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flutter-building-pluginsFlutter building plugins 命令行

Agent Skill

flutter-building-plugins 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

200,736

周安装

8,197

GitHub Stars

1,264

下载量

64,944
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:flutter-building-plugins(Flutter building plugins 命令行)
来源仓库:https://github.com/flutter/skills
仓库路径:skills/flutter-building-plugins
安装命令:
npx skills add https://github.com/flutter/skills --skill flutter-building-plugins
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/flutter/skills --skill flutter-building-plugins

简介

通过适用于 Android、iOS、Windows 和 Web 的本机互操作搭建并实现跨平台 Flutter 插件。

  • 支持标准插件(平台 API 的方法通道)和 FFI 插件(C/C++ 本机库);根据您是否需要特定于平台的 SDK 访问或直接本机代码绑定进行选择
  • 联合插件架构将 API 拆分为面向应用程序、平台接口和独立平台实现包,以进行基于团队的开发
  • 包括具有生命周期意识的 Android V2 嵌入的分步工作流程、通过 Visual Studio 实现 Windows C++ 以及使用新平台改造现有插件
  • 提供 Android 插件结构、Gradle 设置和遗留兼容性模式的代码示例

SKILL.md

Developing Flutter Plugins

Contents

Architecture & Design Patterns

Federated Plugins

Implement federated plugins to split a plugin's API across multiple packages, allowing independent teams to build platform-specific implementations. Structure federated plugins into three distinct components:

  1. App-facing interface: The primary package users depend on. It exports the public API.
  2. Platform interface: The package defining the common interface that all platform implementations must implement.
  3. Platform implementations: Independent packages containing platform-specific code (e.g., my_plugin_android, my_plugin_windows).

FFI vs. Standard Plugins

Choose the correct plugin template based on your native interoperability requirements:

  • Standard Plugins (--template=plugin): Use for accessing platform-specific APIs (e.g., Android SDK, iOS frameworks) via Method Channels.
  • FFI Plugins (--template=plugin_ffi): Use for accessing C/C++ native libraries, configuring Google Play services on Android, or using static linking on iOS/macOS.

- *Constraint:* FFI plugin packages support bundling native code and method channel registration code, but *not* method channels themselves. If you require both method channels and FFI, use the standard non-FFI plugin template.

Workflow: Creating a New Plugin

Follow this workflow to initialize a new plugin package.

Task Progress:

  • Determine if the plugin requires FFI or standard Method Channels.
  • Execute the appropriate flutter create command.
  • Verify the generated directory structure.

Conditional Initialization:

  • If creating a STANDARD plugin: Run the following command, specifying your supported platforms, organization, and preferred languages (defaults are Swift and Kotlin): flutter create --template=plugin \ --platforms=android,ios,web,linux,macos,windows \ --org com.example.organization \ -i objc -a java \ my_plugin
  • If creating an FFI plugin: Run the following command to generate a project with Dart code in lib (using dart:ffi) and native source code in src (with a CMakeLists.txt): flutter create --template=plugin_ffi my_ffi_plugin

Workflow: Implementing Android Platform Code

Always edit Android platform code using Android Studio to ensure proper code completion and Gradle synchronization.

Task Progress:

  • Run initial build to generate necessary Gradle files.
  • Open the Android module in Android Studio.
  • Implement FlutterPlugin and lifecycle-aware interfaces.
  • Refactor legacy registerWith logic.
  • Run validator -> review errors -> fix.
  1. Generate Build Files: Build the code at least once before editing to resolve dependencies. cd example flutter build apk --config-only
  2. Open in IDE: Launch Android Studio and open the example/android/build.gradle or example/android/build.gradle.kts file.
  3. Locate Source: Navigate to your plugin's source code at java/<organization-path>/<PluginName>.
  4. Implement V2 Embedding:

- Implement the FlutterPlugin interface. - Ensure your plugin class has a public constructor. - Extract shared initialization logic from the legacy registerWith() method and the new onAttachedToEngine() method into a single private method. Both entry points must call this private method to maintain backward compatibility without duplicating logic.

  1. Implement Lifecycle Interfaces:

- If your plugin requires an Activity reference: Implement the ActivityAware interface and handle the onAttachedToActivity, onDetachedFromActivityForConfigChanges, onReattachedToActivityForConfigChanges, and onDetachedFromActivity callbacks. - If your plugin runs in a background Service: Implement the ServiceAware interface.

