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hig-platforms高平台

Agent Skill

hig-platforms 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

4,054

周安装

164

GitHub Stars

45

下载量

1,273
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:hig-platforms(高平台)
来源仓库:https://github.com/raintree-technology/apple-hig-skills
仓库路径:skills/hig-platforms
安装命令:
npx skills add https://github.com/raintree-technology/apple-hig-skills --skill hig-platforms
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/raintree-technology/apple-hig-skills --skill hig-platforms

简介

用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适合围绕仓库状态、代码变更或协作事项进行整理。
  • 可结合来源仓库和原始 README 核验具体用法。
  • 安装方式:npx skills add https://github.com/raintree-technology/apple-hig-skills --skill hig-platforms。
  • 建议确认权限范围、维护状态及是否触发联网或文件读写。

SKILL.md

Apple HIG: Platform Design

Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.

Key Principles

  1. Each platform has a distinct identity. Do not port designs between platforms. Respect each platform's conventions, interaction models, and user expectations.
  2. iOS: touch-first. Direct manipulation on a handheld screen. Optimize for one-handed use. Navigation uses tab bars and push/pop stacks.
  3. iPadOS: expanded canvas. Support Split View, Slide Over, and Stage Manager. Use sidebars and multi-column layouts. Support pointer and keyboard alongside touch.
  4. macOS: pointer and keyboard. Dense information display is acceptable. Use menu bars, toolbars, and keyboard shortcuts extensively. Windows are resizable with precise control.
  5. tvOS: remote and focus. Viewed from a distance. Design for the Siri Remote with focus-based navigation. Large text, simple layouts, linear navigation.
  6. visionOS: spatial interaction. 3D environment using windows, volumes, and spaces. Eye tracking for targeting, indirect gestures for interaction. Respect ergonomic comfort zones.
  7. watchOS: glanceable and brief. Information consumable at a glance. Brief interactions. Digital Crown, haptics, and complications for timely content.
  8. Games: own paradigm. Free to define in-game interaction models, but still respect platform conventions for system interactions (notifications, accessibility, controllers).

Reference Index

ReferenceTopicKey content
designing-for-ios.mdiOSTouch, tab bars, navigation stacks, gestures, screen sizes, safe areas
designing-for-ipados.mdiPadOSMultitasking, sidebars, pointer, keyboard, Apple Pencil, Stage Manager
designing-for-macos.mdmacOSMenu bars, toolbars, window management, keyboard shortcuts, dense layouts, Dock
designing-for-tvos.mdtvOSFocus engine, Siri Remote, lean-back experience, content-forward, parallax
designing-for-visionos.mdvisionOSSpatial computing, windows/volumes/spaces, eye tracking, hand gestures, depth
designing-for-watchos.mdwatchOSGlanceable UI, Digital Crown, complications, notifications, haptics
designing-for-games.mdGamesControllers, immersive experiences, platform-specific conventions, accessibility

Decision Framework

  1. Identify the primary use context. On the go (iOS/watchOS), at a desk (macOS), on the couch (tvOS), spatial environment (visionOS)?
  2. Match input to interaction. Touch for direct manipulation, pointer for precision, gaze+gesture for spatial, Digital Crown for quick scrolling, remote for focus navigation.
  3. Adapt, don't replicate. A macOS sidebar becomes a tab bar on iPhone. A visionOS volume has no equivalent on watchOS. Translate intent, not implementation.
  4. Leverage platform strengths. Live Activities on iOS, Desktop Widgets on macOS, complications on watchOS, immersive spaces on visionOS.
  5. Maintain brand consistency while respecting each platform's visual language and interaction patterns.

Output Format

  1. Platform-specific recommendations citing relevant HIG sections.
  2. Platform differences table comparing navigation, input, layout, and conventions.
  3. Implementation notes per platform including recommended APIs and adaptation strategies.

Questions to Ask

  1. Which platforms are you targeting?
  2. New app or adapting an existing one? If existing, which platform is the base?
  3. SwiftUI or UIKit/AppKit?
  4. Need to support older OS versions?
  5. Primary use context? (On the go, desk, couch, spatial, glanceable?)

Related Skills

  • hig-foundations -- Shared principles (color, typography, accessibility, layout) across platforms
  • hig-patterns -- Interaction patterns that manifest differently per platform
  • hig-components-layout -- Navigation structures (tab bars, sidebars, split views) that vary by platform
  • hig-components-content -- Content display that adapts across platforms

*Built by Raintree Technology · More developer tools*

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平台分布

Codex

36.01%
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Claude

28.4%
按下载量换算362

Cursor

18.22%
按下载量换算232

Gemini CLI

9.46%
按下载量换算120

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安装前确认

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