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hig-inputs高投入

Agent Skill

hig-inputs 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

3,708

周安装

150

GitHub Stars

45

下载量

1,164
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:hig-inputs(高投入)
来源仓库:https://github.com/raintree-technology/apple-hig-skills
仓库路径:skills/hig-inputs
安装命令:
npx skills add https://github.com/raintree-technology/apple-hig-skills --skill hig-inputs
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/raintree-technology/apple-hig-skills --skill hig-inputs

简介

用于查找、检索和筛选相关信息,支持关键词和任务场景定位。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中快速获取候选结果。
  • 可结合来源仓库和原始 README 核验具体用法。
  • 安装方式:npx skills add https://github.com/raintree-technology/apple-hig-skills --skill hig-inputs。
  • 建议确认权限范围、维护状态及是否触发联网或文件读写。

SKILL.md

Apple HIG: Inputs

Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.

Key Principles

  1. Support multiple input methods. Touch, pointer, keyboard, pencil, voice, eyes, hands, controllers. Design for the inputs available on each platform. On iPadOS, support both touch and pointer; on macOS, both pointer and keyboard.
  2. Consistent feedback for every input action. Visible, audible, or haptic response.
  3. Standard gestures must behave consistently. Tap to activate, swipe to scroll/navigate, pinch to zoom, long press for context menus, drag to move. Don't override system gestures (edge swipes for back, Home, notifications).
  4. Use standard recognizers; keep custom gestures discoverable. Apple's built-in recognizers handle edge cases and accessibility. If you add non-standard gestures, provide hints or coaching to teach them.
  5. Apple Pencil: precision drawing, markup, and selection. Support pressure, tilt, and hover. Distinguish finger from Pencil when appropriate (finger pans, Pencil draws).
  6. Support Scribble in text fields. Users expect to write with Pencil in any text input.
  7. Keyboard shortcuts and full navigation. Standard shortcuts (Cmd+C/V/Z) plus custom ones visible in the iPadOS Command key overlay. Logical tab order.
  8. Respect the software keyboard. Adjust layout when keyboard appears. Use keyboard-avoidance APIs.
  9. Game controllers: MFi controllers with on-screen fallbacks. Map to extended gamepad profile, sensible defaults, remappable. Always offer touch or keyboard alternatives.
  10. Pointer and trackpad: native feel. Hover effects, pointer shape adaptation, standard cursor behaviors. Two-finger scroll, pinch to zoom, swipe to navigate.
  11. Digital Crown: primary scrolling and value-adjustment input on watchOS. Scrolling lists, adjusting values, navigating views. Haptic feedback at detents.
  12. Eyes and spatial (visionOS): look and pinch. Generous hit targets (eye tracking is less precise than touch). Avoid sustained gaze for activation. Direct hand manipulation in immersive experiences.
  13. Focus system: critical for tvOS and visionOS. Predictable focus movement. Every interactive element focusable. Clear visual indicators (scale, highlight, elevation). Logical focus groups.
  14. Siri Remote: limited surface. Touch area for swiping, clickpad for selection, few physical buttons. Keep interactions simple.
  15. Gyroscope, accelerometer, UWB: use judiciously. Suits gaming, fitness, AR. Not for essential tasks. Provide calibration and reset. For UWB, communicate distance and direction with visual or haptic cues.

Reference Index

ReferenceTopicKey content
gestures.mdTouch gesturesTap, swipe, pinch, long press, drag, system gestures
apple-pencil-and-scribble.mdApple PencilPrecision, pressure, tilt, hover, handwriting
keyboards.mdKeyboardsShortcuts, navigation, software keyboard, Command key
game-controls.mdGame controllersMFi, extended gamepad, remapping, fallbacks
pointing-devices.mdPointer/trackpadHover, cursor morphing, trackpad gestures
digital-crown.mdDigital CrownScrolling, value adjustment, haptic detents
eyes.mdEye trackingLook and tap, gaze targeting, hit target sizing
spatial-interactions.mdSpatial inputHand gestures, direct manipulation, immersive input
focus-and-selection.mdFocus systemtvOS/visionOS navigation, focus indicators, groups
remotes.mdRemotesTouch surface, clickpad, simple interactions
gyro-and-accelerometer.mdMotion sensorsGyroscope, accelerometer, calibration, gaming
nearby-interactions.mdNearby interactionsU1 chip, directional finding, proximity triggers
camera-control.mdCamera ControliPhone camera hardware button, quick launch

Output Format

  1. Input method recommendations by platform and how they interact.
  2. Gesture specification table -- standard and custom gestures with expected behaviors.
  3. Keyboard shortcut recommendations following system conventions.
  4. Accessibility input alternatives for VoiceOver, Switch Control, etc.

Questions to Ask

  1. Which platforms and input devices?
  2. Productivity or casual app?
  3. Custom gestures in the design?
  4. Game controller support needed?

Related Skills

  • hig-components-status -- Progress indicators responding to input (pull-to-refresh)
  • hig-components-system -- System experiences with unique input constraints
  • hig-technologies -- VoiceOver, Siri voice input, ARKit spatial gesture context

*Built by Raintree Technology · More developer tools*

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

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Claude

28.17%
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Cursor

18.78%
按下载量换算219

Gemini CLI

8.39%
按下载量换算98

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安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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