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flutter-best-practicesFlutter 最佳实践

Agent Skill

flutter-best-practices 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

1,176

周安装

49

GitHub Stars

2

下载量

392
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:flutter-best-practices(Flutter 最佳实践)
来源仓库:https://github.com/mauriciog87/flutter-agent-skill
仓库路径:skills/flutter-best-practices
安装命令:
npx skills add https://github.com/mauriciog87/flutter-agent-skill --skill flutter-best-practices
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/mauriciog87/flutter-agent-skill --skill flutter-best-practices

简介

用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在协作流程中整理变更。

  • 支持围绕仓库状态、代码变更或协作事项进行梳理,适用于 Codex、Claude 等宿主环境。
  • 可结合来源仓库和 README 核验具体用法,建议先确认权限与维护状态。
  • 安装方式:github,命令:npx skills add https://github.com/mauriciog87/flutter-agent-skill --skill flutter-best-practices。
  • 注意可能触发联网、命令执行或文件读写,使用前请评估风险。

SKILL.md

Flutter Best Practices

Expert guidelines for building production-ready Flutter applications across mobile, web, and desktop platforms.

Quick Start

When starting a new Flutter project or reviewing code:

  1. Architecture: Use feature-first folder structure with clean separation of concerns
  2. State Management: Prefer Riverpod for new projects; use BLoC for complex async flows
  3. Navigation: Use go_router for deep linking and web support
  4. Testing: Follow the testing pyramid - unit → widget → integration
  5. Performance: Use const constructors, ListView.builder, and proper disposal patterns

Architecture Patterns

Three-Layer Architecture

Organize code into distinct layers for maintainability:

lib/
├── features/
│   └── feature_name/
│       ├── presentation/     # UI widgets, screens
│       ├── domain/           # Business logic, use cases, entities
│       └── data/             # Repositories, data sources, models
├── core/
│   ├── theme/               # AppTheme, colors, typography
│   ├── router/              # GoRouter configuration
│   └── utils/               # Shared utilities
└── main.dart

Principles:

  • Dependency Rule: Higher layers depend on lower layers only
  • Feature API Interface: Hide implementation details behind interfaces
  • Repository Pattern: Abstract data access for testability

Widget Architecture

Widget Types Decision Tree:

ScenarioUse
Static UI, no changing stateStatelessWidget
Interactive UI with local stateStatefulWidget
Data shared down the treeInheritedWidget / Riverpod
Complex reusable UI componentCustom widget class

StatefulWidget Lifecycle (Critical):

class _MyWidgetState extends State<MyWidget> {
  @override
  void initState() {
    super.initState();
    // One-time initialization (controllers, subscriptions)
  }

  @override
  void didChangeDependencies() {
    super.didChangeDependencies();
    // Called when InheritedWidget dependencies change
  }

  @override
  Widget build(BuildContext context) {
    // Keep fast and synchronous - no heavy computation
    return Container();
  }

  @override
  void dispose() {
    // CRITICAL: Dispose controllers, cancel subscriptions
    _controller.dispose();
    _subscription?.cancel();
    super.dispose();
  }
}

Golden Rule: Always dispose controllers, scroll controllers, text controllers, and cancel stream subscriptions.

State Management

Riverpod (Recommended for New Projects)

Setup:

// main.dart
void main() {
  runApp(ProviderScope(child: MyApp()));
}

// providers.dart
final counterProvider = StateProvider<int>((ref) => 0);

final userProvider = FutureProvider<User>((ref) async {
  return await ref.watch(authRepositoryProvider).getCurrentUser();
});

@riverpod
class TodoList extends _$TodoList {
  @override
  List<Todo> build() => [];

  void add(Todo todo) => state = [...state, todo];
  void toggle(String id) {
    state = state.map((t) =>
      t.id == id ? t.copyWith(completed: !t.completed) : t
    ).toList();
  }
}

Usage Patterns:

class MyWidget extends ConsumerWidget {
  @override
  Widget build(BuildContext context, WidgetRef ref) {
    // Watch for UI updates
    final count = ref.watch(counterProvider);
    final asyncUser = ref.watch(userProvider);
    final todos = ref.watch(todoListProvider);

