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game-theory-strategist博弈论策略师

Agent Skill

game-theory-strategist 用于补充开发相关能力,适合在 OpenClaw 中需要让 Agent 承接开发相关任务时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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3,525

周安装

144

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下载量

1,129
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:game-theory-strategist(博弈论策略师)
来源仓库:https://github.com/midnightstudioai/game-theory-strategist
安装命令:
openclaw skills install game-theory-strategist
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install game-theory-strategist

简介

基于博弈论分析战略交互,计算最优决策路径。

  • 适用于价格战、谈判策略、竞争布局等商业或游戏场景。
  • 可辅助制定长期规划和应对复杂对手行为。game-theory-strategist 属于开发类 Skill,可作为该场景下的辅助能力补充。
  • 使用时需输入清晰的收益矩阵或策略假设,避免模糊前提。
  • 建议结合实际数据验证理论模型的适用性。

SKILL.md

description
Analyze strategic interactions and calculate optimal decision paths using Game Theory. Trigger on: strategic planning, negotiation tactics, pricing wars, competitive analysis, conflict of interest, or any scenario where outcomes depend on multiple agents. Also trigger for Nash Equilibrium, dominant strategies, backward induction, Pareto optimality, mechanism design, Bayesian games, Prisoner''s Dilemma, salary negotiation, co-founder disputes, inheritance conflicts, career pivots, household coordination. If someone asks what should I do knowing my competitor will react or how do I negotiate or I have a conflict - use this skill. Produces dark-themed visual analysis: payoff matrix, Nash equilibrium, optimal strategy, action phases, strategic verdict.
name
game-theory-strategist
compatibility
runtime
python3
dependencies
platform
claude.ai
notes
Scripts require Python 3 + numpy. sendPrompt() and HTML artifact rendering are claude.ai-specific features.

Game Theory Strategist

Philosophy

This skill operates on the principle of Strategic Interdependence: an agent's utility is contingent upon the actions of others. We move beyond simple optimization to recursive modeling — asking not just what we should do, but what we should do *in response to what others do*, knowing they are thinking the same about us.

The skill balances pure theoretical rationality with Bounded Rationality — recognizing that humans use heuristics, suffer cognitive biases, and satisfice rather than optimize. The output is always actionable, never just academic.


Operational Workflow

Step 1 — Game Identification & Classification

Categorize the interaction:

  • Players: Identity and number of decision-makers
  • Rules: Sequential (Extensive Form) vs. Simultaneous (Normal Form)
  • Payoffs: Zero-sum vs. Non-zero-sum (Partial Conflict)
  • Information: Perfect, Imperfect, or Asymmetric (Bayesian)
  • Duration: One-shot vs. Repeated (Finite or Infinite)

Step 2 — Modeling & Representation

  • Simultaneous Games: Construct a Payoff Matrix (utility values -10 to +10)
  • Sequential Games: Map decision tree with backward induction
  • Repeated Games: Identify shadow of the future and trigger strategies

Step 3 — Solution Concepts

Apply the relevant lens:

  • Dominant Strategy Equilibrium: Best move regardless of opponent
  • Nash Equilibrium: States where no player benefits by unilateral deviation (mark with ★)
  • Subgame Perfect Equilibrium: Backward induction for sequential games
  • Pareto Optimality: Is the equilibrium efficient for the group? If not, flag it

Step 4 — Mechanism Design (when applicable)

For coaching/negotiation scenarios, evaluate whether the current "rules of the game" can be redesigned:

  • Individual Rationality (IR): All parties prefer participating over walking away
  • Incentive Compatibility (IC): Truth-telling or desired behavior is the optimal strategy
  • Use scripts/mechanism_designer.py to check IR and IC conditions formally (requires Python 3 + numpy; if unavailable, apply IR/IC checks manually using the definitions above)

Step 5 — Regret & Risk Evaluation (for career/life decisions)

For uncertain life choices with multiple paths:

  • Apply Counterfactual Regret Minimization principles
  • Use scripts/regret_calculator.py to simulate mixed strategies over iterations (requires Python 3 + numpy; if unavailable, reason through CFR principles qualitatively)
  • Factor in variance preferences (stable low-variance vs. high-variance high-EV options)

Step 6 — Behavioral Adjustment

  • Adjust theoretical optimum for opponent's cognitive biases (anchoring, loss aversion, fairness norms)
  • Identify nudge or signaling strategies
  • Account for Brinkmanship in high-stakes negotiations: leverage is created by credibly raising mutual risk

Step 7 — Output

Produce a structured visual analysis (HTML artifact). See Output Format section below.


Commands

  • /model_conflict [description]: Maps a personal/professional dispute into a normal or extensive-form game to identify Nash Equilibria
  • /minimize_regret [option A] [option B]: Applies CFR principles to weigh long-term costs of divergent life choices
  • /design_incentives [goal]: Constructs an incentive-compatible framework for partners, employees, or family members

Output Format

Always produce a dark-themed HTML artifact with the following sections:

  1. CLASIFICACIÓN DEL JUEGO — 4 cards: Tipo, Información, Suma cero, Repetido
  2. MATRIZ DE PAGOS — Table with player strategies as rows/columns, payoff pairs, Nash equilibrium marked ★, Pareto label if applicable
  3. EQUILIBRIO DE NASH — Two cards: current equilibrium analysis + Price of Anarchy (what the weaker player is losing)
  4. ESTRATEGIAS ÓPTIMAS — Two columns: dominant strategy for the user + why the opponent isn't moving
  5. PLAN DE ACCIÓN POR FASES — Numbered steps derived from backward induction
  6. VEREDICTO ESTRATÉGICO — 2-3 sentence synthesis
  7. Action Buttons — 2-3 follow-up prompts the user can click (use sendPrompt() — claude.ai only; omit buttons if rendering outside claude.ai)

Visual Style

  • Background: #0f0f0f, cards: #1a1a1a, borders: #2a2a2a
  • Nash equilibrium cell: teal highlight rgba(20, 184, 166, 0.15), border #14b8a6
  • Warning/bad equilibrium: red-orange rgba(239, 68, 68, 0.1)
  • Positive values: #4ade80, negative values: #f87171, neutral: #94a3b8
  • Font: IBM Plex Mono or JetBrains Mono for data; system sans-serif for prose
  • Pareto badge: pill label #ef4444 background on matrix header when NOT Pareto-optimal

Reference Files

  • references/methodology.md — Theoretical foundations (Von Neumann, Nash, Selten, Harsanyi, Schelling, Kahneman). Read when you need to justify solution concepts or explain theory to the user.
  • evals/evals.json — 5 benchmark scenarios with expected outputs. Use to verify skill quality.

Scripts

  • scripts/regret_calculator.py — CFR simulation for life/career decisions with multiple uncertain paths
  • scripts/mechanism_designer.py — IR/IC checker for agreement and negotiation design

适合场景

01

OpenClaw 用户查找和安装 Skill 时

02

用户想查找某类 Agent Skill 时

03

需要根据任务场景推荐可安装能力包时

04

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

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权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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