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flutter-native-interopFlutter native interop 命令行

Agent Skill

flutter-native-interop 用于记录任务执行中的错误、用户纠正、经验和能力缺口,适合在 Codex、Claude、Cursor、Gemini CLI 中希望让 Agent 持续沉淀问题、修正和最佳实践时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

23,064

周安装

961

GitHub Stars

1,298

下载量

7,688
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:flutter-native-interop(Flutter native interop 命令行)
来源仓库:https://github.com/flutter/skills
仓库路径:skills/flutter-native-interop
安装命令:
npx skills add https://github.com/flutter/skills --skill flutter-native-interop
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/flutter/skills --skill flutter-native-interop

简介

Android、iOS 和 Web 上的 Flutter 应用程序的跨平台本机互操作性。

  • 提供决策逻辑来选择最佳集成策略:用于 C/C++ 代码的 FFI、用于特定于操作系统的 API 的平台通道、用于本机 UI 组件的平台视图以及用于 Web 的 JS Interop
  • 使用构建钩子 (Flutter 3.38+) 以及本机工具链编译和 Dart 绑定来实现现代 FFI 架构
  • 支持异步平台通道 (MethodChannel),并具有用于双向通信的完整 Kotlin 和 Swift 实现
  • 通过 package:web 强制执行线程安全约束和 WebAssembly 兼容性
  • 和 dart:js_interop
  • 以及特定于平台的性能最佳实践

SKILL.md

Flutter Platform Integration

Goal

Integrates Flutter applications with platform-specific code and native features across Android, iOS, and Web environments. Determines the optimal interoperability strategy (FFI, Platform Channels, Platform Views, or JS Interop) and implements the necessary Dart and native code bindings while adhering to thread safety, WebAssembly (Wasm) compatibility, and modern build hook standards.

Instructions

1. Determine Integration Strategy (Decision Logic)

Evaluate the user's requirements using the following decision tree to select the correct integration path:

  • Scenario A: Calling native C/C++ code.

- *Action:* Use dart:ffi with the package_ffi template and build hooks. - *Exception:* If accessing the Flutter Plugin API or requiring static linking on iOS, use the legacy plugin_ffi template.

  • Scenario B: Calling OS-specific APIs (Java/Kotlin for Android, Swift/Obj-C for iOS).

- *Action:* Use Platform Channels (MethodChannel) or the pigeon package for type-safe code generation.

  • Scenario C: Embedding native UI components into the Flutter widget tree.

- *Action:* Use Platform Views (AndroidView / AndroidViewSurface for Android, UiKitView for iOS).

  • Scenario D: Web integration and JavaScript APIs.

- *Action:* Use package:web and dart:js_interop (Wasm-compatible). Use HtmlElementView for embedding web content.

STOP AND ASK THE USER: "Which platform(s) are you targeting, and what specific native functionality or UI component do you need to integrate?"

2. Implement C/C++ Interop (dart:ffi)

If Scenario A is selected, implement the modern FFI architecture using build hooks (Flutter 3.38+).

  1. Generate the package: flutter create --template=package_ffi native_add
  2. Configure the build hook (hook/build.dart) to compile the native code: import 'package:hooks/hooks.dart'; import 'package:native_toolchain_c/native_toolchain_c.dart'; void main(List<String> args) async {await build(args, (config, output) async {final builder = CBuilder.library(name: 'native_add', assetId: 'native_add/src/native_add.dart', sources: ['src/native_add.c'],); await builder.run(config: config, output: output);});}
  3. Bind the native function in Dart (lib/src/native_add.dart): import 'dart:ffi'; @Native<Int32 Function(Int32, Int32)>() external int sum(int a, int b);

3. Implement Platform Channels (MethodChannel)

If Scenario B is selected, implement asynchronous message passing.