    // Read for one-time access (callbacks)
    void onPressed() {
      ref.read(todoListProvider.notifier).add(newTodo);
    }

    return asyncUser.when(
      data: (user) => Text(user.name),
      loading: () => CircularProgressIndicator(),
      error: (err, stack) => ErrorWidget(err),
    );
  }
}

Key Methods:

  • ref.watch(provider): Rebuild widget when provider changes
  • ref.read(provider): Get value once (use in callbacks, not build)
  • ref.listen(provider): Listen for changes and perform side effects

BLoC Pattern (For Complex Async Flows)

When to use BLoC:

  • Complex event-driven architectures
  • Apps with heavy business logic separation requirements
  • Teams familiar with reactive programming
// Events
abstract class CounterEvent {}
class CounterIncrementPressed extends CounterEvent {}

// States
class CounterState {
  final int count;
  CounterState(this.count);
}

// BLoC
class CounterBloc extends Bloc<CounterEvent, CounterState> {
  CounterBloc() : super(CounterState(0)) {
    on<CounterIncrementPressed>((event, emit) {
      emit(CounterState(state.count + 1));
    });
  }
}

// Usage
BlocBuilder<CounterBloc, CounterState>(
  builder: (context, state) {
    return Text('Count: ${state.count}');
  },
)

State Selection Guide

Use CaseSolution
Simple local widget stateStatefulWidget + setState()
Single value shared across widgetsStateProvider
Async data (API calls)FutureProvider
Stream-based dataStreamProvider
Complex state with business logicStateNotifier / BLoC
Global app stateRiverpod with scoped providers

Navigation

go_router (Recommended)

Setup:

final _router = GoRouter(
  initialLocation: '/',
  redirect: (context, state) {
    // Auth guard
    final isLoggedIn = authState.isAuthenticated;
    final isLoggingIn = state.matchedLocation == '/login';

    if (!isLoggedIn && !isLoggingIn) return '/login';
    if (isLoggedIn && isLoggingIn) return '/';
    return null;
  },
  routes: [
    GoRoute(
      path: '/',
      builder: (context, state) => HomeScreen(),
      routes: [
        GoRoute(
          path: 'details/:id',
          builder: (context, state) => DetailScreen(
            id: state.pathParameters['id']!,
          ),
        ),
      ],
    ),
    GoRoute(
      path: '/login',
      builder: (context, state) => LoginScreen(),
    ),
  ],
);

// In MaterialApp
MaterialApp.router(routerConfig: _router);

Navigation:

// Navigate
context.go('/details/123');
context.push('/details/123');  // Preserves navigation stack
context.pop();

// With query parameters
context.goNamed('details', queryParameters: {'tab': 'reviews'});

Deep Linking Setup:

Android (AndroidManifest.xml):

<intent-filter android:autoVerify="true">
  <action android:name="android.intent.action.VIEW"/>
  <category android:name="android.intent.category.DEFAULT"/>
  <category android:name="android.intent.category.BROWSABLE"/>
  <data android:scheme="https" android:host="yourdomain.com"/>
</intent-filter>

iOS (info.plist):

<key>FlutterDeepLinkingEnabled</key>
<true/>
<key>CFBundleURLTypes</key>
<array>
  <dict>
    <key>CFBundleURLSchemes</key>
    <array>
      <string>yourscheme</string>
    </array>
  </dict>
</array>

Widget Patterns

Layout Essentials

// Common layout patterns
Column(           // Vertical layout
  mainAxisAlignment: MainAxisAlignment.center,
  crossAxisAlignment: CrossAxisAlignment.stretch,
  children: [...],
)

Row(              // Horizontal layout
  children: [
    Expanded(flex: 2, child: ...),  // Takes 2/3 space
    Expanded(flex: 1, child: ...),  // Takes 1/3 space
  ],
)

Stack(            // Overlapping widgets
  children: [
    Positioned.fill(child: Background()),
    Align(alignment: Alignment.bottomCenter, child: ...),
  ],
)

// Responsive layouts
LayoutBuilder(
  builder: (context, constraints) {
    if (constraints.maxWidth > 600) {
      return DesktopLayout();
    }
    return MobileLayout();
  },
)

List Optimization

ALWAYS use builder for large/infinite lists:

// Good - lazy loading, only builds visible items
ListView.builder(
  itemCount: items.length,
  itemBuilder: (context, index) => ListTile(
    title: Text(items[index].title),
  ),
)

// For grids with images
GridView.builder(
  gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
    crossAxisCount: crossAxisCount,
  ),
  itemCount: items.length,
  itemBuilder: (context, index) => ImageCard(items[index]),
)

// With custom scroll effects
CustomScrollView(
  slivers: [
    SliverAppBar(
      expandedHeight: 200,
      flexibleSpace: FlexibleSpaceBar(title: Text('Title')),
    ),
    SliverList(
      delegate: SliverChildBuilderDelegate(
        (context, index) => ListTile(...),
        childCount: items.length,
      ),
    ),
  ],
)

Form Handling

class _MyFormState extends State<MyForm> {
  final _formKey = GlobalKey<FormState>();
  final _nameController = TextEditingController();

  @override
  void dispose() {
    _nameController.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Form(
      key: _formKey,
      child: Column(
        children: [
          TextFormField(
            controller: _nameController,
            decoration: InputDecoration(labelText: 'Name'),
            validator: (value) {
              if (value?.isEmpty ?? true) return 'Required';
              return null;
            },
          ),
          ElevatedButton(
            onPressed: () {
              if (_formKey.currentState!.validate()) {
                _formKey.currentState!.save();
                // Process form
              }
            },
            child: Text('Submit'),
          ),
        ],
      ),
    );
  }
}

Performance Optimization

Critical Performance Rules

RuleImplementationPriority
Use const constructorsconst Text('Hello')Critical
Use builders for listsListView.builderCritical
Dispose controllerscontroller.dispose()Critical
Cache expensive operationscompute() for heavy workHigh
Use RepaintBoundaryWrap animated widgetsMedium
Avoid clippingMinimize Clip widgetsMedium

Memory Management

// Always check mounted before setState in async
void _loadData() async {
  final data = await fetchData();
  if (mounted) {  // CRITICAL
    setState(() => _data = data);
  }
}

// Limit image cache for memory-constrained apps
PaintingBinding.instance.imageCache.maximumSize = 100;
PaintingBinding.instance.imageCache.maximumSizeBytes = 50 * 1024 * 1024;

// Use weak references for long-lived callbacks
final weakRef = WeakReference(object);

Isolate Usage

Offload heavy computation from UI thread:

// Heavy computation
final result = await compute(parseJson, largeJsonString);

// For complex parsing
Future<List<Model>> parseModels(String jsonString) async {
  return compute((str) {
    final decoded = json.decode(str) as List;
    return decoded.map((e) => Model.fromJson(e)).toList();
  }, jsonString);
}

DevTools Profiling

Enable these flags for debugging:

// In main.dart for debugging
void main() {
  // Visualize widget rebuilds
  debugRepaintRainbowEnabled = true;

  // Show paint bounds
  debugPaintSizeEnabled = true;

  runApp(MyApp());
}

Key DevTools Views:

  • Widget Rebuild Counts: Identify excessive rebuilds
  • Performance: Frame timing, shader compilation
  • Memory: Heap snapshots, allocation tracking
  • Network: API call monitoring

Testing

Testing Pyramid

       ▲ Integration (Full flows)
      ╱ ╲
     ╱   ╲ Widget (UI components)
    ╱     ╲
   ╱       ╲
  ╱_________╲
 Unit (Logic, pure Dart)

Unit Testing

test('can calculate total price', () {
  // Arrange
  final cart = Cart(items: [
    Item(price: 10, quantity: 2),
    Item(price: 5, quantity: 1),
  ]);

  // Act
  final total = cart.total;

  // Assert
  expect(total, equals(25));
});

// With Riverpod
test('counter increments', () {
  final container = ProviderContainer();
  addTearDown(container.dispose);

  final notifier = container.read(counterProvider.notifier);
  notifier.state = 5;
  notifier.state++;

  expect(container.read(counterProvider), equals(6));
});

Widget Testing

testWidgets('displays user name', (WidgetTester tester) async {
  // Arrange
  await tester.pumpWidget(
    MaterialApp(
      home: UserProfile(user: User(name: 'John')),
    ),
  );

