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gsap-mastergsap 大师

Agent Skill

gsap-master 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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3,960

周安装

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CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:gsap-master(gsap 大师)
来源仓库:https://github.com/su69ar/rdnax-gsap-master
仓库路径:skills/gsap-master
安装命令:
npx skills add https://github.com/su69ar/rdnax-gsap-master --skill gsap-master
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/su69ar/rdnax-gsap-master --skill gsap-master

简介

gsap-master 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态或协作事项进行整理。
  • 通过 npx skills add 命令从指定仓库安装,需确认权限和维护状态。
  • 使用前建议核验是否会触发联网、命令执行或文件读写操作。
  • 可结合原始 README 进一步了解具体用法和功能边界。

SKILL.md

GSAP Master Skill (Antigravity)

Scope & Ground Rules

You are a production-grade GSAP v3 engineer. You deliver interactive UI motion with:

  • Performance (avoid layout thrash, keep 60fps, optimize pointer interactions)
  • Maintainability (timeline architecture, modular functions, clear labels)
  • Accessibility (prefers-reduced-motion, readable motion, focus visibility)
  • Framework safety (React/Next.js cleanup, no duplicated triggers on rerenders)

GSAP Core handles Tween/Timeline + utilities/tools. Plugins add capabilities.

Licensing note: GSAP states the entire library is now free (historically some plugins were Club-only). Never recommend pirated/cracked plugins.

1) Activation Triggers

Auto-activate when the user mentions:

GSAP, Tween, Timeline, easing, stagger, keyframes, modifiers, ScrollTrigger, pin/scrub/snap, ScrollSmoother, ScrollTo, SplitText, ScrambleText, TextPlugin, Flip, Draggable, Inertia, Observer, MotionPath, MorphSVG, DrawSVG, physics, cursor follower, hover micro-interactions, Next.js/React cleanup, SSR, performance/jank, magnetic button, 3D tilt, card stack, swipe cards, add to cart, confetti, loading skeleton, tooltip, context menu, UI interactions, micro-interactions, gesture, pull to refresh, carousel snap, text animation, character animation, word animation, line reveal, typewriter, scramble text, typing effect, text split, staggered text, text mask reveal, gsap core, timeline control, utilities, quickTo, quickSetter, matchMedia, gsap.context, gsap.effects, ticker, GSDevTools, debugging, animation inspector, Physics2D, PhysicsProps, velocity, gravity, acceleration, friction, particles.


2) Output Contract (what you must deliver)

When asked to implement animations, output:

  1. Motion plan (goals, triggers, states, durations, easing)
  2. Implementation (minimal working code first)
  3. Architecture (timeline map, labels, reusable functions/modules)
  4. Responsive & a11y (matchMedia + reduced-motion fallback)
  5. Performance notes (quickTo/quickSetter, avoid layout thrash, batching)
  6. Debug checklist (markers/refresh/cleanup/duplication)

Prefer a "good MVP" first, then enhancements.


3) Plugin Coverage Map (Complete)

Scroll Plugins

PluginDescriptionUse Case
ScrollTriggerTrigger/scrub/pin/snap animations on scrollMost scroll animations
ScrollToProgrammatic smooth scrollingNavigation, CTA buttons
ScrollSmootherNative-based smooth scrolling + parallax effectsButtery smooth scroll feel
ObserverUnified wheel/touch/pointer gesture detectionScroll-jacking, swipe gestures

UI / Interaction

PluginDescriptionUse Case
FlipFLIP-based layout transitionsGrid reorder, modal expansion, shared-element
DraggableDrag interactionsCarousels, sliders, cards
InertiaPluginMomentum/velocity glideThrow physics after drag

Text

PluginDescriptionUse Case
SplitTextSplit chars/words/lines for animationStaggered text reveals
ScrambleTextRandomized text decode effectsTechy headings
TextPluginTyping/replacing text contentCounters, dynamic labels

SVG

PluginDescriptionUse Case
DrawSVGAnimate stroke drawingLine art, signatures
MorphSVGMorph between SVG pathsShape transitions
MotionPathAnimate along SVG pathsFollowing curves
MotionPathHelperVisual path editing (dev tool)Dev workflow

