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expo-liquid-glass世博会液体玻璃

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

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4,051

周安装

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CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:expo-liquid-glass(世博会液体玻璃)
来源仓库:https://github.com/devanshudesai/agent-skills
仓库路径:skills/expo-liquid-glass
安装命令:
npx skills add https://github.com/devanshudesai/agent-skills --skill expo-liquid-glass
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/devanshudesai/agent-skills --skill expo-liquid-glass

简介

打造跨平台液态玻璃界面,兼顾 iOS 原生质感与 Android 安全降级策略。

  • 聚焦控件与导航外壳的视觉表达,避免内容区域滥用透明效果。
  • 实施前需验证平台约束条件,执行顺序遵循约束检查→视觉规则→组件实现流程。
  • 强制要求进行明暗双主题与清透混合状态的可用性测试验证。
  • expo-liquid-glass 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Expo Liquid Glass

Ship Liquid Glass UI that feels native, stays legible, and degrades safely across iOS/Android.

Execution Order

  1. Confirm platform/runtime constraints.
  2. Check design alignment against HIG buckets (recommended for design-heavy tasks).
  3. Pick one primary implementation path (add a second path only if needed).
  4. Apply Apple-aligned visual rules before writing code.
  5. Implement guarded glass components with explicit fallbacks.
  6. Run accessibility and visual QA in both light/dark and clear/tinted appearances.

1) Preflight Constraints

  • Use Liquid Glass only for controls/navigation chrome, not primary content surfaces.
  • Treat these APIs as fast-moving: check current Expo SDK docs before finalizing syntax.
  • Expect a development build for advanced iOS-native features: expo-glass-effect and @expo/ui are not reliable in Expo Go on iOS.
  • Keep scope on Liquid Glass in Expo: use HIG rules to guide implementation, not to redesign unrelated product behavior.

2) Design Alignment (Recommended for design-heavy tasks)

For tasks that involve significant visual design decisions, evaluate against these HIG buckets:

  1. Foundations Check materials, color, layout, motion, and accessibility implications.
  2. Patterns Check navigation/search/flow behavior for consistency with system expectations.
  3. Components Check bars, buttons, menus, fields, sidebars, and overlays used by the screen.
  4. Inputs Check touch, gesture, keyboard, and pointer behavior for parity and discoverability.

See references/apple-liquid-glass-design.md for practical design guidance. If a proposed style conflicts with HIG intent, prefer the HIG-consistent option.

3) Choose the Primary Path

PathUse It ForTradeoffs
expo-glass-effectMost RN screens that need glass chips, floating buttons, toolbars, grouped controlsBest default in Expo; must guard runtime availability
@expo/ui (Host + SwiftUI modifiers)Native SwiftUI composition, advanced glass transitions, coordinated IDs/namespacesiOS-family only, dev-build workflow, SwiftUI mental model
expo-router/unstable-native-tabsSystem-native Liquid Glass tab bars and iOS 26 nav behaviorUnstable API; syntax differs between SDK 54 and 55
@callstack/liquid-glassNon-Expo RN or teams standardizing on Callstack packageiOS/tvOS focus; also requires fallbacks and runtime checks

Combine paths when appropriate:

  • Use native tabs for navigation chrome.
  • Use expo-glass-effect for floating controls inside screens.
  • Use @expo/ui only where SwiftUI-specific behavior is required.

4) Apple-Style Design Rules (Critical)

Apply these rules before implementing visuals:

  1. Keep hierarchy in layout and spacing, not decorative layers.
  2. Group related controls into shared glass clusters; separate unrelated groups with space.
  3. Let content run edge-to-edge behind controls so glass has something to refract.
  4. Use system controls/material first; customize minimally.
  5. Move strong brand color into content/background, not navigation bars.
  6. Keep icons/labels high contrast in light, dark, clear, and tinted modes.
  7. Avoid full-screen glass sheets; reserve glass for top-level interaction surfaces.

