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hitem3dhitem3d 图像

Agent Skill

hitem3d 用于处理图像、截图、视觉识别或图片素材相关工作,适合在 OpenClaw 中需要让 Agent 分析图片、整理视觉素材或辅助图像流程时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

21,336

周安装

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OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:hitem3d(hitem3d 图像)
来源仓库:https://github.com/lihuihui-bj/hitem3d
安装命令:
openclaw skills install hitem3d
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install hitem3d

简介

将图像转换为生产级 3D 模型,支持产品镜头与概念艺术处理。

  • 适用于电商建模、游戏资产或工业设计前期制作。
  • 输入图片需清晰无遮挡,人物肖像需获得授权。hitem3d 属于效率类 Skill,可作为该场景下的辅助能力补充。
  • 输出模型可用于商业用途,但应遵守平台分发政策。
  • 建议预览多角度渲染效果,确保几何精度满足需求。

SKILL.md

name
hitem3d
description
Generate production-grade 3D models from images with the Hitem3D API. Use when the user wants to turn product shots, concept art, character images, portraits, or multi-view image sets into downloadable 3D assets; create printable STL files; export AR-ready GLB/USDZ; batch-convert folders of images; check Hitem3D balance/credits; or wait for and download finished task results. Supports intent-based mode selection, cost-aware defaults, multi-view vs batch routing, portrait/bust generation, quality/format control, and end-to-end submit→wait→download workflows.
metadata
{"openclaw":{"emoji":"🧊","homepage":"https://hitem3d.ai","requires":{"bins":["curl","python3","base64"],"env":["HITEM3D_AK","HITEM3D_SK"]},"primaryEnv":"HITEM3D_AK"}}

Hitem3D

Use this skill to turn images into downloadable 3D models via scripts/hitem3d.sh.

Use the script

Resolve all relative paths against this skill directory.

  • Script: scripts/hitem3d.sh
  • API reference: references/api.md
  • Product guide / positioning: references/product-guide.md
  • ClawHub-style description: references/clawhub-description.md
  • Release checklist: references/release-checklist.md
  • Live validation notes: references/live-validation.md

If the user asks for a normal one-off generation, prefer the full pipeline:

  1. submit task
  2. wait for completion
  3. download result
  4. report output path, format, model, and estimated credit cost

Do not leave the user with only a task ID unless they explicitly want async handling.

Operator standard

Act like a production 3D operator, not a thin API wrapper.

  • Infer likely intent from the request instead of asking obvious questions.
  • Distinguish single-image, portrait, multi-view, and batch every time.
  • Prefer finishing the workflow over handing back raw JSON.
  • Surface cost, output path, format, and caveats in plain language.
  • Stop early on ambiguous expensive jobs, invalid inputs, or unsafe assumptions.
  • Never echo secrets, bearer tokens, or raw Authorization headers.

Required setup

Runtime requirements

  • Binaries: curl, python3, base64
  • Required env vars: HITEM3D_AK, HITEM3D_SK
  • Optional env var: HITEM3D_TOKEN

The user must provide credentials through environment variables:

export HITEM3D_AK="your_access_key"
export HITEM3D_SK="your_secret_key"

If credentials are missing, stop and tell the user exactly which variables are not set.

Default operating policy

When the user says “turn this image into 3D” without more detail, use these defaults:

  • model: hitem3dv2.0
  • request type: 3 (geometry + texture)
  • resolution: 1536
  • format: 2 (GLB)
  • face count: unset

Why: this is the best general-purpose quality/output tradeoff.

Choose the right mode

Single-image general object

Use when the input is one product shot, concept image, illustration, object render, furniture photo, toy, packaging, or other non-portrait asset.

Default command pattern:

scripts/hitem3d.sh run input.png

Portrait / bust generation

Use portrait models when the user explicitly wants a person, face, bust, avatar head, or half-body likeness.

Preferred defaults:

  • model: scene-portraitv2.1
  • resolution: 1536pro
  • format: GLB unless user asks otherwise

Command pattern:

scripts/hitem3d.sh run face.jpg --model scene-portraitv2.1 --resolution 1536pro

3D printing

If the user mentions 3D printing, printer, slicer, or STL, prefer:

  • format: 3 (STL)
  • request type: 1 for mesh-only when texture is irrelevant
  • optionally set higher face count for smoother geometry

Command pattern:

scripts/hitem3d.sh run object.png --format 3 --type 1 --face 500000

AR / Apple preview

If the user mentions Apple AR, Quick Look, Vision Pro, AR preview, or iPhone preview, prefer format 5 (USDZ).

Fast / cheap draft

If the user wants a rough draft, cheap test, or low-cost preview, prefer:

  • model: hitem3dv1.5
  • resolution: 512
  • type: 1 or 3 depending on whether texture matters

Multi-view reconstruction

Use multi-view when the user provides 2-4 images of the same subject from different angles.

Use:

  • generate-multi or run-multi
  • pass a bitmap describing which views are present

Bitmap order is:

  • front
  • back
  • left
  • right

Examples:

  • front + left = 1010
  • front + back + left + right = 1111
  • front + right = 1001

Do not use multi-view mode for unrelated images.

