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expo-testing展会测试

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

总安装

635

周安装

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下载量

222
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:expo-testing(展会测试)
来源仓库:https://github.com/jonmumm/skills
仓库路径:skills/expo-testing
安装命令:
npx skills add https://github.com/jonmumm/skills --skill expo-testing
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/jonmumm/skills --skill expo-testing

简介

构建并测试 Expo 应用在 iOS 模拟器与真机上的运行表现。

  • 自动识别 bundle ID、EAS 配置与 Detox 测试框架参数。
  • 支持深度链接 scheme 验证与多包管理器环境适配检测。
  • 需提前配置好 Xcode 工程与 Apple Developer 证书方可执行真机部署。
  • expo-testing 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Expo Testing

Build, install, and test Expo/React Native apps on iOS simulators and physical devices.

Detect Project Config

Before doing anything, read the project's config to determine:

  1. Bundle ID — from app.config.js, app.config.ts, or app.jsonexpo.ios.bundleIdentifier
  2. EAS profiles — from eas.json → available build profiles (development, preview, production)
  3. Detox config — from .detoxrc.js or detox.config.js → test runner, build commands, device configs
  4. Deep link scheme — from app.config.jsexpo.scheme
  5. Package managerbun.lockb → bun, pnpm-lock.yaml → pnpm, yarn.lock → yarn, else npm

Two Paths

Path 1: Simulator (default)

Use for automated testing, TDD loops, and AFK runs.

1. Prebuild (if native code changed)
   npx expo prebuild --platform ios --clean

2. Build for simulator
   xcodebuild -workspace ios/<AppName>.xcworkspace \
     -scheme <AppName> \
     -configuration Debug \
     -sdk iphonesimulator \
     -derivedDataPath ios/build

3. Install on booted simulator
   xcrun simctl install booted ios/build/Build/Products/Debug-iphonesimulator/<AppName>.app

4. Launch
   xcrun simctl launch booted <bundleId>

Auto-rebuild detection: Check if any of these changed since last build:

  • ios/ directory contents (native modules)
  • package.json or lock file (new native dependencies)
  • app.config.js / app.json (config changes)
  • Any file matching *.podspec or Podfile

If none changed, skip prebuild and xcodebuild — just reinstall and launch.

Path 2: Physical Device

Use for manual testing, sharing with others, or testing hardware-specific features.

Local (tethered via USB):

npx expo run:ios --device

Lists connected devices and installs directly.

EAS cloud build (shareable):

1. Build
   eas build --profile preview --platform ios

2. Download and install
   # EAS provides a QR code / install link
   # Or download .ipa and install via Finder/Apple Configurator

Device registration (first time only):

eas device:create
# Follow the URL to register the device's UDID

Running Detox Tests

After build + install on simulator:

# Full suite
npx detox test --configuration ios.sim.debug

# Specific test file
npx detox test --configuration ios.sim.debug e2e/<testFile>.e2e.ts

# With screenshots on failure (default Detox behavior)
# Artifacts saved to artifacts/ directory

Before running Detox, check if the Detox binary needs rebuilding:

npx detox build --configuration ios.sim.debug --if-missing

This skips the build if the binary already exists and is up to date.

Best Practices for E2E

  • Use testID props on interactive elements for reliable selectors
  • Disable Detox synchronization for screens with animations or timers: await device.disableSynchronization(); // interact with animated screen await device.enableSynchronization();
  • Deep links for test entry points: If the app has a URL scheme configured (expo.scheme in app config), you can launch directly to a screen: await device.openURL({url: '<scheme>://e2e'}); If no scheme exists and you need E2E entry points, consider adding one — it lets tests skip onboarding and jump to the screen under test.

Screenshot Capture

For dogfooding and bug discovery, capture screenshots:

// In Detox tests
await device.takeScreenshot('descriptive-name');

Screenshots are saved to the Detox artifacts directory (configurable in .detoxrc.js). Ensure the artifacts directory is in .gitignore.

For manual screenshot capture on simulator:

xcrun simctl io booted screenshot screenshots/<name>.png

Store dogfooding artifacts in .dogfooding/ (gitignored):

.dogfooding/
  screenshots/
  findings.md
  logs/

Failure Artifacts

When tests fail, preserve everything useful for debugging:

  • Screenshots — Detox captures automatically on failure
  • Device logsxcrun simctl spawn booted log stream --level error
  • Console output — from the test runner
  • Sentry — check for crash reports if Sentry is configured

Parallel Simulator Isolation

When running multiple swarms/agents overnight that both need simulators, each must use its own:

# Create a named simulator for this agent
xcrun simctl create "Swarm-1" "iPhone 16"
# Returns a UDID like: 4A2B3C4D-5E6F-7890-ABCD-EF1234567890

# Boot it
xcrun simctl boot <UDID>

# Build and install targeting that specific simulator
xcrun simctl install <UDID> ios/build/Build/Products/Debug-iphonesimulator/<AppName>.app
xcrun simctl launch <UDID> <bundleId>

For Detox, target a specific device by name in .detoxrc.js:

devices: {
  simulator: {
    type: 'ios.simulator',
    device: { type: 'iPhone 16', name: 'Swarm-1' }
  }
}

Cleanup after the run:

xcrun simctl delete <UDID>

Troubleshooting

ProblemFix
No bundle URL presentRun npx expo start in another terminal first
Build fails after adding packagenpx expo prebuild --platform ios --clean then rebuild
Simulator not foundxcrun simctl list devices available to find booted device
Detox timeoutIncrease timeout in .detoxrc.js, check for missing testID
EAS build queue slowUse local builds for simulator testing, EAS for device sharing
xcrun simctl install failsCheck the.app path — Debug vs Release, simulator vs device

Gotchas

  • Detox needs a dev build, NOT Expo Go. Expo Go doesn't support native modules or custom dev client configurations that Detox requires. Always use npx expo prebuild + xcodebuild for Detox testing.
  • iPad vs iPhone simulator sizing matters. Detox tests that pass on iPhone may fail on iPad due to different layout (split view, larger screens). Always test with the same simulator type you'll target in production.
  • EAS builds are slow — trigger early. Cloud builds can take 10-20 minutes. Trigger the EAS build in parallel with other work, don't wait for CI to complete first.
  • QR codes from EAS expire. If you share a preview build QR code on a PR, it expires after the build artifact is cleaned up. Post fresh QR codes if the build is more than a few days old.
  • npx expo run:ios --device requires a tethered device. The device must be physically connected via USB and trusted. Wireless debugging is not reliable for initial installs.
  • Detox tests that "pass" without a running simulator didn't actually test anything. Always verify the simulator is booted and the app is installed before trusting Detox results. Check for "No simulators found" in logs.
  • Audio/media features don't work in simulators. Microphone, speaker, and some media APIs behave differently or don't work at all in simulators. Test these on physical devices.
  • Parallel swarms need isolated simulators. Two agents using booted will fight over the same simulator. Create named simulators per agent (see Parallel Simulator Isolation section above).
  • Local builds vs EAS builds have different signing. A local build installed via xcrun simctl install uses simulator signing. An EAS preview build uses ad-hoc signing with your provisioning profile. Don't confuse the two — they have different device requirements.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

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权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/jonmumm/skills --skill expo-testing 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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