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how-to-build-a-native-cross-platform-project-with-flutterHOW TO 构建 A native cross platform project with Flutter

Agent Skill

how-to-build-a-native-cross-platform-project-with-flutter 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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1,406

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GitHub Stars

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下载量

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CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:how-to-build-a-native-cross-platform-project-with-flutter(HOW TO 构建 A native cross platform project with Flutter)
来源仓库:https://github.com/rodydavis/skills
仓库路径:skills/how-to-build-a-native-cross-platform-project-with-flutter
安装命令:
npx skills add https://github.com/rodydavis/skills --skill how-to-build-a-native-cross-platform-project-with-flutter
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/rodydavis/skills --skill how-to-build-a-native-cross-platform-project-with-flutter

简介

用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适合围绕仓库状态、代码变更或协作事项进行整理和分析。
  • 安装命令:npx skills add https://github.com/rodydavis/skills --skill how-to-build-a-native-cross-platform-project-with-flutter。
  • 适用于 Codex、Claude、Cursor、Gemini CLI,通过 GitHub 安装。
  • 建议确认权限范围和维护状态,注意是否触发联网或文件读写操作。

SKILL.md

How to build a native cross platform project with Flutter

Import dart:html and dart:io in the same project!

TLDR The final source here.

Up to now you have been able to create projects with Flutter that run on iOS/Android, Web and Desktop but only sharing pure dart plugins.

Flutter launched *Flutter for web* at Google I/O and was a temporary fork that required you to change imports from import 'package:flutter/material.dart'; to import 'package:flutter_web/material.dart';.

As you can image this was really difficult for a code base as you had to create a fork and change the imports. This also meant that you could not import any package that needed on a path or depended on flutter. The time as come and the merge is complete. Now you no longer need to change the imports!

![](/api/image-proxy?url=https%3A%2F%2Frodydavis.com%2F_%2F..%2Fapi%2Ffiles%2Fpbc_2708086759%2F5lnog837y4qew5d%2Fn_2_kvxta7kwbn.gif%3Fthumb%3D&s=65d0527fd8fb7ae5)

You can use any plugin now, have a debugger, create new flutter projects with the web folder added, web plugins, and so much more..

Disclaimer

You will need to be on the latest flutter for this to work.

Download Flutter

![](/api/image-proxy?url=https%3A%2F%2Frodydavis.com%2F_%2F..%2Fapi%2Ffiles%2Fpbc_2708086759%2F7g4od2ae671i5x5%2Fff_1_u67ip3pbk5.webp%3Fthumb%3D&s=267595cef8146e7e)

If you are pretty new to Flutter you can check out this useful guide on how to create a new project step by step.

![](/api/image-proxy?url=https%3A%2F%2Frodydavis.com%2F_%2F..%2Fapi%2Ffiles%2Fpbc_2708086759%2Fiik1kh354fx05xw%2Fff_2_9dljl4hgqq.webp%3Fthumb%3D&s=1f793a3e69a893df)

Create a new project named flutter_x and it should look like this:

![](/api/image-proxy?url=https%3A%2F%2Frodydavis.com%2F_%2F..%2Fapi%2Ffiles%2Fpbc_2708086759%2F0twn40c12rj54an%2Fxx_1_mdevnjnwh7.webp%3Fthumb%3D&s=929a9332b6d63a87)

You can also down the starter project here.

