Token导航 LogoToken导航TokenDH.com
研究检索需要联网clawhub未标认证来源可访问clear审计通过

unityUnity 搜索

Agent Skill

unity 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

58,706

周安装

2,450

GitHub Stars

3

下载量

19,616
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:unity(Unity 搜索)
来源仓库:https://github.com/ivangdavila/unity
安装命令:
openclaw skills install unity
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install unity

简介

避免常见的 Unity 错误 — 生命周期排序、GetComponent 缓存、物理计时和 Unity 的假 null。

SKILL.md

name
Unity
description
Avoid common Unity mistakes — lifecycle ordering, GetComponent caching, physics timing, and Unity's fake null.
metadata
{"clawdbot":{"emoji":"🎮","os":["linux","darwin","win32"]}}

Lifecycle Order

  • Awake before Start — use Awake for self-init, Start for cross-references
  • OnEnable called before Start — but after Awake
  • Order between scripts not guaranteed — use Script Execution Order if needed
  • Awake called even if disabled — Start only when enabled

GetComponent Performance

  • GetComponent every frame is slow — cache in Awake or Start
  • GetComponentInChildren searches recursively — expensive on deep hierarchies
  • TryGetComponent returns bool — avoids null check, slightly faster
  • Use RequireComponent attribute — ensures dependency, documents requirement

Physics Timing

  • Physics in FixedUpdate, not Update — consistent regardless of framerate
  • FixedUpdate can run 0 or multiple times per frame — don't assume 1:1
  • Rigidbody.MovePosition in FixedUpdate — transform.position bypasses physics
  • Time.deltaTime in Update, Time.fixedDeltaTime in FixedUpdate — or just use deltaTime

Unity's Fake Null

  • Destroyed objects aren't truly null — == null returns true, but object exists
  • Null-conditional ?. doesn't work properly — use == null or bool conversion
  • Destroy doesn't happen immediately — object gone next frame
  • Use DestroyImmediate only in editor — causes issues in builds

Coroutines

  • StartCoroutine needs MonoBehaviour active — disabled/destroyed stops coroutines
  • yield return null waits one frame — yield return new WaitForSeconds(1) for time
  • StopCoroutine needs same method or Coroutine reference — string overload unreliable
  • Can't return values — use callbacks or set field in coroutine

Instantiate and Pooling

  • Instantiate is expensive — pool frequently created/destroyed objects
  • Instantiate(prefab, parent) sets parent — avoids extra SetParent call
  • SetActive(false) before returning to pool — not Destroy
  • Pool inactive objects under a parent — keeps hierarchy clean

Serialization

  • [SerializeField] for private fields in inspector — prefer over public
  • public fields auto-serialize — but exposes API you may not want
  • [HideInInspector] hides but still serializes — [NonSerialized] to skip entirely
  • Serialized fields keep inspector values — code defaults ignored after first serialize

ScriptableObjects

  • Data containers that live as assets — share between scenes/prefabs
  • CreateAssetMenu attribute for easy creation — right-click → Create
  • Don't modify at runtime in builds — changes not saved (except in editor)
  • Great for config, item databases — reduces prefab duplication

Common Mistakes

  • Find methods every frame — cache references
  • String comparisons for tags — use CompareTag("Enemy"), not tag == "Enemy"
  • Physics queries allocate — use NonAlloc variants: RaycastNonAlloc
  • UI anchors wrong — stretches unexpectedly on different resolutions
  • async/await without context — use UniTask or careful error handling

适合场景

01

OpenClaw 用户查找和安装 Skill 时

02

用户想查找某类 Agent Skill 时

03

需要根据任务场景推荐可安装能力包时

04

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

95.49%
按下载量换算18,731

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

未展示

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

继续浏览同类 Skills