Token导航 LogoToken导航TokenDH.com
待分类只读github未标认证来源可访问许可证需确认审计通过

godot-physics-3d戈多物理 3d

Agent Skill

godot-physics-3d 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

2,396

周安装

96

GitHub Stars

138

下载量

776
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:godot-physics-3d(戈多物理 3d)
来源仓库:https://github.com/thedivergentai/gd-agentic-skills
仓库路径:skills/godot-physics-3d
安装命令:
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-physics-3d
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-physics-3d

简介

godot-physics-3d 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态、代码变更或协作事项进行整理。

  • 适用于戈多物理 3D 相关项目的开发协作管理,辅助 Issue 跟踪与代码审查。
  • 通过 npx skills add 命令从指定仓库安装,需确认宿主环境支持。
  • 安装前建议检查仓库维护状态与安全设置,防止执行不受控操作。
  • 该技能可能涉及网络请求或文件系统访问,请在隔离环境中验证行为后再部署。

SKILL.md

3D Physics (Jolt/Native)

Expert guidance for high-performance 3D physics and ragdolls.

NEVER Do

  • NEVER move PhysicsBody3D nodes in _process() — Use _physics_process(). Moving bodies outside the physics step causes visual jitter and unreliable collision detection [12, 13].
  • NEVER scale collision shapes directly — Scaling physics shapes causes instability, inaccurate normals, and jitter. Use the shape properties (height, radius, size) instead.
  • NEVER modify RigidBody3D transforms directly — This ignores the physics solver. Use apply_impulse(), apply_torque(), or the _integrate_forces() callback for safe manipulation [17].
  • NEVER use RigidBody3D for platformer player controllers — RigidBody is for objects driven by physics. For refined movement, use CharacterBody3D with move_and_slide() [move_and_slide].
  • NEVER leave Continuous CD (CCD) enabled for static meshes — It adds heavy CPU cost. Reserve it for high-speed small objects (bullets) to prevent them from passing through walls.
  • NEVER use PhysicsServer3D RIDs without manual cleanup — RIDs are not garbage collected. If you create bodies via the server, you MUST call free_rid() when done to avoid memory leaks.
  • NEVER use RayCast3D for precise ground detection on stairs — A single ray is too thin. Use ShapeCast3D with a cylinder or sphere shape to detect walkable steps reliably [Stair Logic].
  • NEVER rely on VehicleBody3D for non-racing arcade vehicles — It's a complex sim. For arcade hovercraft or simple cars, a custom CharacterBody3D with Raycasts is often easier to tune.
  • NEVER forget to set collision_layer and collision_mask properly — If everything is on layer 1, performance will tank from redundant checks. Categorize your world.
  • NEVER use Area3D for high-frequency blocking — Areas are for detection. For walls/barriers, use StaticBody3D to ensure immediate, robust containment.

Available Scripts

physics_server_3d_bullets.gd

Direct PhysicsServer3D RID management for thousands of high-speed 3D projectiles.

ray_query_3d_vision.gd

Expert line-of-sight and AI vision logic using low-level space state interrupts.

shapecast_3d_ground_check.gd

Robust stair and ledge detection using ShapeCast3D for 3D CharacterBody stability.

physics_ccd_3d_projectile.gd

Continuous Collision Detection configuration and sub-stepping logic for anti-tunneling.

physics_layers_3d_config.gd

Clean collision matrix architecture for 3D using named bitmask layers and masks.

custom_gravity_well_3d.gd

Planet-style gravity wells and zero-G zones implemented via priority Area3D nodes.

soft_body_3d_interaction.gd

Managing high-performance SoftBody3D flags, cloaks, and foliage attachments.

joint_3d_breakage_logic.gd

Dynamic joint stress monitoring and procedural snaps for destructible 3D objects.

kinematic_3d_stairs_logic.gd

Advanced procedural stair-stepping and snapping for professional 3D character controllers.

vehicle_simulation_tuning.gd

Tuning VehicleBody3D and VehicleWheel3D for high-speed drifting and arcade feel.

ragdoll_manager.gd

Expert manager for transitioning Skeleton3D from animation to physical simulation (death effect). Handles impulse application and cleanup.

raycast_visualizer.gd

Debug tool to visualize hit points and normals of RayCast3D in game.

Core Architecture

1. Layers & Masks (3D)

Same as 2D:

  • Layer: What object IS.
  • Mask: What object HITS.

2. Physical Bones (Ragdolls)

Godot uses PhysicalBone3D nodes attached to Skeleton3D bones. To setup:

  1. Select Skeleton3D.
  2. Click "Create Physical Skeleton" in top menu.
  3. This generates PhysicalBone3D nodes.

3. Jolt Joints

Use Generic6DOFJoint3D for almost everything. It covers hinge, slider, and ball-socket needs with simpler configuration than specific nodes.


Ragdoll Implementation

# simple_ragdoll.gd
extends Skeleton3D

func start_ragdoll() -> void:
    physical_bones_start_simulation()

func stop_ragdoll() -> void:
    physical_bones_stop_simulation()

Reference

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.87%
按下载量换算278

Claude

31.73%
按下载量换算246

Cursor

19.25%
按下载量换算149

Gemini CLI

8.98%
按下载量换算70

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

继续浏览同类 Skills