Your code should look like this:

import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        // This is the theme of your application.
        //
        // Try running your application with "flutter run". You'll see the
        // application has a blue toolbar. Then, without quitting the app, try
        // changing the primarySwatch below to Colors.green and then invoke
        // "hot reload" (press "r" in the console where you ran "flutter run",
        // or simply save your changes to "hot reload" in a Flutter IDE).
        // Notice that the counter didn't reset back to zero; the application
        // is not restarted.
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;

  void _incrementCounter() {
    setState(() {
      // This call to setState tells the Flutter framework that something has
      // changed in this State, which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(), then the build method would not be
      // called again, and so nothing would appear to happen.
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),
      body: Center(
        // Center is a layout widget. It takes a single child and positions it
        // in the middle of the parent.
        child: Column(
          // Column is also a layout widget. It takes a list of children and
          // arranges them vertically. By default, it sizes itself to fit its
          // children horizontally, and tries to be as tall as its parent.
          //
          // Invoke "debug painting" (press "p" in the console, choose the
          // "Toggle Debug Paint" action from the Flutter Inspector in Android
          // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
          // to see the wireframe for each widget.
          //
          // Column has various properties to control how it sizes itself and
          // how it positions its children. Here we use mainAxisAlignment to
          // center the children vertically; the main axis here is the vertical
          // axis because Columns are vertical (the cross axis would be
          // horizontal).
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
              'You have pushed the button this many times:',
            ),
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.display1,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  }
}

Just to make sure everything is working go ahead and run the project on iOS/Android.

![](/api/image-proxy?url=https%3A%2F%2Frodydavis.com%2F_%2F..%2Fapi%2Ffiles%2Fpbc_2708086759%2Fh0481r5t5y941le%2Fxx_2_srn7elmk0c.webp%3Fthumb%3D&s=f4ebad1c6302b9a4)

You should have the counter application running and working correctly. Now quit and run on Chrome. It should be listed as a device. You can also run from the command line flutter run -d chrome.

![](/api/image-proxy?url=https%3A%2F%2Frodydavis.com%2F_%2F..%2Fapi%2Ffiles%2Fpbc_2708086759%2F98ad6z4ts63y87h%2Fxx_3_iq2vozt6xi.webp%3Fthumb%3D&s=f8669234f3f40052)

You do not get hot reload yet on web so be aware of that.

![](/api/image-proxy?url=https%3A%2F%2Frodydavis.com%2F_%2F..%2Fapi%2Ffiles%2Fpbc_2708086759%2F9uowmg8lvubl0vq%2Fxx_4_f6ht1u443m.webp%3Fthumb%3D&s=9274e17f65c227a9)

Your project should now look like this.

Open your pubspec.yaml and import the following packages.

dependencies:
  universal_html:
  url_launcher:
You can also remove the comments generated in the pubspec.yaml

Your pubspec.yaml will now read like this:

name: flutter_x
description: A new Flutter project.

version: 1.0.0+1

environment:
  sdk: ">=2.1.0 <3.0.0"

dependencies:
  flutter:
    sdk: flutter

cupertino_icons: ^0.1.2
  universal_html: ^1.1.0
  url_launcher: ^5.1.2

dev_dependencies:
  flutter_test:
    sdk: flutter

flutter:

uses-material-design: true

By default if you were to check if the device was mobile or web you will get an error at compile time when trying to import a plugin that is not meant for the platform. To get around this we will use dynamic imports.

![](/api/image-proxy?url=https%3A%2F%2Frodydavis.com%2F_%2F..%2Fapi%2Ffiles%2Fpbc_2708086759%2F49204t2b88i7035%2Fxx_5_a7g3ejp2xp.webp%3Fthumb%3D&s=beb07581765fbf94)

Create a url_launcher folder and file url_launcher.dart, mobile.dart, web.dart, unsupported.dart inside the plugins folder.

In the file url_launcher.dart add the following:

export 'unsupported.dart'
    if (dart.library.html) 'web.dart'
    if (dart.library.io) 'mobile.dart';

This will pick the correct file at runtime and give a fallback if it is not supported.

To protect against edge cases you will need to set up a fallback for the import. In unsupported.dart add the following:

class UrlUtils {
  UrlUtils._();

static void open(String url, {String name}) {
    throw 'Platform Not Supported';
  }
}

The class UrlUtils and the public methods have to match all three files for this to work correctly. Always set up the unsupported first then copy the file into mobile.dart and web.dart to ensure no typos.

