- name
- game-architecture-maintainability-audit
- description
- Audit architecture, state management, boundaries, coupling, and maintainability risks that will make future AI or human iteration harder.
- license
- MIT
- compatibility
- Claude Code and Codex. Best results with file read/write access; shell/build access improves evidence quality.
- metadata
- author
- game-superpowers
- version
- 1.1.0
- domain
- game-development
Game Architecture Maintainability Audit
Goal
Audit technical structure and changeability, especially where future iteration will become painful.
Deliverables
Update:
docs/game-studio/audit/audit-summary.mddocs/game-studio/audit/scorecard.jsondocs/game-studio/audit/risk-register.md
Use:
./shared/checklists/architecture-maintainability-audit-checklist.md./shared/reference/game-dev-abstractions.md
Evaluate
- state management clarity
- coupling between UI, gameplay, systems, and content
- module boundaries and change surfaces
- hidden complexity and implicit contracts
- where future AI edits are likely to rot the codebase