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threethree 工具

Agent Skill

three 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

13,512

周安装

563

GitHub Stars

13,094

下载量

4,504
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:three(three 工具)
来源仓库:https://github.com/heygen-com/hyperframes
仓库路径:skills/three
安装命令:
npx skills add https://github.com/heygen-com/hyperframes --skill three
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/heygen-com/hyperframes --skill three

简介

three 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 它适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态、代码变更或协作事项进行整理时使用。
  • 可结合来源仓库、安装命令和原始 README 继续核验具体用法。
  • 安装方式:github;适用宿主:Codex、Claude、Cursor、Gemini CLI。
  • three 属于待分类类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Three.js for HyperFrames

HyperFrames supports Three.js through its three runtime adapter. The adapter does not own your scene. It publishes HyperFrames time and dispatches a seek event so your composition can render the exact frame.

Contract

  • Create the scene, camera, renderer, materials, and assets synchronously when possible.
  • Render from HyperFrames time, not wall-clock time.
  • Listen for the hf-seek event and render exactly that time.
  • Load models, textures, and HDRIs before render-critical seeking. Do not fetch them at seek time.
  • Avoid requestAnimationFrame or renderer.setAnimationLoop as the source of truth for render-critical motion.

The adapter sets window.__hfThreeTime and dispatches new CustomEvent("hf-seek", {detail: {time}}) on each seek.

Basic Pattern

<canvas id="three-layer"></canvas>
<script type="module">
  import * as THREE from "https://cdn.jsdelivr.net/npm/three@0.181.2/+esm";

  const canvas = document.getElementById("three-layer");
  const renderer = new THREE.WebGLRenderer({ canvas, alpha: true, antialias: true });
  // Match these to your composition's frame size.
  renderer.setSize(1920, 1080, false);
  renderer.setPixelRatio(1);

  const scene = new THREE.Scene();
  const camera = new THREE.PerspectiveCamera(35, 1920 / 1080, 0.1, 100);
  camera.position.set(0, 0, 6);

  const mesh = new THREE.Mesh(
    new THREE.IcosahedronGeometry(1.4, 4),
    new THREE.MeshStandardMaterial({ color: 0x64d2ff, roughness: 0.38 }),
  );
  scene.add(mesh);
  scene.add(new THREE.HemisphereLight(0xffffff, 0x223344, 2));

  function renderAt(time) {
    mesh.rotation.y = time * 0.7;
    mesh.rotation.x = Math.sin(time * 0.6) * 0.16;
    renderer.render(scene, camera);
  }

  window.addEventListener("hf-seek", (event) => {
    renderAt(event.detail.time);
  });

  renderAt(window.__hfThreeTime || 0);
</script>
#three-layer {
  width: 100%;
  height: 100%;
  display: block;
}

AnimationMixer Pattern

For GLTF or authored clip animation, seek the mixer directly:

function renderAt(time) {
  mixer.setTime(time);
  renderer.render(scene, camera);
}

If several mixers exist, seek all of them from the same time.

Good Uses

  • Deterministic 3D objects, product spins, particles with seeded data, and shader plates.
  • Camera moves derived from time.
  • GLTF animation clips when assets are local and loaded before validation completes.

Avoid

  • Using Date.now(), performance.now(), or clock deltas to update scene state.
  • Leaving render-critical work inside a free-running animation loop.
  • Loading remote models or textures at render time.
  • Device-pixel-ratio dependent output. Pin renderer size and pixel ratio for video renders.
  • Post-processing passes that depend on previous frame history unless you can reconstruct state from time.

Validation

After editing a Three.js composition:

npx hyperframes lint
npx hyperframes validate

Credits And References

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

41.15%
按下载量换算1,853

Claude

28.33%
按下载量换算1,276

Cursor

18.28%
按下载量换算823

Gemini CLI

9.51%
按下载量换算428

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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