  1. Dart Client Implementation: import 'package:flutter/services.dart'; class NativeApi {static const platform = MethodChannel('com.example.app/channel'); Future<String> getNativeData() async {try {final String result = await platform.invokeMethod('getData'); return result;} on PlatformException catch (e) {return "Error: '${e.message}'.";}}}
  2. Android Host Implementation (Kotlin): import androidx.annotation.NonNull import io.flutter.embedding.android.FlutterActivity import io.flutter.embedding.engine.FlutterEngine import io.flutter.plugin.common.MethodChannel class MainActivity: FlutterActivity() {private val CHANNEL = "com.example.app/channel" override fun configureFlutterEngine(@NonNull flutterEngine: FlutterEngine) {super.configureFlutterEngine(flutterEngine) MethodChannel(flutterEngine.dartExecutor.binaryMessenger, CHANNEL).setMethodCallHandler {call, result -> if (call.method == "getData") {result.success("Data from Android")} else {result.notImplemented()}}}}
  3. iOS Host Implementation (Swift): import Flutter import UIKit @UIApplicationMain @objc class AppDelegate: FlutterAppDelegate {override func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {let controller: FlutterViewController = window?.rootViewController as! FlutterViewController let channel = FlutterMethodChannel(name: "com.example.app/channel", binaryMessenger: controller.binaryMessenger) channel.setMethodCallHandler({(call: FlutterMethodCall, result: @escaping FlutterResult) -> Void in if call.method == "getData" {result("Data from iOS")} else {result(FlutterMethodNotImplemented)}}) GeneratedPluginRegistrant.register(with: self) return super.application(application, didFinishLaunchingWithOptions: launchOptions)}}

4. Implement Platform Views

If Scenario C is selected, embed native views.

  1. Dart Implementation (iOS Example): import 'package:flutter/material.dart'; import 'package:flutter/services.dart'; Widget buildNativeView() {const String viewType = '<platform-view-type>'; final Map<String, dynamic> creationParams = <String, dynamic>{}; return UiKitView(viewType: viewType, layoutDirection: TextDirection.ltr, creationParams: creationParams, creationParamsCodec: const StandardMessageCodec(),);}
  2. iOS Factory Implementation (Swift): import Flutter import UIKit class FLNativeViewFactory: NSObject, FlutterPlatformViewFactory {private var messenger: FlutterBinaryMessenger init(messenger: FlutterBinaryMessenger) {self.messenger = messenger super.init()} func create(withFrame frame: CGRect, viewIdentifier viewId: Int64, arguments args: Any?) -> FlutterPlatformView {return FLNativeView(frame: frame, viewIdentifier: viewId, arguments: args, binaryMessenger: messenger)} public func createArgsCodec() -> FlutterMessageCodec & NSObjectProtocol {return FlutterStandardMessageCodec.sharedInstance()}} class FLNativeView: NSObject, FlutterPlatformView {private var _view: UIView init(frame: CGRect, viewIdentifier viewId: Int64, arguments args: Any?, binaryMessenger messenger: FlutterBinaryMessenger?) {_view = UIView() super.init() _view.backgroundColor = UIColor.blue} func view() -> UIView {return _view}} *Validate-and-Fix:* Ensure the factory is registered in AppDelegate.swift using registrar.register(factory, withId: "<platform-view-type>").

5. Implement Web Integration (Wasm & JS Interop)

If Scenario D is selected, implement Wasm-compatible web integrations.

  1. JS Interop (Dart): import 'dart:js_interop'; import 'package:web/web.dart' as web; @JS('console.log') external void log(JSAny? value); void manipulateDOM() {final div = web.document.createElement('div') as web.HTMLDivElement; div.text = "Hello from Wasm-compatible Dart!"; web.document.body?.append(div); log("DOM updated".toJS);}
  2. Embedding HTML Elements: import 'package:flutter/widgets.dart'; import 'package:web/web.dart' as web; Widget buildVideoElement() {return HtmlElementView.fromTag('video', onElementCreated: (Object video) {final videoElement = video as web.HTMLVideoElement; videoElement.src = 'https://example.com/video.mp4'; videoElement.style.width = '100%'; videoElement.style.height = '100%';});}

Constraints

  • Thread Safety: Whenever you invoke a channel method on the platform side destined for Flutter, you MUST invoke it on the platform's main/UI thread. Use Handler(Looper.getMainLooper()).post (Android) or DispatchQueue.main.async (iOS) if jumping from a background thread.
  • WebAssembly Compatibility: DO NOT use dart:html, dart:js, or package:js. You MUST use package:web and dart:js_interop to ensure the app compiles to Wasm.
  • Wasm iOS Limitation: Flutter compiled to Wasm currently CANNOT run on the iOS version of any browser due to WebKit limitations. Ensure fallback to JS compilation is maintained.
  • FFI Naming: When implementing build.dart hooks for Apple platforms, dynamic libraries MUST have consistent filenames across all target architectures (e.g., do not use lib_arm64.dylib).
  • Platform View Performance: Handling SurfaceView on Android via Platform Views is problematic and should be avoided when possible. Prefer TextureLayerHybridComposition for better Flutter rendering performance.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.14%
按下载量换算2,702

Claude

28.96%
按下载量换算2,226

Cursor

17.18%
按下载量换算1,321

Gemini CLI

9.75%
按下载量换算750

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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