  1. Update Example App: Ensure the example app's MainActivity.java extends the v2 embedding io.flutter.embedding.android.FlutterActivity.
  2. Document API: Document all non-overridden public members in your Android implementation.

Workflow: Implementing Windows Platform Code

Always edit Windows platform code using Visual Studio.

Task Progress:

  • Run initial build to generate the Visual Studio solution.
  • Open the solution in Visual Studio.
  • Implement C++ logic.
  • Rebuild the solution.
  1. Generate Build Files: cd example flutter build windows
  2. Open in IDE: Launch Visual Studio and open the example/build/windows/hello_example.sln file.
  3. Locate Source: Navigate to hello_plugin/Source Files and hello_plugin/Header Files in the Solution Explorer.
  4. Rebuild: After making changes to the C++ plugin code, you *must* rebuild the solution in Visual Studio before running the app, or the outdated plugin binary will be used.

Workflow: Adding Platforms to an Existing Plugin

Use this workflow to retrofit an existing plugin with support for additional platforms.

Task Progress:

  • Run the platform addition command.
  • Update iOS/macOS podspecs (if applicable).
  • Implement the platform-specific code.
  1. Run Create Command: Navigate to the root directory of your existing plugin and run: flutter create --template=plugin --platforms=web,macos.
  2. Update Podspecs: If adding iOS or macOS support, open the generated .podspec file and configure the required dependencies and deployment targets.

Examples

Android V2 Embedding Implementation

High-fidelity example of an Android plugin implementing FlutterPlugin and ActivityAware while maintaining legacy compatibility.

package com.example.myplugin;

import androidx.annotation.NonNull;
import io.flutter.embedding.engine.plugins.FlutterPlugin;
import io.flutter.embedding.engine.plugins.activity.ActivityAware;
import io.flutter.embedding.engine.plugins.activity.ActivityPluginBinding;
import io.flutter.plugin.common.MethodCall;
import io.flutter.plugin.common.MethodChannel;
import io.flutter.plugin.common.MethodChannel.MethodCallHandler;
import io.flutter.plugin.common.MethodChannel.Result;
import io.flutter.plugin.common.PluginRegistry.Registrar;

/** MyPlugin */
public class MyPlugin implements FlutterPlugin, MethodCallHandler, ActivityAware {
  private MethodChannel channel;

  // Public constructor required for v2 embedding
  public MyPlugin() {}

  @Override
  public void onAttachedToEngine(@NonNull FlutterPluginBinding flutterPluginBinding) {
    setupChannel(flutterPluginBinding.getBinaryMessenger());
  }

  // Legacy v1 embedding support
  public static void registerWith(Registrar registrar) {
    MyPlugin plugin = new MyPlugin();
    plugin.setupChannel(registrar.messenger());
  }

  // Shared initialization logic
  private void setupChannel(BinaryMessenger messenger) {
    channel = new MethodChannel(messenger, "my_plugin");
    channel.setMethodCallHandler(this);
  }

  @Override
  public void onMethodCall(@NonNull MethodCall call, @NonNull Result result) {
    if (call.method.equals("getPlatformVersion")) {
      result.success("Android " + android.os.Build.VERSION.RELEASE);
    } else {
      result.notImplemented();
    }
  }

  @Override
  public void onDetachedFromEngine(@NonNull FlutterPluginBinding binding) {
    channel.setMethodCallHandler(null);
  }

  @Override
  public void onAttachedToActivity(@NonNull ActivityPluginBinding binding) {
    // Handle Activity attachment
  }

  @Override
  public void onDetachedFromActivityForConfigChanges() {
    // Handle config changes
  }

  @Override
  public void onReattachedToActivityForConfigChanges(@NonNull ActivityPluginBinding binding) {
    // Handle reattachment
  }

  @Override
  public void onDetachedFromActivity() {
    // Clean up Activity references
  }
}

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.73%
按下载量换算23,854

Claude

30.16%
按下载量换算19,587

Cursor

20.5%
按下载量换算13,314

Gemini CLI

10.54%
按下载量换算6,845

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

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安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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