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ios-liquid-glassiOS liquid glass 搜索

Agent Skill

ios-liquid-glass 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

2,916

周安装

124

GitHub Stars

223

下载量

1,022
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ios-liquid-glass(iOS liquid glass 搜索)
来源仓库:https://github.com/vabole/apple-skills
仓库路径:skills/ios-liquid-glass
安装命令:
npx skills add https://github.com/vabole/apple-skills --skill ios-liquid-glass
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/vabole/apple-skills --skill ios-liquid-glass

简介

用于查找、检索与筛选 iOS liquid glass 相关信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中根据关键词快速定位候选结果。
  • 可结合来源仓库和原始 README 核验具体用法。
  • 安装前建议确认权限范围和维护状态。ios-liquid-glass 属于研究检索类 Skill,可作为该场景下的辅助能力补充。
  • 注意其可能触发联网、命令执行或文件读写操作。

SKILL.md

iOS Liquid Glass Design

Create distinctive, Apple Design Award-worthy iOS applications using the Liquid Glass design system. This skill pushes beyond generic implementations toward memorable, polished interfaces that feel genuinely designed—not AI-generated.

When to Use

  • Building new iOS screens, views, or components
  • Implementing navigation (tabs, toolbars, sheets)
  • Designing with Liquid Glass materials
  • Creating app icons with Icon Composer
  • Any SwiftUI/UIKit work targeting iOS 26+

Design Philosophy: Elevated, Not Average

Before writing code, commit to a distinctive aesthetic direction:

  1. Purpose: What problem does this interface solve? Who uses it?
  2. Tone: What feeling should it evoke? (calm, playful, premium, editorial, utilitarian, bold)
  3. Inspiration: Which Apple apps set the bar? (Notes, Weather, Health, Fitness, Apple TV)
  4. Differentiation: What makes this memorable? What's the "one thing" users will notice?
  5. Glass Philosophy: Is glass framing content or competing with it?

The Three Principles

PrincipleDescription
HierarchyControls float above content. Glass frames, never obscures. Content is king.
HarmonySoftware design aligns with hardware. Concentric corners. Fluid gestures.
ConsistencyAdapt fluidly across iPhone, iPad, Mac. Same identity, contextual expression.

Anti-Patterns: What to Avoid

These are hallmarks of generic AI-generated iOS design:

  • Boring solid backgrounds with no depth or atmosphere
  • System fonts everywhere without typographic intention
  • Cookie-cutter tab bars with no personality or purpose
  • Purple/indigo gradients on white—the quintessential AI slop
  • Flat, lifeless interactions without haptics or animation
  • Glass on everything instead of intentional placement
  • Ignoring the content layer by applying glass where it doesn't belong
  • Generic card layouts without context-specific design
  • Accessibility as afterthought instead of built-in from day one

Liquid Glass Core API

Basic Glass Effect

import SwiftUI

// Simple glass application
Text("Action")
    .padding()
    .glassEffect() // .regular variant, .capsule shape

// With explicit parameters
Button("Confirm") { }
    .padding()
    .glassEffect(.regular, in: RoundedRectangle(cornerRadius: 12), isEnabled: true)

Glass Variants

VariantUse Case
.regularToolbars, nav bars, tab bars, standard controls
.clearFloating controls over media (photos, maps, video)
.identityConditional disable: glassEffect(isActive?.regular:.identity)

Glass Modifiers

// Semantic tinting (for primary actions only)
.glassEffect(.regular.tint(.accentColor))

// Interactive behaviors (scaling, shimmer, touch illumination)
.glassEffect(.regular.interactive())

// Combined
.glassEffect(.regular.tint(.blue).interactive())

Custom Shapes

// Standard shapes
.glassEffect(.regular, in: .capsule)
.glassEffect(.regular, in: .circle)
.glassEffect(.regular, in: RoundedRectangle(cornerRadius: 16))

