- name
- game-feedback-audit
- description
- Audit interaction feedback quality: input acknowledgment, hit/collect/reward/failure signaling, danger telegraphing, and state-transition clarity.
- license
- MIT
- compatibility
- Claude Code and Codex. Best results with file read/write access; shell/build access improves evidence quality.
- metadata
- author
- game-superpowers
- version
- 1.1.0
- domain
- game-development
Game Feedback Audit
Goal
Audit whether the game clearly responds to the player and communicates consequences.
Deliverables
Update:
docs/game-studio/audit/audit-summary.mddocs/game-studio/audit/ux-findings.mddocs/game-studio/audit/scorecard.json
Use:
./shared/checklists/feedback-audit-checklist.md./shared/checklists/game-feel-pillars.md./shared/reference/audit-confidence-and-evidence.md
Evaluate
- input acknowledgment
- hit / damage / collect / upgrade / deny signals
- reward and success feedback
- fail and error feedback
- danger telegraphing
- state transition clarity
- whether feedback supports understanding or is merely decorative
Important
A feature that technically works but gives weak or missing feedback should be marked as partially complete, not fully complete.