- name
- game-audio-feedback-audit
- description
- Audit the project's audio layer as UX feedback: UI sounds, success/failure signals, danger cues, layering, and semantic sound priorities.
- license
- MIT
- compatibility
- Claude Code and Codex. Best results with file read/write access; shell/build access improves evidence quality.
- metadata
- author
- game-superpowers
- version
- 1.1.0
- domain
- game-development
Game Audio Feedback Audit
Goal
Audit audio as part of the feedback grammar rather than as a late cosmetic layer.
Deliverables
Update:
docs/game-studio/audit/audit-summary.mddocs/game-studio/audit/ux-findings.mddocs/game-studio/audit/scorecard.json
Use:
./shared/checklists/audio-feedback-audit-checklist.md./shared/reference/audit-confidence-and-evidence.md
Evaluate
- menu and button confirmation sounds
- reward, pickup, and completion sounds
- fail, deny, and danger cues
- layering conflicts and priority confusion
- whether audio clarifies state or merely adds noise
When evidence is weak
If assets or hooks exist but runtime behavior is unclear, classify findings as inferred and explain what remains unverified.