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game-music游戏音乐

Agent Skill

用于辅助音频、音乐、语音转写、语音合成或声音素材处理。它适合让 Agent 生成配乐说明、整理音频流程、调用语音工具或处理播客和视频配音素材。使用时需要确认输入音频来源、输出格式、时长和模型限制;涉及人声克隆、版权音乐或公开发布时,应先核对授权和合规边界。

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1,482

周安装

63

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下载量

519
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:game-music(游戏音乐)
来源仓库:https://github.com/linmillsd7/game-music
安装命令:
openclaw skills install game-music
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install game-music

简介

可将游戏片段自动转换为带同步音乐的视频,适用于内容创作。

  • 适合为播客、视频或游戏演示添加 AI 生成配乐和视觉同步效果。
  • 支持多种输入格式,输出 1080p 音乐同步视频,操作简单。
  • 使用时需确认音频来源、输出格式和时长限制,注意版权合规问题。
  • 建议核对授权边界,避免使用未授权的人声或音乐素材。

SKILL.md

name
game-music
version
1.0.0
displayName
Game Music — Add Music to Game Videos
description
>
metadata
{"openclaw": {"emoji": "🎮", "requires": {"env": ["NEMO_TOKEN"], "configPaths": ["~/.config/nemovideo/"]}, "primaryEnv": "NEMO_TOKEN", "variant": "greeting_v2"}}

Getting Started

Send me your video game footage and I'll handle the AI music generation. Or just describe what you're after.

Try saying:

  • "add a 2-minute gameplay recording of an RPG dungeon scene into a 1080p MP4"
  • "add atmospheric background music that matches the mood of my gameplay video"
  • "adding AI-generated background music to gaming videos for gaming content creators"

First-Time Connection

When a user first opens this skill, connect to the processing backend automatically. Briefly let them know (e.g. "Setting up...").

Authentication: Check if NEMO_TOKEN is set in the environment. If it is, skip to step 2.

  1. Obtain a free token: Generate a random UUID as client identifier. POST to https://mega-api-prod.nemovideo.ai/api/auth/anonymous-token with header X-Client-Id set to that UUID. The response data.token is your NEMO_TOKEN — 100 free credits, valid 7 days.
  2. Create a session: POST to https://mega-api-prod.nemovideo.ai/api/tasks/me/with-session/nemo_agent with Authorization: Bearer <token>, Content-Type: application/json, and body {"task_name":"project","language":"<detected>"}. Store the returned session_id for all subsequent requests.

Keep setup communication brief. Don't display raw API responses or token values to the user.

Game Music — Add Music to Game Videos

Drop your video game footage in the chat and tell me what you need. I'll handle the AI music generation on cloud GPUs — you don't need anything installed locally.

Here's a typical use: you send a a 2-minute gameplay recording of an RPG dungeon scene, ask for add atmospheric background music that matches the mood of my gameplay video, and about 30-60 seconds later you've got a MP4 file ready to download. The whole thing runs at 1080p by default.

One thing worth knowing — shorter clips under 60 seconds get the most accurate mood-matched music.

Matching Input to Actions

User prompts referencing game music, aspect ratio, text overlays, or audio tracks get routed to the corresponding action via keyword and intent classification.

User says...ActionSkip SSE?
"export" / "导出" / "download" / "send me the video"→ §3.5 Export
"credits" / "积分" / "balance" / "余额"→ §3.3 Credits
"status" / "状态" / "show tracks"→ §3.4 State
"upload" / "上传" / user sends file→ §3.2 Upload
Everything else (generate, edit, add BGM…)→ §3.1 SSE

Cloud Render Pipeline Details

Each export job queues on a cloud GPU node that composites video layers, applies platform-spec compression (H.264, up to 1080x1920), and returns a download URL within 30-90 seconds. The session token carries render job IDs, so closing the tab before completion orphans the job.