5) Implementation Patterns

Pattern A: Guarded Adaptive Glass Wrapper

import { Platform, View } from 'react-native';
import { BlurView } from 'expo-blur';
import { GlassView, isGlassEffectAPIAvailable } from 'expo-glass-effect';

export function AdaptiveGlass({ style, children }) {
  if (isGlassEffectAPIAvailable()) {
    return (
      <GlassView style={style} glassEffectStyle="regular" tintColor="#FFFFFF10">
        {children}
      </GlassView>
    );
  }

  if (Platform.OS === 'ios') {
    return (
      <BlurView style={style} intensity={40} tint="dark">
        {children}
      </BlurView>
    );
  }

  return <View style={[style, { backgroundColor: 'rgba(60,60,67,0.30)' }]}>{children}</View>;
}

Pattern B: Safe expo-glass-effect Usage

  • Prefer glassEffectStyle: 'regular' | 'clear' | 'identity' as needed.
  • Never set opacity < 1 on GlassView or parents.
  • Treat isInteractive as mount-time only. Remount using a key if it must change.
  • Avoid scrollable content inside GlassView.
  • Check availability with isGlassEffectAPIAvailable() before rendering.

Pattern C: Native Tabs (SDK-Specific Syntax)

SDK 55+ compound API:

<NativeTabs.Trigger name="index">
  <NativeTabs.Trigger.TabBarIcon
    ios={{ default: 'house', selected: 'house.fill' }}
    androidIconName="home"
  />
  <NativeTabs.Trigger.TabBarLabel>Home</NativeTabs.Trigger.TabBarLabel>
</NativeTabs.Trigger>

SDK 54 API:

<NativeTabs.Trigger name="index">
  <NativeTabs.Trigger.Icon sf="house.fill" md="home" />
  <NativeTabs.Trigger.Label>Home</NativeTabs.Trigger.Label>
</NativeTabs.Trigger>

Known issue: transparent NativeTabs can flash white while pushing screens in some stacks. Mitigate by setting a background color via ThemeProvider (see native-tabs reference).

Pattern D: SwiftUI Glass with Namespace IDs

Use @expo/ui when coordinated glass transitions are needed:

import { Host, Namespace, Text } from '@expo/ui/swift-ui';
import { glassEffect, glassEffectID, padding } from '@expo/ui/swift-ui/modifiers';

const ns = new Namespace('glass');

<Host style={{ width: 220, height: 56 }}>
  <Text
    modifiers={[
      padding({ all: 16 }),
      glassEffect({ glass: { variant: 'regular' } }),
      glassEffectID({ id: 'primary-chip', in: ns }),
    ]}
  >
    Explore
  </Text>
</Host>;

6) Accessibility and Quality Gates

Treat this as required before completion:

  • Check AccessibilityInfo.isReduceTransparencyEnabled() and provide non-glass fallback.
  • Verify legibility over bright, dark, and high-saturation backgrounds.
  • Validate both clear and tinted system appearances on iOS 26.
  • Keep hit targets and spacing stable during interactive animations.
  • Measure scroll performance with and without glass on low-end test devices.

7) Common Failure Modes and Fixes

  • Double blur in headers: Native header blur + custom glass child causes muddy layering. Use a plain translucent View in header accessories.
  • Flat-looking glass: Solid backgrounds remove refraction cues. Add tonal variation, gradients, or imagery behind the surface.
  • Over-customized controls: Heavy tint/border/shadow stacks reduce native feel. Start from system defaults, then tune lightly.
  • Missing runtime guards: Rendering glass APIs unguarded can crash or silently degrade on unsupported builds.
  • Version drift: Native-tabs and SwiftUI wrappers evolve quickly; check SDK-specific docs before coding.

8) Reference Loading Strategy

Load only what is needed for the task:

  • references/expo-ui-swiftui.md: SwiftUI component mapping, Host layout, modifier patterns.
  • references/native-tabs.md: Native tab behaviors, migration notes, known issues.
  • references/callstack-liquid-glass.md: Callstack setup and compatibility tradeoffs.
  • references/apple-liquid-glass-design.md: Apple-aligned composition, hierarchy, motion, and accessibility rules.

If a request is design-heavy (not API-heavy), prioritize Apple visual rules in this file first, then pull API syntax from the relevant reference.

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