  // Act & Assert
  expect(find.text('John'), findsOneWidget);
  expect(find.byType(CircularProgressIndicator), findsNothing);
});

testWidgets('tapping button increments counter', (tester) async {
  await tester.pumpWidget(MyApp());

  await tester.tap(find.byIcon(Icons.add));
  await tester.pumpAndSettle();

  expect(find.text('1'), findsOneWidget);
});

Golden Tests (Visual Regression)

testGoldens('UserProfile renders correctly', (tester) async {
  final builder = GoldenBuilder.grid(columns: 2)
    ..addScenario('Light', UserProfile(user: mockUser))
    ..addScenario('Dark', Theme(data: darkTheme, child: UserProfile(user: mockUser)));

  await tester.pumpWidgetBuilder(builder.build());
  await screenMatchesGolden(tester, 'user_profile');
});

// Update goldens: flutter test --update-goldens --tags=golden

Integration Testing

void main() {
  IntegrationTestWidgetsFlutterBinding.ensureInitialized();

  testWidgets('full login flow', (tester) async {
    app.main();
    await tester.pumpAndSettle();

    await tester.enterText(find.byType(TextField).first, 'user@example.com');
    await tester.enterText(find.byType(TextField).last, 'password');
    await tester.tap(find.byType(ElevatedButton));
    await tester.pumpAndSettle();

    expect(find.text('Welcome'), findsOneWidget);
  });
}

Networking

HTTP Service Pattern

class ApiService {
  final Dio _dio;

  ApiService({Dio? dio}) : _dio = dio ?? Dio(BaseOptions(
    baseUrl: 'https://api.example.com',
    connectTimeout: Duration(seconds: 5),
    receiveTimeout: Duration(seconds: 3),
  )) {
    _dio.interceptors.add(AuthInterceptor());
    _dio.interceptors.add(LogInterceptor());
  }

  Future<List<User>> getUsers() async {
    final response = await _dio.get('/users');
    return (response.data as List)
      .map((json) => User.fromJson(json))
      .toList();
  }
}

// With Riverpod
final apiServiceProvider = Provider<ApiService>((ref) {
  return ApiService();
});

final usersProvider = FutureProvider<List<User>>((ref) async {
  final api = ref.watch(apiServiceProvider);
  return api.getUsers();
});

JSON Serialization

// With freezed (recommended)
@freezed
class User with _$User {
  const factory User({
    required String id,
    required String name,
    @Default([]) List<String> tags,
    DateTime? createdAt,
  }) = _User;

  factory User.fromJson(Map<String, dynamic> json) =>
      _$UserFromJson(json);
}

// Manual approach
class User {
  final String id;
  final String name;

  User({required this.id, required this.name});

  factory User.fromJson(Map<String, dynamic> json) => User(
    id: json['id'] as String,
    name: json['name'] as String,
  );

  Map<String, dynamic> toJson() => {
    'id': id,
    'name': name,
  };
}

Firebase Integration

Firebase Setup

# Install FlutterFire CLI
dart pub global activate flutterfire_cli

# Configure project
flutterfire configure --project=your-project-id

Cloud Messaging (Push Notifications)

class NotificationService {
  final FirebaseMessaging _messaging;

  NotificationService(this._messaging);

  Future<void> initialize() async {
    // Request permissions
    final settings = await _messaging.requestPermission(
      alert: true,
      badge: true,
      sound: true,
    );

    // Get FCM token
    final token = await _messaging.getToken();
    await _saveToken(token);

    // Listen to token refresh
    _messaging.onTokenRefresh.listen(_saveToken);

    // Handle foreground messages
    FirebaseMessaging.onMessage.listen(_handleForegroundMessage);

    // Handle background/terminated
    FirebaseMessaging.onMessageOpenedApp.listen(_handleNotificationTap);
    final initialMessage = await _messaging.getInitialMessage();
    if (initialMessage != null) {
      _handleNotificationTap(initialMessage);
    }
  }

  @pragma('vm:entry-point')
  static Future<void> _firebaseMessagingBackgroundHandler(
    RemoteMessage message,
  ) async {
    await Firebase.initializeApp();
    // Handle background message
  }
}

// Register in main
FirebaseMessaging.onBackgroundMessage(
  NotificationService._firebaseMessagingBackgroundHandler,
);

