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godogengodogen 搜索

Agent Skill

godogen 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

1,518

周安装

62

GitHub Stars

3,004

下载量

486
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:godogen(godogen 搜索)
来源仓库:https://github.com/htdt/godogen
仓库路径:skills/godogen
安装命令:
npx skills add https://github.com/htdt/godogen --skill godogen
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/htdt/godogen --skill godogen

简介

godogen 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。

  • 适用于信息检索和筛选任务。
  • 通过关键词、任务场景或来源线索快速定位候选结果。
  • 安装命令:npx skills add https://github.com/htdt/godogen --skill godogen。
  • 建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

SKILL.md

Bevy Game Generator

Generate and update Bevy games from natural language.

Capabilities

Read each stage file from ${GODOGEN_SKILL_DIR}/ only when you reach that stage.

FilePurposeWhen to read
visual-target.mdGenerate reference imagePipeline start
decomposer.mdDecompose into task planAfter visual target
scaffold.mdArchitecture + skeletonAfter decomposition
asset-planner.mdBudget and plan assetsIf budget provided
asset-gen.mdAsset generation CLI refWhen generating assets
rembg.mdBackground removalOnly when an asset needs transparency removed
task-execution.mdTask workflow + commandsBefore first task
quirks.mdBevy gotchasBefore writing code
scene-generation.mdCode-first world constructionWhen creating or replacing the default playable scene
capture.mdScreenshot/video capture + final result bundleBefore automated screenshots or video
*(bevy-help skill)*Current Bevy API, examples, and architecture helpFor any Bevy-specific question

Pipeline

User request
    |
    +- Check if PLAN.md exists (resume check)
    |   +- If yes: read PLAN.md, STRUCTURE.md, MEMORY.md, ASSETS.md if present -> skip to task execution
    |   +- If no: continue with fresh pipeline below
    |
    +- Generate visual target -> reference.png + ASSETS.md (art direction only)
    +- Analyze risks + define verification criteria -> PLAN.md
    +- Design architecture -> STRUCTURE.md + Cargo.toml + src/ stubs
    |
    +- If budget provided (and no asset tables in ASSETS.md):
    |   +- Plan and generate assets -> ASSETS.md + updated PLAN.md with asset assignments
    |
    +- Show user a concise plan summary (risk tasks if any, main build scope)
    |
    +- Execute (see Execution below)
    |
    +- If final presentation media is required:
    |   +- Read capture.md, produce a fresh screenshots/result/{N}/ bundle with raw frames and video.mp4
    |
    +- Summary of completed game

Assets

If a budget is provided, generating proper assets is part of the task, not optional. Do not fall back to procedural primitives when the budget allows a real asset. Plan and generate the asset through asset-planner.md / asset-gen.md.

Procedural stand-ins are acceptable only for genuinely abstract shapes (platforms, blockers, particles) or when the asset planner has explicitly ruled an asset out on budget grounds.

Placeholder primitives in gameplay code are a signal that the asset step was skipped. Go back and generate the asset before continuing.

Execution

Read task-execution.md before starting. Two phases:

  1. Risk tasks (if any) — implement each in isolation, verify, commit
  2. Main build — implement everything else, verify, present results, commit

If PLAN.md calls for presentation media, finish through the Bevy capture flow in capture.md and leave a fresh screenshots/result/{N}/ proof bundle behind.

Bevy Help

When you need Bevy-specific help, use the bevy-help skill with a targeted query. It keeps large reference material out of the main pipeline while giving you version-aware access to rustdoc, the checked-out Bevy repo, official examples, and Learn docs.

Use the skill inline when you already know what class, trait, system pattern, or example to inspect and can answer by reading a small number of docs. Use a dedicated helper agent when you need to discover candidate APIs, compare several patterns, or read multiple or large docs and reduce them to a compact answer.

Be specific about what you need:

  • Targeted query — ask for a concrete symbol or pattern: "Camera3d: what is the Bevy 0.18 pattern for rendering to an image target?"
  • Full API — only when you need to survey the whole type: "full API for AssetServer"

Context Hygiene

Keep important state in files so the pipeline can resume cleanly after long threads or compaction:

  • PLAN.md — task statuses and verification criteria
  • STRUCTURE.md — architecture reference
  • MEMORY.md — discoveries, quirks, workarounds, what worked or failed
  • ASSETS.md — asset manifest with paths and generation details

After completing each task: update PLAN.md, write discoveries to MEMORY.md, and commit. If the thread becomes noisy, summarize the important state into those files and continue from the artifacts instead of relying on conversational memory.

Visual Verification

Do not trust code alone — verify on screenshots, captured frames, and video. Code that looks correct often still ships broken placement, wrong scale, clipped geometry, missing elements, or bad motion timing.

When code and media disagree, trust the media. Be skeptical: the job is to find what is still broken, not to argue that it is probably fine. If a requirement is not clearly visible, treat it as not done.

Inspect captures directly while you work, then finish with a fresh screenshots/result/{N}/ proof bundle containing video.mp4 and the raw frameXXX.png sequence used to encode it.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

34.12%
按下载量换算166

Claude

32.84%
按下载量换算160

Cursor

19.11%
按下载量换算93

Gemini CLI

9.85%
按下载量换算48

安全审计

Gen Agent Trust Hub

通过

Socket

可疑

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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