// Container-concentric (matches device/container corners)
.glassEffect(.regular, in: .rect(cornerRadius: .containerConcentric))

GlassEffectContainer & Morphing

Container Setup

Glass cannot sample other glass. Use containers for multiple glass elements:

GlassEffectContainer(spacing: 30) {
    HStack(spacing: 20) {
        ForEach(actions) { action in
            Button(action.title, systemImage: action.icon) { }
                .frame(width: 44, height: 44)
                .glassEffect(.regular.interactive())
        }
    }
}

Morphing Transitions

struct ExpandableActions: View {
    @State private var isExpanded = false
    @Namespace private var namespace

    var body: some View {
        GlassEffectContainer(spacing: 30) {
            VStack(spacing: 30) {
                if isExpanded {
                    ActionButton(icon: "rotate.right")
                        .glassEffectID("rotate", in: namespace)
                }

                HStack(spacing: 30) {
                    if isExpanded {
                        ActionButton(icon: "slider.horizontal.3")
                            .glassEffectID("adjust", in: namespace)
                    }

                    Button {
                        withAnimation(.bouncy) { isExpanded.toggle() }
                    } label: {
                        Image(systemName: isExpanded ? "xmark" : "plus")
                            .frame(width: 56, height: 56)
                    }
                    .glassEffect(.regular.tint(.accentColor).interactive())
                    .glassEffectID("toggle", in: namespace)

                    if isExpanded {
                        ActionButton(icon: "crop")
                            .glassEffectID("crop", in: namespace)
                    }
                }

                if isExpanded {
                    ActionButton(icon: "wand.and.stars")
                        .glassEffectID("enhance", in: namespace)
                }
            }
        }
    }
}

Navigation Patterns

Tab Bar (Floating)

TabView {
    Tab("Home", systemImage: "house") {
        HomeView()
    }

    Tab("Search", systemImage: "magnifyingglass") {
        SearchView()
    }

    Tab("Profile", systemImage: "person") {
        ProfileView()
    }
}
// Tab bar now floats, reacts to background, collapses on scroll

Toolbar with Grouping

.toolbar {
    ToolbarItemGroup(placement: .topBarTrailing) {
        Button("Edit", systemImage: "pencil") { }
        Button("Share", systemImage: "square.and.arrow.up") { }
    }

    ToolbarSpacer(.flexible, placement: .topBarTrailing)

    ToolbarItem(placement: .topBarTrailing) {
        Button("Done", systemImage: "checkmark") { }
            .tint(.accentColor)
    }
}

Sheets with Morphing

struct ContentView: View {
    @State private var showSettings = false
    @Namespace private var namespace

    var body: some View {
        NavigationStack {
            ContentView()
                .toolbar {
                    ToolbarItem(placement: .topBarTrailing) {
                        Button("Settings", systemImage: "gear") {
                            showSettings = true
                        }
                        .matchedTransitionSource(id: "settings", in: namespace)
                    }
                }
                .sheet(isPresented: $showSettings) {
                    SettingsView()
                        .navigationTransition(.zoom(sourceID: "settings", in: namespace))
                        .presentationDetents([.medium, .large])
                }
        }
    }
}

Typography That Speaks

Don't default to system fonts everywhere. Create typographic hierarchy:

// Display fonts for headers
Text("Dashboard")
    .font(.largeTitle.bold())
    .foregroundStyle(.primary)

// Secondary information
Text("Last updated 5 min ago")
    .font(.subheadline)
    .foregroundStyle(.secondary)

// Consider custom fonts for brand identity
Text("Premium")
    .font(.custom("PlayfairDisplay-Bold", size: 32))

Font Recommendations

Use CaseOptions
DisplaySF Pro Display, New York, custom serif
BodySF Pro Text (system), custom sans
TechnicalSF Mono, custom monospace
EditorialNew York, custom serif with character

Color with Intention

System Integration

// Semantic colors that adapt
.foregroundStyle(.primary)
.foregroundStyle(.secondary)
.background(.background)

// Accent with purpose
.tint(.accentColor)

Dominant + Accent

Don't distribute color evenly. Choose:

  • One dominant that defines the brand/mood
  • Sharp accents for actions and highlights
  • Neutral base for content readability

Dark Mode First

Dark mode often produces more distinctive results. Design dark, then adapt to light.

