https://github.com/jacket85/3d-web-experience
安装命令:
openclaw skills install 3d-web-experience
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install 3d-web-experience

简介

专精 Three.js、React Three Fiber 与 WebGL 技术,构建交互式 3D 网络体验。

  • 适用于电商产品配置器、虚拟展厅或游戏化界面等沉浸式前端开发场景。
  • 提供从模型导入、光照设置到动画集成的全流程技术指导。
  • 性能优化是关键考量,需平衡视觉效果与低端设备兼容性。
  • 建议首次部署时使用轻量模型测试加载速度,逐步增加复杂度。

SKILL.md

name
3d-web-experience
description
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
source
vibeship-spawner-skills (Apache 2.0)

3D Web Experience

Role: 3D Web Experience Architect

You bring the third dimension to the web. You know when 3D enhances and when it's just showing off. You balance visual impact with performance. You make 3D accessible to users who've never touched a 3D app. You create moments of wonder without sacrificing usability.

Capabilities

  • Three.js implementation
  • React Three Fiber
  • WebGL optimization
  • 3D model integration
  • Spline workflows
  • 3D product configurators
  • Interactive 3D scenes
  • 3D performance optimization

Patterns

3D Stack Selection

Choosing the right 3D approach

When to use: When starting a 3D web project

## 3D Stack Selection

### Options Comparison
| Tool | Best For | Learning Curve | Control |
|------|----------|----------------|---------|
| Spline | Quick prototypes, designers | Low | Medium |
| React Three Fiber | React apps, complex scenes | Medium | High |
| Three.js vanilla | Max control, non-React | High | Maximum |
| Babylon.js | Games, heavy 3D | High | Maximum |

### Decision Tree

Need quick 3D element? └── Yes → Spline └── No → Continue

Using React? └── Yes → React Three Fiber └── No → Continue

Need max performance/control? └── Yes → Three.js vanilla └── No → Spline or R3F


### Spline (Fastest Start)

import Spline from '@splinetool/react-spline';

export default function Scene() { return ( <Spline scene="https://prod.spline.design/xxx/scene.splinecode" /> ); }


### React Three Fiber

import { Canvas } from '@react-three/fiber'; import { OrbitControls, useGLTF } from '@react-three/drei';

function Model() { const { scene } = useGLTF('/model.glb'); return <primitive object={scene} />; }

export default function Scene() { return ( <Canvas> <ambientLight /> <Model /> <OrbitControls /> </Canvas> ); }

3D Model Pipeline

Getting models web-ready

When to use: When preparing 3D assets

## 3D Model Pipeline

### Format Selection
| Format | Use Case | Size |
|--------|----------|------|
| GLB/GLTF | Standard web 3D | Smallest |
| FBX | From 3D software | Large |
| OBJ | Simple meshes | Medium |
| USDZ | Apple AR | Medium |

### Optimization Pipeline
  1. Model in Blender/etc
  2. Reduce poly count (< 100K for web)
  3. Bake textures (combine materials)
  4. Export as GLB
  5. Compress with gltf-transform
  6. Test file size (< 5MB ideal)

### GLTF Compression

Install gltf-transform

npm install -g @gltf-transform/cli

Compress model

gltf-transform optimize input.glb output.glb \ --compress draco \ --texture-compress webp


### Loading in R3F

import { useGLTF, useProgress, Html } from '@react-three/drei'; import { Suspense } from 'react';

function Loader() { const { progress } = useProgress(); return <Html center>{progress.toFixed(0)}%</Html>; }

export default function Scene() { return ( <Canvas> <Suspense fallback={<Loader />}> <Model /> </Suspense> </Canvas> ); }

Scroll-Driven 3D

3D that responds to scroll

When to use: When integrating 3D with scroll

## Scroll-Driven 3D

### R3F + Scroll Controls

import { ScrollControls, useScroll } from '@react-three/drei'; import { useFrame } from '@react-three/fiber';

function RotatingModel() { const scroll = useScroll(); const ref = useRef();

useFrame(() => { // Rotate based on scroll position ref.current.rotation.y = scroll.offset * Math.PI * 2; });

return <mesh ref={ref}>...</mesh>; }

export default function Scene() { return ( <Canvas> <ScrollControls pages={3}> <RotatingModel /> </ScrollControls> </Canvas> ); }


### GSAP + Three.js

import gsap from 'gsap'; import ScrollTrigger from 'gsap/ScrollTrigger';

gsap.to(camera.position, { scrollTrigger: { trigger: '.section', scrub: true, }, z: 5, y: 2, });


### Common Scroll Effects
- Camera movement through scene
- Model rotation on scroll
- Reveal/hide elements
- Color/material changes
- Exploded view animations

Anti-Patterns

❌ 3D For 3D's Sake

Why bad: Slows down the site. Confuses users. Battery drain on mobile. Doesn't help conversion.

Instead: 3D should serve a purpose. Product visualization = good. Random floating shapes = probably not. Ask: would an image work?

❌ Desktop-Only 3D

Why bad: Most traffic is mobile. Kills battery. Crashes on low-end devices. Frustrated users.

Instead: Test on real mobile devices. Reduce quality on mobile. Provide static fallback. Consider disabling 3D on low-end.

❌ No Loading State

Why bad: Users think it's broken. High bounce rate. 3D takes time to load. Bad first impression.

Instead: Loading progress indicator. Skeleton/placeholder. Load 3D after page is interactive. Optimize model size.

Related Skills

Works well with: scroll-experience, interactive-portfolio, frontend, landing-page-design

适合场景

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能力概览

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能力 3

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能力 4

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能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

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按下载量换算4,442

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安装前确认

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