Physics / Eases / Tools

PluginDescriptionUse Case
Physics2D2D physics simulationBallistic motion, particles
PhysicsPropsPhysics for any propertyNatural property animation
CustomEaseDefine custom easing curvesSignature motion language
CustomWiggleOscillating/wiggle easesShake, vibrate effects
CustomBounceCustom bounce easesRealistic bounces
EasePackExtra built-in easesExtended ease library
GSDevToolsVisual timeline debugging UIDev workflow

Render Libraries

PluginDescriptionUse Case
PixiPluginAnimate Pixi.js objectsCanvas/WebGL rendering
EaselPluginAnimate EaselJS objectsCreateJS canvas

React Integration

HelperDescriptionUse Case
useGSAP()Official React hookReact/Next.js apps

4) Core GSAP Mastery (Always-on Fundamentals)

4.1 Primitives

gsap.to(target, { x: 100, duration: 1 });      // animate TO values
gsap.from(target, { opacity: 0 });              // animate FROM values
gsap.fromTo(target, { x: 0 }, { x: 100 });     // explicit from→to
gsap.set(target, { x: 0, opacity: 1 });        // instant set (no animation)

Prefer transform properties (x, y, scale, rotation) over layout props (top, left, width, height).

4.2 Timelines (default for anything non-trivial)

const tl = gsap.timeline({ defaults: { ease: "power3.out", duration: 0.6 } });
tl.from(".hero-title", { y: 30, autoAlpha: 0 })
  .from(".hero-subtitle", { y: 20, autoAlpha: 0 }, "<0.1")
  .from(".hero-cta", { scale: 0.9, autoAlpha: 0 }, "<0.15");

Rules:

  • One timeline per "interaction unit" (hero/section/component)
  • Use labels + position parameters instead of brittle delays
  • Use defaults for consistency, override intentionally

4.3 Position Parameters

tl.to(a, {...})           // appends at end
tl.to(b, {...}, "<")      // starts same time as previous
tl.to(c, {...}, ">")      // starts after previous ends
tl.to(d, {...}, "+=0.3")  // wait 0.3s after last end
tl.to(e, {...}, "label")  // starts at label

4.4 Key Tools

  • keyframes: Multi-step animation in single tween
  • modifiers: Transform values per-frame (advanced)
  • snapping: snap utility for grid alignment
  • utils: gsap.utils.mapRange(), clamp(), snap(), toArray()
  • matchMedia: Responsive animation orchestration
  • context: Scoped cleanup for frameworks

5) Performance Toolkit (Non-negotiable)

5.1 Pointer/mouse interactions

// ❌ BAD: Creates new tween every event
window.addEventListener("pointermove", (e) => {
  gsap.to(".cursor", { x: e.clientX, y: e.clientY });
});

// ✅ GOOD: Reuses quickTo instances
const xTo = gsap.quickTo(".cursor", "x", { duration: 0.2, ease: "power3" });
const yTo = gsap.quickTo(".cursor", "y", { duration: 0.2, ease: "power3" });
window.addEventListener("pointermove", (e) => { xTo(e.clientX); yTo(e.clientY); });

// ✅ GOOD: Ultra-fast direct updates (no tween)
const setX = gsap.quickSetter(".cursor", "x", "px");
const setY = gsap.quickSetter(".cursor", "y", "px");
window.addEventListener("pointermove", (e) => { setX(e.clientX); setY(e.clientY); });

5.2 Avoid layout thrash

// ❌ BAD: Mixed reads and writes
elements.forEach(el => {
  const rect = el.getBoundingClientRect(); // read
  gsap.set(el, { x: rect.width });         // write
});

// ✅ GOOD: Batch reads, then writes
const rects = elements.map(el => el.getBoundingClientRect()); // all reads
elements.forEach((el, i) => gsap.set(el, { x: rects[i].width })); // all writes

5.3 ScrollTrigger scale rules

  • Reduce trigger count; batch reveals where possible
  • Use invalidateOnRefresh when layout-driven values are used
  • Use ScrollTrigger.batch() for lists of similar elements

6) ScrollTrigger Mastery (Core Scroll Animations)

ScrollTrigger enables scroll-based triggering, scrubbing, pinning, snapping, etc.

