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godot-mechanic-secrets戈多机械师的秘密

Agent Skill

用于辅助安全审计、权限检查、凭据风险、认证流程和常见漏洞排查。它适合让 Agent 梳理敏感配置、检查依赖风险、分析鉴权逻辑或生成安全复核清单。使用时不能把工具输出直接当最终结论,涉及密钥、令牌、用户数据或生产系统时,应先确认最小权限、脱敏方式和操作边界。

总安装

1,717

周安装

73

GitHub Stars

137

下载量

602
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:godot-mechanic-secrets(戈多机械师的秘密)
来源仓库:https://github.com/thedivergentai/gd-agentic-skills
仓库路径:skills/godot-mechanic-secrets
安装命令:
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-mechanic-secrets
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-mechanic-secrets

简介

godot-mechanic-secrets 用于辅助安全审计、权限检查、凭据风险、认证流程和常见漏洞排查,适合让 Agent 梳理敏感配置、检查依赖风险或生成安全复核清单。

  • 适用于戈多机械师的秘密相关项目的安全分析与风险识别场景。
  • 通过 npx skills add 命令从指定仓库安装,需确认宿主环境支持。
  • 安装前应检查仓库维护状态,并评估其对密钥、令牌等敏感数据的处理能力。
  • 使用时不能将工具输出直接作为最终结论,涉及生产系统时应先确认最小权限与脱敏方式。

SKILL.md

Secrets & Easter Eggs (Mechanics)

Overview

This skill provides reusable components for hiding content behind specific player actions (e.g., Konami code, repetitive interaction) and managing the persistence of these discoveries.

Core Components

secret_meta_persistence.gd

Expert logic for saving global unlocks and discovery flags across all save profiles.

secret_visibility_detector.gd

View-dependent hidden wall detection using optimized Dot Product calculations.

secret_sequence_combo_matcher.gd

Professional time-sensitive input buffer for detecting complex cheat combos and sequences.

secret_interaction_spam_tracker.gd

Logic for tracking repetitive player actions to trigger curiosity-based Easter Eggs.

secret_audio_environment_occluder.gd

Spatial logic for dynamically adjusting AudioBus effects in sealed or hidden areas.

secret_progress_threshold_unlocker.gd

Percentage-based unlocker for meta-content and 'True Ending' triggers.

secret_random_encounter_spawner.gd

Weighted random system for rarest-tier entities and secret vendor encounters.

secret_lockout_cheat_guard.gd

Anti-brute-force lockout manager to protect secret integrity.

secret_vfx_discovery_glimmer.gd

Subtle procedural visual cues for hinting at hidden interactables.

secret_konami_legacy_code.gd

Specialized implementation of the iconic Konami code using the buffer matcher.

Usage Example (Cheat Code)

# In your Game Manager or Player Controller
@onready var cheat_watcher = $InputSequenceWatcher

func _ready():
    # Define UP, UP, DOWN, DOWN...
    cheat_watcher.sequence = [
        "ui_up", "ui_up", "ui_down", "ui_down"
    ]
    cheat_watcher.sequence_matched.connect(_on_cheat_unlocked)

func _on_cheat_unlocked():
    print("God Mode Enabled!")
    SecretPersistence.unlock_secret("god_mode")

NEVER Do (Expert Secret Rules)

Discovery & Triggers

  • NEVER hardcode input checks in _process — Frame-dependent polling is unreliable for fast combos. Always use an event-based buffer like secret_sequence_combo_matcher.gd.
  • NEVER use complex Raycasts for 'LookingAt' secrets — Physics raycasts are expensive if every wall is checking. Use the Dot Product method in secret_visibility_detector.gd for overhead efficiency.
  • NEVER make 'Hidden Walls' identical to real walls — Players need a subtle "Glimmer" or texture discrepancy. Total invisibility isn't a secret; it's a bug to the player.

Persistence & Meta

  • NEVER save "Secrets Found" in the main Save Slot — If the player deletes their save to try a different build, their meta-progress (Gallery, Achievement flags) should persist. Use secret_meta_persistence.gd.
  • NEVER trust client-side cheat validation in Peer-to-Peer — If a secret grants a stat boost, other peers should validate the "Unlock" to prevent simple memory-editing cheats.
  • NEVER use PlayerPrefs (Godot's equivalent of Settings) for secrets — Use a dedicated user://secrets.cfg.

UX & Anti-Brute Force

  • NEVER allow unlimited rapid-fire cheat attempts — A simple macro can brute-force a 4-button combo in seconds. Use secret_lockout_cheat_guard.gd to add a penalty for excessive failures.
  • NEVER trigger a secret without an 'Aha!' audio/visual cue — The reward for finding a secret is the *feeling* of discovery. Use secret_audio_environment_occluder.gd to change the atmosphere.

Reference

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

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能力 2

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能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

37.81%
按下载量换算228

Claude

27.69%
按下载量换算167

Cursor

18.83%
按下载量换算113

Gemini CLI

9.17%
按下载量换算55

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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