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ios-animationsiOS animations 视频

Agent Skill

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ios-animations(iOS animations 视频)
来源仓库:https://github.com/pproenca/dot-skills
仓库路径:skills/ios-animations
安装命令:
npx skills add https://github.com/pproenca/dot-skills --skill ios-animations
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/pproenca/dot-skills --skill ios-animations

简介

ios-animations 用于辅助视频项目开发,适合组织镜头和生成素材说明。

  • 适用于动画合成、脚本化剪辑和 Remotion 等项目开发场景。
  • 通过 npx skills add 命令从指定 GitHub 仓库安装,需确认分辨率和时长要求。
  • 涉及外部素材或人物肖像时应先核对版权授权和内容审核要求。
  • 使用时需明确素材路径和导出格式,避免商业发布风险。

SKILL.md

dot-skills — Airbnb iOS SwiftUI Animations Best Practices

Opinionated, strict animation craft guide for SwiftUI iOS 26 / Swift 6.2 apps. Contains 50 rules across 8 categories, prioritized by impact. Derived from Airbnb Engineering motion patterns, Apple WWDC sessions, and Apple Human Interface Guidelines. Mandates @Equatable on every animated view, motion tokens for all spring/timing values, and design system tokens for layout.

Mandated Architecture Alignment

This skill is designed to work alongside swift-ui-architect and ios-design-system. All code examples follow the same non-negotiable constraints:

  • @Equatable macro on every view (Airbnb measured 15% scroll hitch reduction)
  • @Observable for complex animation state that involves business logic triggers
  • @State for view-owned animation state (toggle booleans, drag offsets)
  • Design system tokens: Spacing.xs/sm/md/lg, Radius.sm/md/lg — zero hardcoded layout numbers
  • Motion tokens: Motion.standard/responsive/playful — zero scattered spring literals
  • Semantic colors: .backgroundSurface, .accentPrimary — no raw Color literals in views
  • Feature animations remain presentation-only; data/network concerns stay in Data package

Scope & Relationship to Sibling Skills

This skill is the motion layer — it teaches how to BUILD fluid, performant animations. When loaded alongside sibling skills:

Sibling SkillIts FocusThis Skill's Focus
swift-ui-architectArchitecture (modular MVVM-C, route shells, protocol boundaries)Animation architecture (motion tokens, spring selection, orchestration)
ios-design-systemDesign system infrastructure (tokens, styles, governance)Motion tokens and animated component patterns
ios-higHIG compliance patternsMotion-specific HIG (reduce motion, spatial continuity)

Out of scope: Designer-authored vector animations (use Lottie for After Effects exports). Complex UIKit transition controllers (see Airbnb's declarative transition framework). This skill covers programmatic SwiftUI animations only.

Clinic Architecture Contract (iOS 26 / Swift 6.2)

All guidance in this skill assumes the clinic modular MVVM-C architecture:

  • Feature modules import Domain + DesignSystem only (never Data, never sibling features)
  • App target is the convergence point and owns DependencyContainer, concrete coordinators, and Route Shell wiring
  • Domain stays pure Swift and defines models plus repository, *Coordinating, ErrorRouting, and AppError contracts
  • Data owns SwiftData/network/sync/retry/background I/O and implements Domain protocols
  • Read/write flow defaults to stale-while-revalidate reads and optimistic queued writes
  • ViewModels call repository protocols directly (no default use-case/interactor layer)

When to Apply

Reference these guidelines when:

  • Adding animations to SwiftUI views or transitions
  • Building gesture-driven interactions (drag, swipe, pan)
  • Connecting views with spatial transitions (expand/collapse, navigation morphs)
  • Designing micro-interactions (button press, toggle, loading states)
  • Making content changes feel physical (number rolls, symbol replacements)
  • Choreographing multi-element animation sequences (KeyframeAnimator, PhaseAnimator)
  • Defining motion tokens for a design system
  • Reviewing animation code for performance, accessibility, and architecture compliance

Rule Categories by Priority

PriorityCategoryImpactPrefixRules
1Spring PhysicsCRITICALspring-8
2Timing & FeelCRITICALfeel-6
3Gesture ContinuityHIGHgesture-7
4Spatial TransitionsHIGHspatial-6
5Micro-interactionsHIGHmicro-6
6OrchestrationHIGHorch-5
7Craft & PolishHIGHcraft-5
8Content MotionMEDIUM-HIGHcontent-5

Quick Reference

1. Spring Physics (CRITICAL)

2. Timing & Feel (CRITICAL)

3. Gesture Continuity (HIGH)

4. Spatial Transitions (HIGH)

5. Micro-interactions (HIGH)

6. Orchestration (HIGH)

7. Craft & Polish (HIGH)

8. Content Motion (MEDIUM-HIGH)

How to Use

Read individual reference files for detailed explanations with incorrect/correct code examples:

Reference Files

FileDescription
references/_sections.mdCategory definitions and ordering
assets/templates/_template.mdTemplate for new rules
metadata.jsonVersion and reference information

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平台分布

Codex

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权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/pproenca/dot-skills --skill ios-animations 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

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来源信息

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