Token导航 LogoToken导航TokenDH.com
开发需要联网github未标认证来源可访问许可证需确认审计提醒

introduce-puzzmo-sdkintroduce puzzmo SDK 命令行

Agent Skill

introduce-puzzmo-sdk 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

188

周安装

8

GitHub Stars

公开资料未说明

下载量

66
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:introduce-puzzmo-sdk(introduce puzzmo SDK 命令行)
来源仓库:https://github.com/puzzmo-com/oss
仓库路径:skills/introduce-puzzmo-sdk
安装命令:
npx skills add https://github.com/puzzmo-com/oss --skill introduce-puzzmo-sdk
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/puzzmo-com/oss --skill introduce-puzzmo-sdk

简介

用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适合围绕仓库状态、代码变更或协作事项进行整理。
  • 可在 Codex、Claude、Cursor 等宿主环境中调用。
  • 通过 GitHub 安装,具体用法请参考原始 README。
  • 安装前建议确认权限范围和维护状态,避免触发不必要操作。

SKILL.md

Introduce Puzzmo SDK

Add the @puzzmo/sdk package and wire up the game lifecycle.

Steps

  1. Install @puzzmo/sdk: npm install @puzzmo/sdk
  2. In the main game entry file, import and initialize the SDK: import {createPuzzmoSDK} from "@puzzmo/sdk" const sdk = createPuzzmoSDK()
  3. Replace the game's initialization flow with the SDK lifecycle: // Wait for puzzle data from the host const {puzzleString, boardState, theme, completed} = await sdk.gameReady() // Parse puzzle data and set up the game const puzzle = JSON.parse(puzzleString) initializeGame(puzzle) // If there's saved state, restore it if (boardState) restoreState(boardState) // Apply the Puzzmo theme colors if (theme) applyTheme(theme) // Signal that the game is ready to start sdk.gameLoaded()
  4. Handle the start event to trigger the game start: sdk.on("start", () => {startGame()})
  5. Wire up other lifecycle events if there is relevant game logic for pause/resume/retry: sdk.on("pause", () => {/* pause game was triggered, system timer auto-pauses */}) sdk.on("resume", () => {/* resume game was triggered, system timer auto-resumes */}) sdk.on("retry", () => {/* retry game was triggered, system timer auto-resets, */})
  6. Wire up state saving - call sdk.updateGameState(stateString) whenever the game state changes so the host can save progress.
  7. Create puzzle fixture files for local testing. Make a fixtures/puzzles/ directory and add a few different puzzle JSON files that exercise different aspects of the game: fixtures/puzzles/ easy/ small-grid.json basic.json hard/ large-grid.json tricky.json Each JSON file should contain puzzle data in the format the game expects. Try to create at least 2-3 puzzles with different characteristics (e.g. varying difficulty, size, or edge cases) so the game can be tested against realistic variety. If the original game already has a few puzzles hardcoded, use those as a starting point for creating the fixture files. Then delete the buttons which may have been used to load them, since the simulator will handle loading puzzles from the fixtures.
  8. Set up the dev simulator for local testing. Add the Vite plugin to vite.config.ts: import {defineConfig} from "vite" import {puzzmoSimulator} from "@puzzmo/sdk/vite" export default defineConfig({plugins: [puzzmoSimulator({slug: "my-game", fixturesGlob: "./fixtures/puzzles/**/*.json",}),],}) The plugin automatically: For non-Vite setups, load the SDK and simulator from jsDelivr: <script> window.SIMULATOR_CONFIG = {slug: "my-game"} </script> <script src="https://cdn.jsdelivr.net/npm/@puzzmo/sdk/dist/simulator/standalone.js"></script>

- Injects the simulator UI in dev mode only (tree-shaken from production builds) - Loads fixtures from the glob pattern, organized by folder as categories - Handles OAuth callback routing for authenticated API features

Key SDK APIs

  • sdk.gameReady() - Async. Sends READY, waits for puzzle data. Returns {puzzleString, boardState, theme, completed}.
  • sdk.gameLoaded() - Signals game is ready. Host will send START_GAME.
  • sdk.on(event, handler) - Listen for lifecycle events: start, pause, resume, retry, settingsUpdate.
  • sdk.updateGameState(stateString) - Save current game state.
  • sdk.timer - Auto-managed timer with .timeMs(), .timeSecs(), .display(), .addPenalty(ms).

Success Criteria

  • npm run build completes without errors
  • Game initializes through SDK lifecycle (gameReady -> gameLoaded -> on start)
  • Game state is saved via updateGameState on each user action
  • Pause/resume/retry events are handled
  • Fixture puzzles exist in fixtures/puzzles/ with at least 2-3 varied puzzles
  • Simulator appears in dev mode but is not included in production builds

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

38.7%
按下载量换算26

Claude

29.26%
按下载量换算19

Cursor

18.1%
按下载量换算12

Gemini CLI

9.79%
按下载量换算6

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

可疑

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

继续浏览同类 Skills