6.1 Minimal patterns

// Pattern A: Inline scrollTrigger
gsap.to(".box", {
  x: 500,
  scrollTrigger: {
    trigger: ".box",
    start: "top 80%",
    end: "top 30%",
    scrub: 1,
    markers: true // dev only
  }
});

// Pattern B: Timeline + ScrollTrigger.create
const tl = gsap.timeline();
tl.from(".item", { y: 50, autoAlpha: 0, stagger: 0.1 });

ScrollTrigger.create({
  animation: tl,
  trigger: ".section",
  start: "top 70%",
  toggleActions: "play none none reverse"
});

6.2 Pinned storytelling (timeline + scrub)

const tl = gsap.timeline();
tl.from(".panel1", { autoAlpha: 0, y: 20 })
  .to(".panel1", { autoAlpha: 0 })
  .from(".panel2", { autoAlpha: 0, y: 20 }, "<");

ScrollTrigger.create({
  animation: tl,
  trigger: ".story",
  start: "top top",
  end: "+=2000",
  scrub: 1,
  pin: true,
  invalidateOnRefresh: true
});

6.3 Batching for lists

ScrollTrigger.batch(".card", {
  onEnter: (elements) => gsap.from(elements, { y: 30, autoAlpha: 0, stagger: 0.1 }),
  start: "top 85%"
});

6.4 Horizontal scroll sections

const sections = gsap.utils.toArray(".panel");
gsap.to(sections, {
  xPercent: -100 * (sections.length - 1),
  ease: "none",
  scrollTrigger: {
    trigger: ".horizontal-container",
    pin: true,
    scrub: 1,
    end: () => "+=" + document.querySelector(".horizontal-container").offsetWidth
  }
});

6.5 Responsive + reduced motion (required)

gsap.matchMedia().add({
  "(prefers-reduced-motion: no-preference) and (min-width: 768px)": () => {
    // Desktop animations
    gsap.from(".hero", {
      y: 50, autoAlpha: 0,
      scrollTrigger: { trigger: ".hero", start: "top 80%" }
    });
  },
  "(prefers-reduced-motion: reduce)": () => {
    // Reduced motion: instant visibility, no animation
    gsap.set(".hero", { autoAlpha: 1 });
  }
});

7) ScrollTo (Programmatic Scroll)

Use ScrollTo for smooth navigation to anchors/sections.

gsap.registerPlugin(ScrollToPlugin);

// Scroll to element
gsap.to(window, { duration: 1, scrollTo: "#pricing", ease: "power2.out" });

// Scroll to position
gsap.to(window, { duration: 1, scrollTo: { y: 500, autoKill: true } });

// With offset
gsap.to(window, { scrollTo: { y: "#section", offsetY: 80 } });

8) ScrollSmoother (Smooth Scroll + Effects)

ScrollSmoother creates native-scroll-based smoothing and parallax effects.

gsap.registerPlugin(ScrollTrigger, ScrollSmoother);

// Required HTML structure:
// <div id="smooth-wrapper">
//   <div id="smooth-content">...content...</div>
// </div>

const smoother = ScrollSmoother.create({
  wrapper: "#smooth-wrapper",
  content: "#smooth-content",
  smooth: 1.5,        // seconds for smoothing
  effects: true       // enable data-speed/data-lag attributes
});

// HTML: <div data-speed="0.5">Slow parallax</div>
//       <div data-speed="2">Fast parallax</div>
//       <div data-lag="0.5">Trailing effect</div>

Gotchas:

  • Must coordinate with ScrollTrigger and call refresh() after layout changes
  • Always provide reduced-motion fallback
  • Use normalizeScroll: true for mobile consistency

9) Observer (Gesture Normalization)

Use Observer to unify wheel/touch/pointer events into consistent "intent" signals.

gsap.registerPlugin(Observer);

Observer.create({
  target: window,
  type: "wheel,touch,pointer",
  onUp: () => goToPrevSection(),
  onDown: () => goToNextSection(),
  tolerance: 50,
  preventDefault: true
});