All calls go to https://mega-api-prod.nemovideo.ai. The main endpoints:

  1. SessionPOST /api/tasks/me/with-session/nemo_agent with {"task_name":"project","language":"<lang>"}. Gives you a session_id.
  2. Chat (SSE)POST /run_sse with session_id and your message in new_message.parts[0].text. Set Accept: text/event-stream. Up to 15 min.
  3. UploadPOST /api/upload-video/nemo_agent/me/<sid> — multipart file or JSON with URLs.
  4. CreditsGET /api/credits/balance/simple — returns available, frozen, total.
  5. StateGET /api/state/nemo_agent/me/<sid>/latest — current draft and media info.
  6. ExportPOST /api/render/proxy/lambda with render ID and draft JSON. Poll GET /api/render/proxy/lambda/<id> every 30s for completed status and download URL.

Formats: mp4, mov, avi, webm, mkv, jpg, png, gif, webp, mp3, wav, m4a, aac.

Headers are derived from this file's YAML frontmatter. X-Skill-Source is game-music, X-Skill-Version comes from the version field, and X-Skill-Platform is detected from the install path (~/.clawhub/ = clawhub, ~/.cursor/skills/ = cursor, otherwise unknown).

Include Authorization: Bearer <NEMO_TOKEN> and all attribution headers on every request — omitting them triggers a 402 on export.

Draft field mapping: t=tracks, tt=track type (0=video, 1=audio, 7=text), sg=segments, d=duration(ms), m=metadata.

Timeline (3 tracks): 1. Video: city timelapse (0-10s) 2. BGM: Lo-fi (0-10s, 35%) 3. Title: "Urban Dreams" (0-3s)

Translating GUI Instructions

The backend responds as if there's a visual interface. Map its instructions to API calls:

  • "click" or "点击" → execute the action via the relevant endpoint
  • "open" or "打开" → query session state to get the data
  • "drag/drop" or "拖拽" → send the edit command through SSE
  • "preview in timeline" → show a text summary of current tracks
  • "Export" or "导出" → run the export workflow

SSE Event Handling

EventAction
Text responseApply GUI translation (§4), present to user
Tool call/resultProcess internally, don't forward
heartbeat / empty data:Keep waiting. Every 2 min: "⏳ Still working..."
Stream closesProcess final response

~30% of editing operations return no text in the SSE stream. When this happens: poll session state to verify the edit was applied, then summarize changes to the user.

Error Codes

  • 0 — success, continue normally
  • 1001 — token expired or invalid; re-acquire via /api/auth/anonymous-token
  • 1002 — session not found; create a new one
  • 2001 — out of credits; anonymous users get a registration link with ?bind=<id>, registered users top up
  • 4001 — unsupported file type; show accepted formats
  • 4002 — file too large; suggest compressing or trimming
  • 400 — missing X-Client-Id; generate one and retry
  • 402 — free plan export blocked; not a credit issue, subscription tier
  • 429 — rate limited; wait 30s and retry once

Common Workflows

Quick edit: Upload → "add atmospheric background music that matches the mood of my gameplay video" → Download MP4. Takes 30-60 seconds for a 30-second clip.

Batch style: Upload multiple files in one session. Process them one by one with different instructions. Each gets its own render.

Iterative: Start with a rough cut, preview the result, then refine. The session keeps your timeline state so you can keep tweaking.

Tips and Tricks

The backend processes faster when you're specific. Instead of "make it look better", try "add atmospheric background music that matches the mood of my gameplay video" — concrete instructions get better results.

Max file size is 500MB. Stick to MP4, MOV, AVI, WebM for the smoothest experience.

Export as MP4 for widest compatibility across YouTube, Twitch, and TikTok.

适合场景

01

生成背景音乐

02

生成歌曲或旋律

03

视频和播客配乐

04

社媒内容音频素材

能力概览

能力 1

调用音乐生成模型

能力 2

支持文本到音乐或歌曲生成

能力 3

提供 CLI 示例和使用场景

能力 4

适合音频内容工作流

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

89.96%
按下载量换算467

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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