Animation Philosophy

Bouncy is the New Default

withAnimation(.bouncy) {
    isExpanded.toggle()
}

// With parameters
withAnimation(.bouncy(duration: 0.5, extraBounce: 0.2)) {
    state = newState
}

Key Animation Moments

MomentTreatment
Button pressScale to 0.95, spring back
State changeMorph, don't swap
List appearStaggered fade-in
Sheet presentZoom from source
ErrorShake with haptic

SF Symbols Draw Animations

Image(systemName: "checkmark.circle")
    .symbolEffect(.drawOn, value: isComplete)

Image(systemName: "heart.fill")
    .symbolEffect(.bounce, value: isFavorite)

Haptics: The Invisible Polish

import UIKit

// Impact feedback
let generator = UIImpactFeedbackGenerator(style: .medium)
generator.impactOccurred()

// Selection feedback
let selection = UISelectionFeedbackGenerator()
selection.selectionChanged()

// Success/error
let notification = UINotificationFeedbackGenerator()
notification.notificationOccurred(.success)

When to Use Haptics

  • Button presses (light impact)
  • Toggle changes (selection changed)
  • Pull to refresh (light impact)
  • Error states (error notification)
  • Success confirmations (success notification)
  • Slider thumb movement (selection changed)

Accessibility: Built-In, Not Bolt-On

Automatic Glass Adaptations

Glass automatically adapts to:

  • Reduce Transparency: More frosting
  • Increase Contrast: Stark borders
  • Reduce Motion: Tones down animation

Manual Checks

@Environment(\.accessibilityReduceTransparency) var reduceTransparency
@Environment(\.accessibilityReduceMotion) var reduceMotion

var animation: Animation? {
    reduceMotion ? nil : .bouncy
}

Essentials

  • Minimum 44x44pt touch targets
  • Clear accessibility labels
  • Dynamic Type support
  • VoiceOver testing

Quality Checklist

Before considering UI complete:

  • Glass applied only to navigation layer (not content)
  • Haptics on all meaningful interactions
  • Spring/bouncy animations (not linear)
  • SF Symbols (not emojis or random icons)
  • Dark mode tested and polished
  • Typography hierarchy clear and intentional
  • Colors are purposeful, not default blue
  • Morphing transitions where applicable
  • Loading states animated
  • Empty states designed
  • Error states helpful and styled
  • Accessibility settings respected

Inspiration: Award-Winning Patterns

From 2025 Apple Design Award winners:

Delight

  • Surprising interactions that reward exploration
  • Meaningful animations that enhance understanding
  • Playful details creating emotional connection

Innovation

  • Novel use of Apple technologies
  • Thoughtfully crafted yet accessible UI
  • Real-time features that feel magical

Inclusivity

  • VoiceOver support from day one
  • Dynamic Type throughout
  • Multiple input methods

Visuals

  • Rich, detailed environments
  • Consistent visual language
  • Intentional depth and color

Reference

For official Apple documentation links, WWDC session IDs, and API quick reference tables, see reference.md.

The Mandate

Remember: The goal is an app worthy of an Apple Design Award—an app that feels genuinely designed, not generated. Every interface should have:

  1. A point of view - A clear aesthetic direction
  2. Intentional details - Nothing accidental
  3. Emotional resonance - Users feel something
  4. Technical excellence - Smooth, performant, accessible

Don't settle for "working." Push for memorable.

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02

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能力 2

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能力 3

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能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

39.5%
按下载量换算404

Claude

28.91%
按下载量换算295

Cursor

18.32%
按下载量换算187

Gemini CLI

10.44%
按下载量换算107

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