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hz-new-project-creationhz 新项目创建

Agent Skill

hz-new-project-creation 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

259

周安装

11

GitHub Stars

31

下载量

91
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:hz-new-project-creation(hz 新项目创建)
来源仓库:https://github.com/meta-quest/agentic-tools
仓库路径:skills/hz-new-project-creation
安装命令:
npx skills add https://github.com/meta-quest/agentic-tools --skill hz-new-project-creation
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/meta-quest/agentic-tools --skill hz-new-project-creation

简介

hz-new-project-creation 处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,支持新项目初始化流程。

  • 适用于围绕仓库状态、代码变更或协作事项进行信息整理。
  • 可在 Codex、Claude、Cursor、Gemini CLI 中调用以获取项目上下文。
  • 需确认权限范围和维护状态,避免触发命令执行或文件写入。
  • 建议结合原始 README 核验具体功能和使用限制。

SKILL.md

New Project Creation Skill

Scaffold and configure new Meta Quest projects from scratch. This skill guides you through choosing the right platform and project type, then provides step-by-step setup instructions with recommended settings optimized for Quest hardware.

When to Use This Skill

Use this skill when you need to:

  • Create a brand-new project targeting Meta Quest (Quest 2, Quest 3, Quest 3S, Quest Pro)
  • Choose between Unity, Unreal Engine, Android/Spatial SDK, or WebXR
  • Configure a project with the correct render settings, SDK versions, and build targets for Quest
  • Set up a project template with recommended architecture and folder structure
  • Understand which platform best fits your application type

Prerequisites

Before creating any Meta Quest project, complete these steps regardless of platform:

  1. Create a Meta developer account -- Sign up at developer.meta.com and create an organization.
  2. Set up your Quest for development -- Enable developer mode in the Meta Horizon app on your phone under your headset's settings.
  3. Enable USB debugging -- Connect your Quest via USB-C, put on the headset, and accept the "Allow USB debugging" prompt.
  4. Install hzdb -- The hzdb CLI tool must be available on your PATH: npm install -g @meta-quest/hzdb Verify with hzdb --version.

Verify your device connection before starting any project:

hzdb device list

Decision Tree

When a user wants to create a new Quest project, walk through these questions in order:

Step 1: What Platform?

Ask the user which development platform they prefer or are most experienced with:

  • Unity -- C# scripting, mature XR ecosystem, large asset store
  • Unreal Engine -- C++ and Blueprints, high-fidelity rendering, cinematic tools
  • Android / Spatial SDK -- Kotlin, native Android development, panel-based apps
  • Web / IWSDK / WebXR -- TypeScript, rapid prototyping, browser-based distribution

Step 2: What Type of Experience?

Ask what kind of application they are building:

TypeDescriptionBest Platforms
Fully Immersive VRComplete virtual environment, no passthroughUnity, Unreal
Mixed RealityBlend virtual content with real world via passthroughUnity, Unreal, Spatial SDK
2D Panel AppFlat UI panel floating in the user's spaceSpatial SDK, Unity
Hybrid (2D + 3D)Panels with optional 3D spatial contentSpatial SDK

Step 3: What Features?

Identify which Quest-specific features the project needs:

  • Hand tracking -- Controller-free interaction using hand and finger detection
  • Eye tracking -- Gaze-based interaction and foveated rendering (Quest Pro, Quest 3)
  • Passthrough -- Camera-based view of the real world with virtual overlays
  • Multiplayer -- Networked multi-user experiences
  • Spatial audio -- 3D positional audio with HRTF spatialization
  • Scene understanding -- Room mesh, plane detection, semantic labels
  • Spatial anchors -- Persistent world-locked content placement

Platform Comparison

PlatformBest ForLanguage3D EngineLearning CurveDistribution
UnityGames, complex 3D, social VRC#UnityModerateQuest Store, App Lab
Unreal EngineHigh-fidelity visuals, cinematicC++ / BlueprintUnrealSteepQuest Store, App Lab
Spatial SDKAndroid panel apps, hybrid appsKotlinCustom ECSModerateQuest Store, App Lab
IWSDK / WebXRWeb-based, quick prototypingTypeScriptThree.jsLowWeb, PWA, Store (via Bubblewrap)

Platform Selection Guidelines

  • Choose Unity when you need the broadest XR feature support, a large ecosystem of third-party assets, or your team already knows C#.
  • Choose Unreal when visual fidelity is the top priority, you need cinematic sequences, or your team is experienced with C++ or Blueprints.
  • Choose Spatial SDK when building panel-based Android apps, hybrid 2D+3D experiences, or leveraging existing Android/Kotlin expertise.
  • Choose IWSDK/WebXR when you want the fastest iteration cycle, browser-based distribution, or are prototyping an idea before committing to a native engine.

After Choosing a Platform

Once the user has selected a platform, refer to the corresponding reference guide for detailed, step-by-step project setup:

Each reference covers:

  1. Required tool and SDK versions
  2. Project creation steps
  3. Recommended project settings for Quest
  4. Build and deployment workflow
  5. Testing and iteration workflow

Common Post-Setup Tasks

After the project is created and configured on any platform, these tasks are typically needed:

Register the App on the Developer Dashboard

Create an application entry at developer.meta.com to obtain an App ID. This is required for platform features like entitlement checks, multiplayer, achievements, and store submission.

Set Up Version Control

Initialize a Git repository and configure .gitignore for the chosen platform:

git init
# Use a platform-appropriate .gitignore (Unity, Unreal, Android, or Node.js)

First Build and Deploy

Build the project and install it on a connected Quest device:

# After building, install the APK
hzdb app install path/to/build.apk

# Launch the app
hzdb app launch com.yourcompany.yourapp

# Monitor logs during first run
hzdb log --tag yourapp

Performance Baseline

On first successful run, verify the application meets baseline performance targets:

  • Frame rate: 72 Hz minimum (90 Hz or 120 Hz preferred on Quest 3)
  • Frame timing: Consistent frame times without spikes
  • Thermal: No thermal throttling warnings during normal use

References

Skill References

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

33.61%
按下载量换算31

Claude

30.78%
按下载量换算28

Cursor

18.72%
按下载量换算17

Gemini CLI

8.7%
按下载量换算8

安全审计

Gen Agent Trust Hub

可疑

Socket

通过

Snyk

通过

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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