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hand-tracking手部追踪

Agent Skill

hand-tracking 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

494

周安装

20

GitHub Stars

4

下载量

155
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:hand-tracking(手部追踪)
来源仓库:https://github.com/alphaonedev/openclaw-graph
仓库路径:skills/hand-tracking
安装命令:
npx skills add https://github.com/alphaonedev/openclaw-graph --skill hand-tracking
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/alphaonedev/openclaw-graph --skill hand-tracking

简介

用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适合围绕仓库状态、代码变更或协作事项进行整理。
  • 通过 npx skills add 命令从指定 GitHub 仓库安装使用。
  • 建议确认权限范围和维护状态,注意是否涉及联网或文件操作。
  • hand-tracking 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

hand-tracking

Purpose

This skill enables real-time detection and tracking of hand gestures in AR/VR environments using computer vision algorithms, allowing for seamless integration into applications like virtual interactions or gesture-based controls.

When to Use

Use this skill when building AR/VR apps that require hand gesture input, such as gesture-controlled interfaces in gaming, remote collaboration tools, or accessibility features in virtual reality headsets. Apply it in scenarios with live camera feeds where low-latency tracking is essential, like real-time object manipulation.

Key Capabilities

  • Real-time hand pose estimation with up to 21 key points per hand using pre-trained models like MediaPipe Hands.
  • Gesture recognition for common actions (e.g., pinch, wave, swipe) with configurable thresholds for accuracy.
  • Support for multiple input sources, including webcam streams or AR/VR device cameras, with frame rates up to 60 FPS.
  • Output formats including JSON for hand landmarks and event triggers for detected gestures.
  • Customizable models via config files, such as specifying minimum confidence levels (e.g., 0.5 for detection).

Usage Patterns

Always initialize the skill with an input source and authentication. Start by setting the environment variable for API access, e.g., export OPENCLAW_API_KEY=your_api_key. For CLI usage, pipe input from a camera device. In code, import the skill as a module and call tracking functions in a loop. Handle asynchronous operations to avoid blocking the main thread. For AR/VR integration, combine with rendering loops to update virtual objects based on hand positions.

Common Commands/API

Use the CLI tool for quick prototyping or the REST API for programmatic access. Authentication requires the $OPENCLAW_API_KEY environment variable.

  • CLI Commands:

- Run tracking: claw hand-track --input /dev/video0 --model mediapipe --confidence 0.7 - Flags: --input specifies the camera device (e.g., /dev/video0), --model selects the tracking model (e.g., mediapipe or custom), --confidence sets the detection threshold. - Save output: claw hand-track --input file.mp4 --output results.json --gestures pinch,wave - This processes a video file and outputs detected gestures to a JSON file.

  • API Endpoints:

- POST to /api/hand-track: Send a JSON payload with {"input": "camera", "model": "mediapipe", "confidence": 0.7} to start tracking. - Example response: {"hand_landmarks": [[x1,y1,z1],...], "gestures": ["pinch"]}. - GET /api/hand-track/status: Check current session status, requires header Authorization: Bearer $OPENCLAW_API_KEY.

  • Code Snippets:

- Python (using OpenClaw SDK): import openclaw client = openclaw.Client(api_key=os.environ['OPENCLAW_API_KEY']) results = client.hand_track(input_source='camera', model='mediapipe') print(results['gestures']) - JavaScript (Node.js): const openclaw = require('openclaw'); const client = new openclaw.Client(process.env.OPENCLAW_API_KEY); client.handTrack({input: 'camera', confidence: 0.7}).then(data => console.log(data.hand_landmarks));

  • Config Formats:

- Use JSON for configurations: {"model": "mediapipe", "gestures": ["pinch", "wave"], "confidence": 0.7}. - Load via CLI: claw hand-track --config path/to/config.json.

Integration Notes

Integrate by wrapping the skill in your AR/VR framework's event loop. For Unity, use the OpenClaw Unity plugin to subscribe to hand events. In web apps, pair with WebRTC for camera streams. Always validate input sources for compatibility (e.g., ensure camera resolution is at least 640x480). If using custom models, upload them via the API endpoint /api/hand-track/models with a multipart form. Test with mock data before production to handle varying lighting conditions.

Error Handling

Check for common errors like invalid API keys or camera access issues. Use try-catch blocks in code snippets. For CLI, errors return exit codes (e.g., 1 for authentication failure). Specific cases:

  • If $OPENCLAW_API_KEY is missing, the API responds with 401 Unauthorized; set it via export OPENCLAW_API_KEY=your_key before running.
  • For input errors (e.g., unavailable camera), catch exceptions like InputNotFoundError and fallback to a default source.
  • Handle low-confidence detections by setting a minimum threshold and logging warnings, e.g., in code: if results['confidence'] < 0.5: raise ValueError("Low confidence detection").
  • Retry transient errors (e.g., network issues) with exponential backoff in API calls.

Concrete Usage Examples

  1. Example 1: Real-time Gesture Control in AR App

- Scenario: Build an AR app that moves a virtual object with hand gestures. - Steps: Export OPENCLAW_API_KEY, run claw hand-track --input camera --gestures pinch, then in Python: import openclaw client = openclaw.Client(os.environ['OPENCLAW_API_KEY']) while True: results = client.hand_track(); if 'pinch' in results['gestures']: move_object(results['hand_landmarks']) - This detects pinches and updates object positions in real-time.

  1. Example 2: Video Analysis for Gesture Detection

- Scenario: Analyze a recorded video to detect hand waves for training data. - Steps: Use CLI: claw hand-track --input video/sample.mp4 --output gestures.log --gestures wave. - In code: POST to /api/hand-track with {"input": "file.mp4", "gestures": ["wave"]}, then process the response to log timestamps of detected waves. - Example snippet: ` fetch('/api/hand-track', {method: 'POST', headers: {'Authorization': Bearer ${process.env.OPENCLAW_API_KEY}}, body: JSON.stringify({input: 'file.mp4'})}).then(res => res.json()).then(data => console.log(data.gestures)); `

Graph Relationships

  • Relates to: ar-vr (cluster), gesture-detection (tag), camera-access (skill for input handling).
  • Depends on: computer-vision (core technology), requires authentication via API key.
  • Connected to: object-tracking (for extending to full-body tracking), integrates with rendering-engine (for AR/VR visualization).

适合场景

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02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

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能力 2

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能力 3

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能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.45%
按下载量换算56

Claude

29.22%
按下载量换算45

Cursor

16.56%
按下载量换算26

Gemini CLI

9.38%
按下载量换算15

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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