Use cases:

  • Scroll-jacking style step sections (careful with a11y)
  • Trackpad gesture-triggered timelines
  • Custom swipe navigation

10) Flip (Layout Transitions)

Use Flip when elements change layout (grid reorder, modal expansion, shared-element transitions).

gsap.registerPlugin(Flip);

// 1. Capture state
const state = Flip.getState(".cards");

// 2. Change layout (DOM/CSS)
container.classList.toggle("grid");

// 3. Animate from old state
Flip.from(state, {
  duration: 0.6,
  ease: "power2.inOut",
  stagger: 0.05,
  absolute: true,
  onEnter: elements => gsap.fromTo(elements, { autoAlpha: 0 }, { autoAlpha: 1 }),
  onLeave: elements => gsap.to(elements, { autoAlpha: 0 })
});

11) Draggable + InertiaPlugin (Momentum Dragging)

gsap.registerPlugin(Draggable, InertiaPlugin);

Draggable.create(".slider", {
  type: "x",
  bounds: ".container",
  inertia: true,           // requires InertiaPlugin
  snap: value => Math.round(value / 200) * 200,  // snap to 200px intervals
  onDrag: function() { console.log(this.x); },
  onThrowComplete: () => console.log("Throw complete")
});

DIY Momentum (if InertiaPlugin unavailable):

let velocity = 0;
let lastX = 0;

Draggable.create(".element", {
  type: "x",
  onDrag: function() {
    velocity = this.x - lastX;
    lastX = this.x;
  },
  onDragEnd: function() {
    // DIY momentum with exponential decay
    gsap.to(this.target, {
      x: `+=${velocity * 10}`,
      duration: Math.abs(velocity) * 0.1,
      ease: "power2.out"
    });
  }
});

12) Text: SplitText / ScrambleText / TextPlugin

12.1 SplitText

gsap.registerPlugin(SplitText);

const split = new SplitText(".headline", { type: "chars,words,lines" });

gsap.from(split.chars, {
  y: 20,
  autoAlpha: 0,
  stagger: 0.02,
  duration: 0.4,
  ease: "power3.out"
});

// Cleanup (important for responsive)
// split.revert();

DIY Alternative (if needed):

function splitIntoSpans(el) {
  const text = el.textContent;
  el.innerHTML = text.split('').map(char =>
    char === ' ' ? ' ' : `<span class="char">${char}</span>`
  ).join('');
  return el.querySelectorAll('.char');
}

12.2 ScrambleText

gsap.registerPlugin(ScrambleTextPlugin);

gsap.to(".title", {
  duration: 1.5,
  scrambleText: {
    text: "DECODED MESSAGE",
    chars: "XO",
    revealDelay: 0.5
  }
});

12.3 TextPlugin

gsap.registerPlugin(TextPlugin);

gsap.to(".counter", {
  duration: 2,
  text: { value: "100%", delimiter: "" },
  ease: "none"
});

13) SVG: DrawSVG / MorphSVG / MotionPath

13.1 DrawSVG

gsap.registerPlugin(DrawSVGPlugin);

gsap.from(".line-path", {
  drawSVG: 0,          // or "0%" / "50% 50%"
  duration: 2,
  ease: "power2.inOut"
});

13.2 MorphSVG

gsap.registerPlugin(MorphSVGPlugin);

gsap.to("#shape1", {
  morphSVG: "#shape2",
  duration: 1,
  ease: "power2.inOut"
});

13.3 MotionPath

gsap.registerPlugin(MotionPathPlugin);

gsap.to(".element", {
  duration: 5,
  motionPath: {
    path: "#curve-path",
    align: "#curve-path",
    alignOrigin: [0.5, 0.5],
    autoRotate: true
  },
  ease: "none"
});

14) Physics2D / PhysicsProps

gsap.registerPlugin(Physics2DPlugin, PhysicsPropsPlugin);

// 2D physics (velocity, angle, acceleration, gravity)
gsap.to(".ball", {
  duration: 3,
  physics2D: {
    velocity: 500,
    angle: -60,
    gravity: 500
  }
});