Cross-Platform Considerations

Platform Detection

import 'dart:io' show Platform;
import 'package:flutter/foundation.dart' show kIsWeb;

bool get isWeb => kIsWeb;
bool get isMobile => !kIsWeb && (Platform.isIOS || Platform.isAndroid);
bool get isDesktop => !kIsWeb && (Platform.isWindows || Platform.isMacOS || Platform.isLinux);

// Conditional UI
if (Platform.isIOS) {
  return CupertinoButton(child: Text('Done'), onPressed: () {});
}
return ElevatedButton(child: Text('Done'), onPressed: () {});

Adaptive Layouts

// Using flutter_adaptive_scaffold
AdaptiveLayout(
  primaryNavigation: SlotLayout(config: {
    Breakpoints.mediumAndUp: SlotLayout.from(
      builder: (_) => NavigationRail(destinations: [...]),
    ),
  }),
  bottomNavigation: SlotLayout(config: {
    Breakpoints.small: SlotLayout.from(
      builder: (_) => BottomNavigationBar(items: [...]),
    ),
  }),
  body: SlotLayout(config: {
    Breakpoints.small: SlotLayout.from(builder: (_) => MobileBody()),
    Breakpoints.mediumAndUp: SlotLayout.from(builder: (_) => DesktopBody()),
  }),
)

Platform Channels

Flutter side:

class PlatformChannelService {
  static const MethodChannel _channel =
      MethodChannel('com.example.app/channel');

  Future<String?> getNativeData() async {
    try {
      final result = await _channel.invokeMethod<String>('getNativeData');
      return result;
    } on PlatformException catch (e) {
      print('Error: ${e.message}');
      return null;
    }
  }
}

Animations

Implicit Animations

// Simple animations that trigger on value change
AnimatedContainer(
  duration: Duration(milliseconds: 300),
  curve: Curves.easeInOut,
  width: isExpanded ? 200 : 100,
  height: isExpanded ? 200 : 100,
  color: isExpanded ? Colors.red : Colors.blue,
  child: child,
)

AnimatedOpacity(
  duration: Duration(milliseconds: 200),
  opacity: isVisible ? 1.0 : 0.0,
  child: child,
)

Explicit Animations

class _MyWidgetState extends State<MyWidget>
    with SingleTickerProviderStateMixin {
  late AnimationController _controller;
  late Animation<double> _animation;

  @override
  void initState() {
    super.initState();
    _controller = AnimationController(
      duration: Duration(seconds: 2),
      vsync: this,
    );
    _animation = CurvedAnimation(
      parent: _controller,
      curve: Curves.easeInOut,
    );
    _controller.forward();
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return FadeTransition(
      opacity: _animation,
      child: ScaleTransition(
        scale: _animation,
        child: child,
      ),
    );
  }
}

Hero Animations

// Source page
Hero(
  tag: 'image-${item.id}',
  child: Image.network(item.imageUrl),
)

// Destination page (same tag)
Hero(
  tag: 'image-${item.id}',
  child: Image.network(item.imageUrl),
)

Production Deployment

Build Commands

# Android App Bundle (recommended for Play Store)
flutter build appbundle --release --obfuscate --split-debug-info=symbols/

# Android APK
flutter build apk --release --split-per-abi

# iOS
flutter build ios --release

# Web
flutter build web --release

# Desktop
flutter build windows --release
flutter build macos --release
flutter build linux --release

Code Obfuscation

Always obfuscate for production:

flutter build appbundle \
  --obfuscate \
  --split-debug-info=symbols/

Store symbol files for crash symbolication.

CI/CD Pipeline (GitHub Actions Example)

name: Flutter CI

on: [push, pull_request]

jobs:
  test:
    runs-on: ubuntu-latest
    steps:
      - uses: actions/checkout@v3
      - uses: subosito/flutter-action@v2
        with:
          flutter-version: '3.x'

      - run: flutter pub get
      - run: flutter analyze
      - run: flutter test
      - run: flutter build apk --release

References

For detailed guides on specific topics:

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

37.2%
按下载量换算146

Claude

27.44%
按下载量换算108

Cursor

17.38%
按下载量换算68

Gemini CLI

9.03%
按下载量换算35

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

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