You should now have 3 files with the above code in each class.

In mobile.dart add the following:

import 'package:url_launcher/url_launcher.dart';

class UrlUtils {
  UrlUtils._();

static void open(String url, {String name}) async {
    if (await canLaunch(url)) {
      await launch(url);
    }
  }
}

This will open the link in safari view controller or android’s default browser respectively.

In web.dart add the following:

import 'package:universal_html/prefer_universal/html.dart' as html;

class UrlUtils {
  UrlUtils._();

static void open(String url, {String name}) {
    html.window.open(url, name);
  }
}

This will open up a new window in the browser with the specified link.

Add a button to the center of the screen. The ui/home/screen.dart should read the following:

import 'package:flutter/material.dart';

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

final String title;

@override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text(widget.title),
      ),
      body: Center(
          child: RaisedButton(
        child: Text('Open Flutter.dev'),
        onPressed: () {},
      )),
    );
  }
}

Update the onPressed to the following:

onPressed: () {
    try {
        UrlUtils.open('[https://flutter.dev'](https://flutter.dev'));
    } catch (e) {
        print('Error -> $e');
    }
},

Now when you go to import the UrlUtils it is important to import the correct URI.

![](/api/image-proxy?url=https%3A%2F%2Frodydavis.com%2F_%2F..%2Fapi%2Ffiles%2Fpbc_2708086759%2F63m11t1je8ih1q4%2Fxx_6_z13qycty3g.webp%3Fthumb%3D&s=b61ca6adc540a279)

Make sure to import import 'package:flutter_x/plugins/url_launcher/url_launcher.dart'; only.

You can use the relative import if you wish.

You UI code will now read the following:

import 'package:flutter/material.dart';

import '../../plugins/url_launcher/url_launcher.dart';

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

final String title;

@override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text(widget.title),
      ),
      body: Center(
          child: RaisedButton(
        child: Text('Open Flutter.dev'),
        onPressed: () {
          try {
            UrlUtils.open('[https://flutter.dev'](https://flutter.dev'));
          } catch (e) {
            print('Error -> $e');
          }
        },
      )),
    );
  }
}

Your app on the web should look like this:

![](/api/image-proxy?url=https%3A%2F%2Frodydavis.com%2F_%2F..%2Fapi%2Ffiles%2Fpbc_2708086759%2Fg94ot165oy1591t%2Fxx_7_gr9gvvqov4.webp%3Fthumb%3D&s=8af72ae51c75c45d)

And when you tap the button..

![](/api/image-proxy?url=https%3A%2F%2Frodydavis.com%2F_%2F..%2Fapi%2Ffiles%2Fpbc_2708086759%2Fkm1o16n4jb0j1e2%2Fxx_8_kw9mhvznx0.webp%3Fthumb%3D&s=cd9fa0b9656527b8)

And when you run it on iOS/Android it should look like this:

![](/api/image-proxy?url=https%3A%2F%2Frodydavis.com%2F_%2F..%2Fapi%2Ffiles%2Fpbc_2708086759%2Fouwvvq5o301d722%2Fxx_9_af3wexxmw2.webp%3Fthumb%3D&s=e669478348897ba7)

And when you tap the button..

![](/api/image-proxy?url=https%3A%2F%2Frodydavis.com%2F_%2F..%2Fapi%2Ffiles%2Fpbc_2708086759%2Fu289r84ndul1v51%2Fxx_10_c184w6lu7g.webp%3Fthumb%3D&s=c4b1bb30dad18262)

Congratulations! You made it 🎉

![](/api/image-proxy?url=https%3A%2F%2Frodydavis.com%2F_%2F..%2Fapi%2Ffiles%2Fpbc_2708086759%2Fo6b1408sh0y188l%2Fxx_11_k1m9m1qs1w.gif%3Fthumb%3D&s=fdeea0e9b8291391)

Here is the final project located here.

Please reach out if you have any questions!

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

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