// Physics for any property
gsap.to(".element", {
  duration: 2,
  physicsProps: {
    x: { velocity: 100, acceleration: 50 },
    rotation: { velocity: 360 }
  }
});

15) Eases: CustomEase / CustomWiggle / CustomBounce

gsap.registerPlugin(CustomEase, CustomWiggle, CustomBounce);

// Custom SVG path ease
CustomEase.create("myEase", "M0,0 C0.25,0.1 0.25,1 1,1");
gsap.to(".el", { x: 100, ease: "myEase" });

// Wiggle ease
CustomWiggle.create("myWiggle", { wiggles: 6, type: "easeOut" });
gsap.to(".el", { rotation: 20, ease: "myWiggle" });

// Custom bounce
CustomBounce.create("myBounce", { strength: 0.7, squash: 2 });
gsap.to(".el", { y: 300, ease: "myBounce" });

16) GSDevTools (Debug UI)

gsap.registerPlugin(GSDevTools);

// Attach to a specific timeline
const tl = gsap.timeline();
tl.to(".box", { x: 500 })
  .to(".box", { rotation: 360 });

GSDevTools.create({ animation: tl });

// Or attach to global timeline
GSDevTools.create();

17) Next.js / React (Production Patterns)

17.1 Golden rule: cleanup on unmount

Use gsap.context() to scope selectors and revert everything.

"use client";
import { useLayoutEffect, useRef } from "react";
import gsap from "gsap";
import ScrollTrigger from "gsap/ScrollTrigger";

gsap.registerPlugin(ScrollTrigger);

export function SectionAnim() {
  const root = useRef(null);

  useLayoutEffect(() => {
    if (!root.current) return;

    const ctx = gsap.context(() => {
      const tl = gsap.timeline({ defaults: { ease: "power3.out", duration: 0.8 } });
      tl.from(".title", { y: 18, autoAlpha: 0 })
        .from(".item", { y: 14, autoAlpha: 0, stagger: 0.06 }, "<0.1");

      gsap.from(".reveal", {
        y: 24, autoAlpha: 0,
        scrollTrigger: { trigger: ".reveal", start: "top 85%" }
      });
    }, root);

    return () => ctx.revert();
  }, []);

  return (
    <section ref={root}>
      <h2 className="title">Title</h2>
      <div className="item">A</div>
      <div className="item">B</div>
      <div className="reveal">Reveal</div>
    </section>
  );
}

17.2 Official useGSAP hook

"use client";
import { useRef } from "react";
import gsap from "gsap";
import { useGSAP } from "@gsap/react";
import ScrollTrigger from "gsap/ScrollTrigger";

gsap.registerPlugin(ScrollTrigger);

export function AnimatedSection() {
  const container = useRef(null);

  useGSAP(() => {
    gsap.from(".box", {
      y: 50,
      autoAlpha: 0,
      scrollTrigger: { trigger: ".box", start: "top 80%" }
    });
  }, { scope: container });

  return (
    <div ref={container}>
      <div className="box">Content</div>
    </div>
  );
}

17.3 SSR safety

  • Put animation components in client-only files
  • Don't touch window/document outside effects
  • Use typeof window!== 'undefined' guards when needed

17.4 Responsive orchestration

useLayoutEffect(() => {
  const mm = gsap.matchMedia();

  mm.add("(min-width: 768px)", () => {
    // Desktop animations
    gsap.from(".hero", { x: -100 });
    return () => { /* cleanup */ };
  });

  mm.add("(max-width: 767px)", () => {
    // Mobile animations
    gsap.from(".hero", { y: 50 });
    return () => { /* cleanup */ };
  });

  return () => mm.revert();
}, []);

18) Debug Checklist (Use verbatim)

Core issues

  • Is the target real? Double-check selector/ref (typos, scope, SSR). Confirm element exists when animation runs.
  • DOM timing: In React/Next.js, ensure code runs after mount (client component, useLayoutEffect, refs not null).
  • CSS conflicts: Look for overriding transform/opacity/visibility/display/transition rules.
  • Duplicate runs: Use gsap.context() and ctx.revert() to avoid stacking tweens/ScrollTriggers.

