- name
- glsl-encyclopedia
- description
- >-
- metadata
- {"openclaw":{"emoji":"🎨","homepage":"https://docs.vulkan.org/glsl/latest/index.html"}}
GLSL Encyclopedia
Overview
Use a docs-first workflow for GLSL work. Prefer the official GLSL language/specification docs at https://docs.vulkan.org/glsl/latest/index.html, consult cached local copies under .GLSL-Encyclopedia/ before re-fetching, and record useful authoritative excerpts plus environment-specific operational learnings so future work gets faster, safer, and more grounded.
This skill is for the GLSL language/spec layer. It should trigger for real GLSL syntax/semantic/interface questions, not for generic rendering talk and not for Vulkan API questions unless the actual issue is specifically about GLSL shader source.
Workflow
- Classify the task
- Decide whether the task is a GLSL language question, shader-authoring task, shader-review task, compiler-error/debugging task, stage-specific behavior question, or cross-language translation/comparison task where GLSL is one side. - Use this skill when the task materially depends on GLSL syntax, qualifiers, types, built-ins, interface/layout rules, stage rules, preprocessor/version behavior, or shader authoring semantics. - Do not use this skill for generic rendering concepts, generic Vulkan API debugging, or non-GLSL shader languages unless the GLSL language layer is actually in play.
- Check local cache first
- Use .GLSL-Encyclopedia/ as the local knowledge/cache root. - Check these locations first when relevant: - .GLSL-Encyclopedia/docs/docs.vulkan.org/glsl/latest/... - .GLSL-Encyclopedia/notes/components/... - .GLSL-Encyclopedia/notes/patterns/... - .GLSL-Encyclopedia/inventory/... - If a cached page or note already answers the question well enough, use it.
- Consult authoritative GLSL docs before answering or acting
- Before answering direct or indirect GLSL questions that depend on exact syntax, qualifier behavior, type rules, stage restrictions, built-in variable/function semantics, layout/interface rules, or version-sensitive details, consult the official GLSL docs unless the answer is already well-supported by the local cache. - Before performing non-trivial GLSL shader review or authoring guidance, consult the relevant docs first when: - exact language syntax or legal combinations matter - stage-specific behavior or interface matching is easy to misremember - the task involves compile errors, layout rules, extension/version behavior, or built-in semantics - If the problem is really about Vulkan API object behavior, synchronization, descriptors, swapchains, or VUID-driven valid-usage rules rather than GLSL language semantics, prefer the Vulkan skill instead of stretching this one. - Do not improvise fragile GLSL answers from memory when the docs are easy to check.
- Cache consulted docs locally
- When you consult a GLSL docs page, save a normalized cache copy under .GLSL-Encyclopedia/docs/docs.vulkan.org/glsl/latest/.... - Mirror the official docs path structure as much as practical. - Cache only pages actually consulted; do not try to mirror the whole GLSL spec eagerly. - Use scripts/cache_doc.py when appropriate.
- Separate authoritative documentation from local observations
- Store official-doc-derived material under .GLSL-Encyclopedia/docs/.... - Store environment-specific operational knowledge under: - .GLSL-Encyclopedia/notes/components/ - .GLSL-Encyclopedia/notes/patterns/ - .GLSL-Encyclopedia/inventory/ - Distinguish clearly between: - authoritative documented behavior - observed project/environment shader conventions - inferred best-practice guidance
- Record useful local learnings
- After useful live work, save durable notes such as: - project-specific shader conventions - recurring compile/validation-error patterns - stage-interface or layout gotchas - version/extension adoption decisions - safe/unsafe operational boundaries for the codebase or environment - Prefer concise durable notes over re-learning the same GLSL details later.
Live Work Rules
- Treat authoritative GLSL docs lookup as the default preflight for non-trivial GLSL work.
- Prefer read/inspect first when entering unfamiliar shader code.
- Treat stage interfaces, layout qualifiers, buffer/image/sampler usage, preprocessor/version behavior, built-in semantics, and compiler-error interpretation as higher-sensitivity areas.
- When uncertainty remains after checking cache + docs, say so and avoid bluffing.
- When answering a question, mention when useful whether the answer comes from cached official docs, a fresh official docs lookup, or live observed shader/project state.
Data Root
Use this workspace-local root for cache and notes:
.GLSL-Encyclopedia/
Expected structure:
.GLSL-Encyclopedia/docs/docs.vulkan.org/glsl/latest/....GLSL-Encyclopedia/notes/components/....GLSL-Encyclopedia/notes/patterns/....GLSL-Encyclopedia/inventory/...
Use scripts/init_workspace.py to create or repair the expected directory structure.
Note Destinations
- Component-specific observations →
.GLSL-Encyclopedia/notes/components/<component-name>.md - Reusable GLSL patterns/gotchas →
.GLSL-Encyclopedia/notes/patterns/<topic>.md - Environment-wide shader/access info →
.GLSL-Encyclopedia/inventory/*.md - Cached official docs →
.GLSL-Encyclopedia/docs/docs.vulkan.org/glsl/latest/...
Secrets / Sensitive Data
- Do not store plaintext credentials, API keys, session tokens, private URLs, recovery codes, or other secrets in the encyclopedia notes/inventory tree.
- If a note needs to mention access details, keep it high-level and redact or omit secret material.
- Treat these workspace notes as operational memory, not as a secrets vault.
Resources
scripts/init_workspace.py— create or repair the.GLSL-Encyclopedia/directory tree.scripts/cache_doc.py— fetch and cache a consulted official GLSL docs page under.GLSL-Encyclopedia/docs/....references/workflow.md— detailed operating workflow and evidence-handling rules.references/cache-layout.md— canonical.GLSL-Encyclopedia/directory structure.references/topic-map.md— useful GLSL topic groupings for faster authoritative lookup.
Good Outcomes
- Answer a GLSL question using cached or freshly checked official docs instead of guesswork.
- Inspect GLSL shader code after checking the relevant docs and record any new project-specific language or convention knowledge.
- Build a growing local GLSL knowledge cache that makes later work faster, safer, and more grounded.
- Turn one-off GLSL discoveries into durable notes so future work does not rediscover them from scratch.
Avoid
- Answering GLSL-specific questions purely from memory when the docs are easy to consult.
- Treating local project shader conventions as if they were guaranteed authoritative GLSL behavior.
- Dumping large amounts of low-value docs into the workspace without a reason.
- Writing project-specific observations into the official-doc cache tree.
- Confusing generic Vulkan API questions with GLSL language questions when the actual issue is not about GLSL itself.