Batch processing

Use batch mode only when the user wants to process many separate images independently. Do not confuse batch with multi-view.

Batch means:

  • one task per image
  • submit all
  • wait/download each
  • return a concise summary of successes/failures and output paths

Cost policy

Before batch jobs or obviously expensive jobs, tell the user the expected cost and ask for confirmation.

Must confirm before proceeding when either is true:

  • batch job with more than 5 images
  • likely cost exceeds 100 credits total
  • the request implies repeated retries, alternative variants, or multiple output formats that would multiply spend

For one-off standard jobs, confirmation is not required unless the user has asked to be cost-cautious.

Reference pricing in references/api.md.

Practical heuristics:

  • cheapest draft: hitem3dv1.5 + 512 + mesh-only = 5 credits
  • default general result: hitem3dv2.0 + 1536 + textured = 50 credits
  • premium portrait / 1536pro textured = about 70 credits

When estimating cost, say whether the number is per task or total batch cost.

Output policy

Prefer saving downloads into a user-relevant folder under the current workspace unless the user provides a destination.

Suggested defaults:

  • one-off tasks: ./output/hitem3d/
  • batch tasks: ./output/hitem3d/<batch-name>/

When reporting completion, include:

  • task ID
  • final status
  • saved file path
  • output format
  • model used
  • resolution
  • estimated credit cost

If the API returns a preview/cover URL, include it when useful.

Common commands

Check balance

scripts/hitem3d.sh balance

Submit only

scripts/hitem3d.sh generate photo.png

Full one-shot pipeline

scripts/hitem3d.sh run photo.png

For long jobs, explicitly raise the timeout instead of assuming 10 minutes is enough:

scripts/hitem3d.sh run photo.png --timeout-seconds 3600 --poll-seconds 8

Full one-shot pipeline with custom options

scripts/hitem3d.sh run photo.png --model hitem3dv1.5 --resolution 1024 --format 3 --type 1 --download-dir ./output/hitem3d/

Multi-view submit

scripts/hitem3d.sh generate-multi front.png left.png --views 1010

Multi-view full pipeline

scripts/hitem3d.sh run-multi front.png back.png left.png right.png --views 1111 --model hitem3dv2.0 --download-dir ./output/hitem3d/multi/

Long-running jobs

If a job is likely to take a while, set explicit polling and timeout values:

scripts/hitem3d.sh run-multi front.png left.png --views 1010 --timeout-seconds 3600 --poll-seconds 8

Wait for an existing task and download

scripts/hitem3d.sh wait <task_id> --download ./output/hitem3d/

For slow tasks:

scripts/hitem3d.sh wait <task_id> --download ./output/hitem3d/ --timeout-seconds 3600 --poll-seconds 8

Batch folder processing

scripts/hitem3d.sh batch ./images --glob '*.png' --download-dir ./output/hitem3d/batch/

Decision rules

If the user does not specify format:

  • use GLB by default
  • use STL for 3D printing intent
  • use USDZ for Apple AR intent

If the user does not specify model:

  • use scene-portraitv2.1 for portraits
  • otherwise use hitem3dv2.0

If the user does not specify resolution:

  • use 1536 for general work
  • use 1536pro for portrait premium output
  • use 512 for cheap drafts

If the user says “highest quality”:

  • general object: hitem3dv2.0 + 1536
  • portrait: scene-portraitv2.1 + 1536pro
  • mention expected credit usage before running

Failure handling

Missing credentials

Stop and ask the user to set HITEM3D_AK and HITEM3D_SK.

Bad input images

Reject unsupported formats and files larger than 20MB before calling the API.

Auth failure

Tell the user credentials are invalid or expired. Do not keep retrying.

Generation failure

If API error is 50010001, tell the user the image likely could not be parsed and credits should be refunded automatically.

Token expiry

The script auto-fetches tokens. Retry once if a token-related request fails.

URL expiry

If the returned download URL has expired, re-query task status to fetch a fresh URL before declaring failure.

Multi-view mismatch

If the user labels images as multi-view but the set is missing the front view, warn that Hitem3D expects the front view and that results may fail or degrade.

Security rules

  • Never print or store AK/SK in user-visible output.
  • Treat callback URLs as advanced usage; do not invent or auto-fill webhooks.
  • Do not claim full production validation unless live API runs have been completed with real credentials.
  • If credentials are unavailable, say the skill is design-validated but not fully live-validated.

Download URL expiry

If the result URL expired, re-query task status to obtain a fresh result URL if available, then download again.

Unsupported combination

Reject obviously bad combos before calling the API, especially:

  • request type 2 with hitem3dv2.0
  • multi-view without a valid 4-bit view bitmap
  • face count outside 100000-2000000

Notes for good judgment

  • A user saying “folder of 30 product renders” means batch, not multi-view.
  • A user sending front/back/left/right of the same object means multi-view, not batch.
  • For printing intent, geometry matters more than texture.
  • For showcase/demo intent, textured GLB is usually the right default.
  • Prefer completing the full task over dumping raw API responses.
  • Keep user-visible replies concise and outcome-focused.

适合场景

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用户想查找某类 Agent Skill 时

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能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

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