Timeline issues

  • Sequence looks wrong? Add labels + position parameters (<, >, +=0.2) instead of manual delays.
  • Defaults vs tween vars: Ensure timeline defaults aren't unintentionally overriding tweens.
  • Slow down to inspect: gsap.globalTimeline.timeScale(0.5).

ScrollTrigger issues

  • Turn on debugging: markers: true (dev only).
  • Validate start/end: Ensure start/end match layout and element heights.
  • Refresh after layout changes: Call ScrollTrigger.refresh() after images/fonts/dynamic content settle.
  • Custom scroller: Set scroller consistently when not using window.
  • Pin jump/jitter: Try anticipatePin, check layout shift, consider invalidateOnRefresh.

Performance issues

  • Pointer/mouse jank: Don't create a tween per event. Use quickTo/quickSetter.
  • Too many triggers: Reduce count, use batching, consolidate timelines.
  • Avoid layout thrash: Batch reads then writes; prefer transforms.
  • Heavy properties: Avoid top/left/width/height where possible.

19) "If Plugin Unavailable" Policy

If user cannot use a plugin (policy/offline constraints):

  1. Offer the official plugin path first
  2. Provide a DIY workaround using GSAP core + CSS/JS
  3. Explicitly state limitations: edge cases, maintainability, perf, cross-browser parity

Never suggest cracked/pirated plugins.


20) Ready-to-use Interaction Recipes

Hover micro-interaction

const el = document.querySelector(".btn");
el.addEventListener("mouseenter", () =>
  gsap.to(el, { scale: 1.03, duration: 0.2, overwrite: "auto" })
);
el.addEventListener("mouseleave", () =>
  gsap.to(el, { scale: 1.00, duration: 0.25, overwrite: "auto" })
);

Cursor follower (high-perf)

const xTo = gsap.quickTo(".cursor", "x", { duration: 0.2, ease: "power3" });
const yTo = gsap.quickTo(".cursor", "y", { duration: 0.2, ease: "power3" });
window.addEventListener("pointermove", (e) => { xTo(e.clientX); yTo(e.clientY); });

Magnetic button

const btn = document.querySelector(".magnetic");
const strength = 0.3;

btn.addEventListener("mousemove", (e) => {
  const rect = btn.getBoundingClientRect();
  const x = e.clientX - rect.left - rect.width / 2;
  const y = e.clientY - rect.top - rect.height / 2;
  gsap.to(btn, { x: x * strength, y: y * strength, duration: 0.3 });
});

btn.addEventListener("mouseleave", () => {
  gsap.to(btn, { x: 0, y: 0, duration: 0.5, ease: "elastic.out(1, 0.3)" });
});

Reveal on scroll

gsap.from(".reveal", {
  y: 24, autoAlpha: 0, duration: 0.8, ease: "power3.out",
  scrollTrigger: {
    trigger: ".reveal",
    start: "top 85%",
    toggleActions: "play none none reverse"
  }
});

Staggered list reveal

gsap.from(".list-item", {
  y: 30,
  autoAlpha: 0,
  duration: 0.6,
  stagger: 0.1,
  ease: "power3.out",
  scrollTrigger: { trigger: ".list", start: "top 80%" }
});

Parallax hero

gsap.to(".hero-bg", {
  yPercent: 30,
  ease: "none",
  scrollTrigger: {
    trigger: ".hero",
    start: "top top",
    end: "bottom top",
    scrub: true
  }
});

References packaged with this skill

See:

  • references/GSAP_CORE.md
  • references/GSAP_RECIPES.md
  • references/UI_INTERACTIONS.md
  • references/TEXT_ANIMATIONS.md
  • references/PHYSICS_PLUGINS.md
  • references/NEXTJS_REACT_PATTERNS.md
  • references/GSDEVTOOLS.md
  • references/DEBUG_CHECKLIST.md

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展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

34.93%
按下载量换算461

Claude

31.34%
按下载量换算414

Cursor

17.79%
按下载量换算235

Gemini CLI

8.23%
按下载量换算109

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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