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gotchi-3d-custom-renderGotchi 3D 自定义渲染

Agent Skill

gotchi-3d-custom-render 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

5,141

周安装

210

GitHub Stars

公开资料未说明

下载量

1,663
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:gotchi-3d-custom-render(Gotchi 3D 自定义渲染)
来源仓库:https://github.com/aaigotchi/gotchi-3d-custom-render
安装命令:
openclaw skills install gotchi-3d-custom-render
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install gotchi-3d-custom-render

简介

用于渲染自定义 Aavegotchi 3D 图像的工具。

  • 支持根据特征和可穿戴组合生成视觉内容。
  • 适合游戏资产预览或 NFT 可视化展示场景。
  • 需确认模型库完整性和渲染引擎稳定性。gotchi-3d-custom-render 属于研究检索类 Skill,可作为该场景下的辅助能力补充。
  • 建议检查是否会触发图形资源下载或外部服务调用。

SKILL.md

name
gotchi-3d-custom-render
description
Render custom Aavegotchi 3D images from arbitrary trait and wearable combinations. Use when the user describes a synthetic or hypothetical gotchi look in plain language, asks for an outfit preview, headshot, or full-body image, and is not asking for an existing onchain token by tokenId or inventory URL.

gotchi-3d-custom-render

Use this skill when the user wants a custom 3D gotchi render from selected traits, wearable IDs, wearable names, or a named preset.

Plain-language requests should also route here, for example:

  • "render an ETH gotchi with common eyes, aagent hat, shades, shirt, headset, and pistol"
  • "show me a custom gotchi portrait on a cream background"
  • "make a gotchi outfit preview with wizard hat and blue wand"
  • "give me a headshot of a hypothetical gotchi with shades and a fedora"

Do not wait for the user to explicitly say gotchi-3d-custom-render.

What this skill does

  • writes a structured render request JSON
  • uses the hosted Aavegotchi renderer by default for official-style output
  • falls back to the local Unity batch worker when hosted assets are unavailable
  • returns:

- full-body PNG - headshot PNG - manifest JSON

  • supports friendlier presets, slot aliases, themed backgrounds, and render-mode selection
  • wearable flags accept either numeric IDs or quoted wearable names
  • supports plain-language outfit requests after routing picks this skill

Constraints

  • requires a local Unity editor installation
  • hosted mode matches the existing Aavegotchi renderer look much more closely, but may ignore custom local-only pose behavior
  • Unity fallback is still useful for hypothetical combinations or local debugging
  • hosted mode can run on non-Unity hosts as long as node, jq, and npm install have been run in the repo root so the bundled PNG background compositor is available when a non-transparent background is requested
  • intended for local development first, then AAi/Telegram integration through hosted mode
  • no environment variables are required for normal hosted rendering

Routing Notes

  • Prefer this skill when the user describes a look, outfit, traits, wearables, background, portrait, headshot, or hypothetical gotchi.
  • Prefer aavegotchi-3d-renderer instead when the user gives a tokenId or inventory URL for an existing gotchi.
  • If the user gives both a tokenId and custom outfit instructions, clarify whether they want the real token render or a hypothetical custom loadout.

Entry points

  • main wrapper: scripts/render-custom-gotchi.sh
  • preset gallery helper: scripts/render-preset-gallery.sh
  • direct Unity runner: scripts/run-unity-render.sh
  • Unity project: unity/GotchiCustomRenderer

Quick usage

From the skill root:

bash scripts/render-custom-gotchi.sh \
  --preset aagent-eth

Default mode is hosted. Use --render-mode auto if you specifically want hosted-first with Unity fallback, or --render-mode unity for local-only rendering.

Outputs land in:

  • Renders/<slug>-full.png
  • Renders/<slug>-headshot.png
  • Renders/<slug>-manifest.json

Input contract

Supported flags:

  • --preset
  • --slug
  • --haunt-id
  • --collateral
  • --eye-shape
  • --eye-color
  • --skin-id
  • --background
  • --pose
  • --body
  • --face
  • --eyes
  • --head
  • --pet
  • --hand-left
  • --hand-right
  • --left-hand
  • --right-hand
  • --slot
  • --wearables
  • --print-presets
  • --write-only
  • --render-mode
  • --hosted-only
  • --unity-only
  • --find-wearable

Wearable flags can take either:

  • numeric IDs like --head 59
  • quoted names like --head 'Aagent Fedora Hat'

Friendly Examples

bash scripts/render-custom-gotchi.sh --find-wearable aagent
bash scripts/render-custom-gotchi.sh --preset portrait-eth
bash scripts/render-custom-gotchi.sh --preset aagent-eth
bash scripts/render-custom-gotchi.sh --preset aagent-eth --render-mode auto
bash scripts/render-custom-gotchi.sh --body 'Aagent Shirt' --face 'Aagent Headset' --eyes 'Aagent Shades' --head 'Aagent Fedora Hat' --hand-right 'Aagent Pistol'
bash scripts/render-custom-gotchi.sh --wearables 'head=56,hand-right=58' --bg gotchi-radio --pose hero
bash scripts/render-custom-gotchi.sh --slot hat=56 --slot weapon=58 --background transparent
bash scripts/render-preset-gallery.sh
bash scripts/render-preset-gallery.sh --preset aagent-eth --preset portrait-eth --gallery-name quicklook
bash scripts/render-preset-gallery.sh --preset aagent-eth --preset portrait-eth --gallery-name quicklook --skip-failures
bash scripts/render-preset-gallery.sh --preset aagent-eth --gallery-name quicklook --open

Natural-language request examples this skill should handle:

  • "render a custom ETH gotchi with common eyes and an aagent pistol"
  • "show me a gotchi with aagent hat, shades, shirt, and headset"
  • "make a portrait gotchi on a studio cream background"
  • "preview this outfit on an ETH gotchi with common eyes"

If you need to inspect the request shape or adjust it manually, read references/request-schema.md. If you need the preset list or alias vocabulary, read references/presets.md.

When to read extra files

  • read references/request-schema.md when you need the exact JSON payload layout
  • read references/presets.md when you need preset names, background aliases, or friendlier slot names
  • read references/wearables.tsv when you need the built-in wearable name catalog used on non-Unity hosts
  • read unity/GotchiCustomRenderer/Assets/Editor/GotchiCustomRenderCLI.cs only when changing the Unity render behavior

适合场景

01

OpenClaw 用户查找和安装 Skill 时

02

用户想查找某类 Agent Skill 时

03

需要根据任务场景推荐可安装能力包时

04

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

82.74%
按下载量换算1,376

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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