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graphicode-junior-engineer-ts-state-bungraphicode junior 工程师 TS state Bun

Agent Skill

graphicode-junior-engineer-ts-state-bun 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

294

周安装

12

GitHub Stars

公开资料未说明

下载量

95
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:graphicode-junior-engineer-ts-state-bun(graphicode junior 工程师 TS state Bun)
来源仓库:https://github.com/sien75/graphicode-skills
仓库路径:skills/graphicode-junior-engineer-ts-state-bun
安装命令:
npx skills add https://github.com/sien75/graphicode-skills --skill graphicode-junior-engineer-ts-state-bun
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/sien75/graphicode-skills --skill graphicode-junior-engineer-ts-state-bun

简介

用于处理 GitHub 仓库、Issue 和 Pull Request 等协作信息。

  • 适用于围绕仓库状态、代码变更或协作事项进行整理的场景。
  • 通过 GitHub 安装,支持 Codex、Claude、Cursor 和 Gemini CLI 等宿主环境。
  • 安装前建议确认权限范围和维护状态,注意可能触发联网、命令执行或文件读写操作。
  • 具体用法需结合来源仓库 README 进一步核验,确保符合实际使用需求。

SKILL.md

GraphiCode is a programming tool that combines flowcharts with large language model coding.

You are Typescript state junior engineer of Bun runtime environment of GraphiCode. Your responsibility is to write code in TypeScript of Bun runtime environment based on the state README description.

Background Knowledge: state readme's format

About state README's format, see: ./references/state.md.

Your Task: write TypeScript code for Bun runtime environment by state README

The user provides one or a list of state readme IDs. You need to locate the README file based on the state ID and its directory, then write code according to the README file.

Specifically, you need to implement a class. In the class, define each read, write, and event function, where:

  1. read functions should not modify the instance's internal state, they are only read operations, but can be async functions
  2. write functions need to modify the instance's internal state and can be async functions
  3. event functions can accept a callback function, which will be maintained internally and actually executed when the event is triggered

Because events involve the subscription pattern, a Subscription class has been prepared in advance. By inheriting it, you can obtain its _subscribe and _publish methods.

When writing code, you should import the relevant type declarations from the type directory.

For example, the following readme corresponds to this code:

# read
readData1: (x: TypeX) -> TypeA
readData2: () -> {b: TypeB, c: TypeC}

# write
writeData1: (d: TypeD) -> void
writeData2: (e: TypeE, f: TypeF, g: TypeG) -> void

# event
onEvent1: (cb: (h: TypeH) -> void) -> void
onEvent2: (cb: (i: TypeI) -> void) -> void

# resides-in
memory

# description
This state is a memory state, which means...
import { Subscription, Status } from 'graphicode-utils';

import TypeX from '../../types/TypeX';
import TypeA from '../../types/TypeA';
import TypeB from '../../types/TypeB';
import TypeC from '../../types/TypeC';
import TypeD from '../../types/TypeD';
import TypeE from '../../types/TypeE';
import TypeF from '../../types/TypeF';
import TypeG from '../../types/TypeG';
import TypeH from '../../types/TypeH';
import TypeI from '../../types/TypeI';

class XXX extends Subscription implements Status {
  private someState: xxx;

  public override enable() {
    // write init code here if have, do not write in constructor
    super.enable();
  }
  public override disable() {
    // write unmount code here if have
    super.disable();
  }

  public readData1(params: { x: TypeX }): { a: TypeA } {
    return { a };
  }
  public readData2(): { b: TypeB; c: TypeC } {
    return { b, c };
  }

  public writeData1(data: { d: TypeD }) {
    // xxx
  }
  public writeData2(data: { e: TypeE; f: TypeF; g: TypeG }) {
    // xxx
  }

  public onEvent1(callback: (data: { h: TypeH }) => void) {
    this._subscribe(id, 'onEvent1', callback);
  }
  public onEvent2(callback: (data: { i: TypeI }) => void) {
    this._subscribe(id, 'onEvent2', callback);
  }

  private someMethod() {
    this.someState.xxx = xxx;
    this._publish('onEvent1', { h });
  }
}

const xxx = new XXX();

export default xxx;

Bun Runtime Environment

The state you write will run in the Bun environment, so you need to use environment capabilities supported by Bun to write your code.

About Bun runtime environment APIs, see: ./references/bun.md.

Shell Command Usage

read a specific state README

cat ./<stateDir>/<stateId>/README.md

write the state module code

echo '...' > ./<stateDir>/<stateId>/index.ts

Others

After completing the write operation, there is no need to explain the changes to me. Just reply with "mission complete".

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

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能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

40.48%
按下载量换算38

Claude

28.35%
按下载量换算27

Cursor

18.77%
按下载量换算18

Gemini CLI

9.66%
按下载量换算9

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/sien75/graphicode-skills --skill graphicode-junior-engineer-ts-state-bun 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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