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flutter-pluginsFlutter plugins 命令行

Agent Skill

flutter-plugins 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

23,173

周安装

956

GitHub Stars

1,332

下载量

7,572
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:flutter-plugins(Flutter plugins 命令行)
来源仓库:https://github.com/flutter/skills
仓库路径:skills/flutter-plugins
安装命令:
npx skills add https://github.com/flutter/skills --skill flutter-plugins
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/flutter/skills --skill flutter-plugins

简介

Scaffolds Flutter 插件具有本机互操作、方法通道、FFI 集成和联合架构。

  • 根据本机代码要求和团队结构生成标准插件、FFI 插件或联合多包架构
  • 配置 Android v2 嵌入生命周期接口、特定于平台的本机环境(Kotlin/Java、Swift/Objective-C)和方法通道注册
  • 使用面向应用程序和特定于平台的实现包来实现包分离的联合插件,以实现解耦的多团队开发
  • 包括决策树逻辑以确定插件类型:仅 FFI、方法通道、组合 FFI+通道或联合设置

SKILL.md

flutter-plugin-generator

Goal

Scaffolds and configures Flutter plugin packages, handling standard method channels, FFI integrations, and federated plugin architectures. It configures platform-specific native code environments, implements Android v2 embedding lifecycle interfaces, and establishes platform interface packages.

Decision Logic

Use the following decision tree to determine the plugin architecture and template:

  1. Does the plugin require C/C++ native code via dart:ffi?

- Yes: Use --template=plugin_ffi. - *Note:* FFI plugins support bundling native code and method channel registration, but *not* method channels themselves. - No: Proceed to step 2.

  1. Does the plugin require BOTH dart:ffi and Method Channels?

- Yes: Use --template=plugin (Non-FFI). You must configure FFI manually within the standard plugin structure. - No: Proceed to step 3.

  1. Will the plugin be developed by multiple teams or require highly decoupled platform implementations?

- Yes: Implement a Package-Separated Federated Plugin (App-facing package, Platform Interface package, Platform Implementation packages). - No: Implement a standard monolithic plugin.

Instructions

  1. Gather Plugin Requirements STOP AND ASK THE USER:

- What is the plugin name? - What is the organization name (reverse domain notation, e.g., com.example)? - Which platforms should be supported (comma-separated: android,ios,web,linux,macos,windows)? - Do you need an FFI plugin or a standard Method Channel plugin? - Do you prefer Java or Kotlin for Android? Objective-C or Swift for iOS? - Should this be a federated plugin?

  1. Generate the Plugin Package Execute the Flutter CLI command based on the user's parameters. *Standard Plugin Example:* flutter create --org com.example --template=plugin --platforms=android,ios,macos -a kotlin -i swift my_plugin *FFI Plugin Example:* flutter create --template=plugin_ffi my_ffi_plugin
  2. Configure Federated Plugin Architecture (If Applicable) If the user requested a federated plugin, configure the pubspec.yaml of the app-facing package to endorse the platform implementations. # App-facing pubspec.yaml flutter: plugin: platforms: android: default_package: my_plugin_android windows: default_package: my_plugin_windows dependencies: my_plugin_android: ^1.0.0 my_plugin_windows: ^1.0.0 For the platform implementation packages, define the implements key: # Platform implementation pubspec.yaml (e.g., my_plugin_windows) flutter: plugin: implements: my_plugin platforms: windows: pluginClass: MyPlugin
  3. Prepare Native Environments for Editing Before modifying native code, you MUST build the example app to resolve dependencies and generate necessary files. cd my_plugin/example flutter build apk --config-only # For Android flutter build ios --no-codesign --config-only # For iOS flutter build windows # For Windows
  4. Implement Android v2 Embedding Lifecycle Modify the Android plugin class (e.g., android/src/main/kotlin/com/example/my_plugin/MyPlugin.kt). Extract logic from registerWith() into a private method shared with onAttachedToEngine(). Implement ActivityAware or ServiceAware if context is needed. package com.example.my_plugin import androidx.annotation.NonNull import io.flutter.embedding.engine.plugins.FlutterPlugin import io.flutter.embedding.engine.plugins.activity.ActivityAware import io.flutter.embedding.engine.plugins.activity.ActivityPluginBinding import io.flutter.plugin.common.MethodCall import io.flutter.plugin.common.MethodChannel import io.flutter.plugin.common.MethodChannel.MethodCallHandler import io.flutter.plugin.common.MethodChannel.Result class MyPlugin: FlutterPlugin, MethodCallHandler, ActivityAware {private lateinit var channel: MethodChannel override fun onAttachedToEngine(@NonNull flutterPluginBinding: FlutterPlugin.FlutterPluginBinding) {setupChannel(flutterPluginBinding.binaryMessenger)} // Shared private method for v1 and v2 embedding compatibility private fun setupChannel(messenger: BinaryMessenger) {channel = MethodChannel(messenger, "my_plugin") channel.setMethodCallHandler(this)} override fun onMethodCall(@NonNull call: MethodCall, @NonNull result: Result) {if (call.method == "getPlatformVersion") {result.success("Android ${android.os.Build.VERSION.RELEASE}")} else {result.notImplemented()}} override fun onDetachedFromEngine(@NonNull binding: FlutterPlugin.FlutterPluginBinding) {channel.setMethodCallHandler(null)} override fun onAttachedToActivity(binding: ActivityPluginBinding) {// Handle Activity attachment} override fun onDetachedFromActivityForConfigChanges() {} override fun onReattachedToActivityForConfigChanges(binding: ActivityPluginBinding) {} override fun onDetachedFromActivity() {}}
  5. Validate and Fix Run the plugin tests and analyzer to ensure the generated code is valid. cd my_plugin flutter analyze flutter test *If the analyzer reports missing dependencies or unresolved native symbols, verify that step 4 (building the example app) was executed successfully. Fix any missing imports in the native code blocks.*

Constraints

  • Never attempt to use Method Channels inside a package created with --template=plugin_ffi. If both are required, use --template=plugin.
  • Always build the example project (flutter build <platform>) at least once before attempting to edit or analyze native Android (build.gradle), iOS (.xcworkspace), or Windows (.sln) files.
  • Never leave public members undocumented in the Dart API (lib/<package_name>.dart).
  • Always use the v2 Android embedding (FlutterPlugin). Do not rely solely on the deprecated PluginRegistry.Registrar.
  • Never edit the .android or .ios directories inside a Flutter module; only edit the native code inside the plugin's android/ or ios/ directories.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

34.23%
按下载量换算2,592

Claude

33.85%
按下载量换算2,563

Cursor

17.79%
按下载量换算1,347

Gemini CLI

8.95%
按下载量换算678

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/flutter/skills --skill flutter-plugins 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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