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exploration-creator探索创造者

Agent Skill

exploration-creator 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

360

周安装

15

GitHub Stars

公开资料未说明

下载量

120
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:exploration-creator(探索创造者)
来源仓库:https://github.com/cesaraugustusgrob/shinobi-way-the-inifinite-tower
仓库路径:skills/exploration-creator
安装命令:
npx skills add cesaraugustusgrob/shinobi-way-the-inifinite-tower --skill "exploration-creator"
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

AgentSkills.tonpx skills
npx skills add cesaraugustusgrob/shinobi-way-the-inifinite-tower --skill "exploration-creator"

简介

exploration-creator 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。

  • 它支持通过关键词、任务上下文或来源仓库进行信息筛选,提升研究效率。
  • 可通过 npx skills add cesaraugustusgrob/shinobi-way-the-inifinite-tower --skill "exploration-creator" 安装,建议结合原始 README 核验具体用法。
  • 安装前请确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写操作。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Exploration System Creator

Create exploration content for SHINOBI WAY: THE INFINITE TOWER following the node-based navigation system with intel-gated path choices.

Core Hierarchy

REGION (e.g., Land of Waves)
├── LOCATION × 10-15 (e.g., The Docks, Fishing Village)
│   ├── ROOM × 10 per location (1→2→4→2→1 branching)
│   │   ├── Rooms 1-9: Random activities (combat, event, merchant, etc.)
│   │   └── Room 10: INTEL MISSION (always elite fight)
│   └── PATHS (connections to other locations)
└── BOSS (final destination)

Key Mechanics

MechanicDescription
Forward-OnlyCannot backtrack to previous locations (roguelike style)
Path ChoiceWith intel: choose path. Without: random destination
Intel MissionRoom 10 elite fight. Win = intel. Skip = random path
LoopsSpecial paths back to earlier locations (discovered via intel)
SecretsHidden locations unlocked by intel, items, karma, or story

Workflow

Step 1: Design Region

Define the region's identity:

const region: Region = {
  id: 'region_id',
  name: 'Region Name',
  theme: 'Narrative theme description',
  description: 'Atmospheric description',
  entryPoints: ['location_1', 'location_2'],  // 1-2 starting locations
  bossLocation: 'boss_location_id',
  lootTheme: {
    primaryElement: ElementType.WATER,
    equipmentFocus: ['speed', 'dexterity'],
    goldMultiplier: 0.8
  }
};

See region-system.md for complete region structure.

Step 2: Plan Locations (10-15)

Map locations with danger progression:

ColumnStageDangerLocation Count
0Entry1-21-2 locations
1Early3-42-3 locations
2Mid4-53-4 locations
3Late5-62-3 locations
4Boss71 location

Location Types:

TypeCombatMerchantRestFocus
settlementLowYesYesStory, social
wildernessMediumNoMaybeExploration
strongholdHighMaybeNoHeavy combat
landmarkMediumMaybeMaybeBalanced, story
secretVariesRareRareUnique rewards
bossBOSSNoNoFinal encounter

See location-system.md for location data structure and terrain types.

Step 3: Define Room Activities

Each location has 10 rooms in a 1→2→4→2→1 branching structure. Player visits 5 rooms per location.

Activity Weights (Rooms 1-9 only):

ActivityWeightDescription
combat40%Fight enemies from location pool
event25%Atmosphere event with choices
merchant10%Buy/sell (max 1 per location)
rest8%Recover HP/Chakra (max 1 per location)
treasure8%Loot chest
training5%Permanent stat upgrade
story_event4%Narrative from story tree

Room 10 is ALWAYS an Intel Mission - elite fight or boss.

See room-system.md for room layout and connections.

Step 4: Configure Intel Missions

Every location's Room 10 contains an Intel Mission:

Player reaches Room 10 → FIGHT or SKIP
├── FIGHT → Win → Intel + Loot → CHOOSE next path
├── FIGHT → Lose → Game Over
└── SKIP → No rewards → RANDOM next path

Elite scaling by location type:

Location TypeElite LevelNotes
Settlement2-3Guards, spies
Wilderness3-5Beasts, bandits
Stronghold5-7Commanders
Landmark4-5Guardians
Secret4-7Unique elites
Boss8-10Cannot skip

See intel-mission-system.md for intel rewards and boss handling.

Step 5: Map Path Network

Define connections between locations:

Path Types:

TypeDirectionDiscoveryDescription
forwardAlways visibleStandard progression
branchAlways visibleAlternative route
loopVia intel hintReturn to earlier location
secretVia intel/item/karmaHidden location access
bossAlways visibleFinal path to boss

Navigation Rules:

  1. Forward-only (except loops)
  2. Visited locations are closed
  3. Intel = player chooses path
  4. No intel = random destination
  5. Loops are one-time use
  6. Boss completes region

See navigation-system.md for path data structures and loop system.

Step 6: Validate

Region Checklist:

  • 10-15 locations total
  • 1-2 entry points (isEntry: true)
  • 1 boss location (isBoss: true)
  • All locations reachable from entry
  • Multiple paths to boss (2-3 minimum)
  • Danger curve: Entry (1-2) → Boss (7)

Location Checklist:

  • Unique id and name
  • Valid type and danger level
  • 1-3 forward paths (except boss)
  • Intel mission defined
  • Flags match type

Room Checklist:

  • 10 rooms per location
  • Room 10 = intel_mission
  • Max 1 merchant, max 1 rest
  • Connections follow 1→2→4→2→1

See types.md for complete TypeScript interfaces.

Reference Files

Output Format

Generate TypeScript code for new regions/locations ready to integrate into the game systems.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

mcpjam

28.41%
按下载量换算34

neovate

22.85%
按下载量换算27

Antigravity

17.15%
按下载量换算21

qwen-code

13.02%
按下载量换算16

windsurf

6.72%
按下载量换算8

zencoder

3.5%
按下载量换算4

安全审计

暂无安全审计结果可展示。

权限和风险

external-service

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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