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exhaustiveness-checking详尽性检查

Agent Skill

exhaustiveness-checking 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

297

周安装

12

GitHub Stars

2

下载量

93
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:exhaustiveness-checking(详尽性检查)
来源仓库:https://github.com/marius-townhouse/effective-typescript-skills
仓库路径:skills/exhaustiveness-checking
安装命令:
npx skills add https://github.com/marius-townhouse/effective-typescript-skills --skill exhaustiveness-checking
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/marius-townhouse/effective-typescript-skills --skill exhaustiveness-checking

简介

详尽性检查利用 never 类型确保联合类型的所有分支都被处理,提供编译时完整性保障。

  • 适用于标记联合类型的 switch 语句、新增变体时的自动用例更新和遗漏 case 的错误捕获。
  • 必须为所有联合类型 switch 添加详尽性检查,作为防止遗漏的硬性规则。
  • 安装前应核实项目 TypeScript 版本及 union 类型定义,避免误报或兼容性问题。
  • exhaustiveness-checking 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Use Never Types for Exhaustiveness Checking

Overview

Use never to ensure all cases in a union are handled.

When you add a new variant to a union type, TypeScript can automatically flag every switch statement that needs updating. This catches errors of omission at compile time.

When to Use This Skill

  • Handling all cases of a tagged union
  • Adding new variants to discriminated unions
  • Writing switch statements that must be complete
  • Want compile-time errors when cases are missed

The Iron Rule

ALWAYS add exhaustiveness checking to switch statements on union types.

Remember:

  • After exhaustive cases, the type is never
  • Nothing is assignable to never except never
  • Missing cases turn into type errors
  • This catches errors of omission

Detection: The Missing Case Problem

Without exhaustiveness checking, new union variants are silently ignored:

type Shape = Box | Circle | Line;

function drawShape(shape: Shape, ctx: CanvasRenderingContext2D) {
  switch (shape.type) {
    case 'box':
      ctx.rect(...shape.topLeft, ...shape.size);
      break;
    case 'circle':
      ctx.arc(...shape.center, shape.radius, 0, 2 * Math.PI);
      break;
    // Forgot 'line' - NO ERROR! Lines silently don't draw.
  }
}

The Exhaustiveness Pattern

The assertUnreachable Helper

function assertUnreachable(value: never): never {
  throw new Error(`Unexpected value: ${value}`);
}

Using It in Switch Statements

function drawShape(shape: Shape, ctx: CanvasRenderingContext2D) {
  switch (shape.type) {
    case 'box':
      ctx.rect(...shape.topLeft, ...shape.size);
      break;
    case 'circle':
      ctx.arc(...shape.center, shape.radius, 0, 2 * Math.PI);
      break;
    default:
      assertUnreachable(shape);
      // If we missed a case, shape won't be 'never' and we get a type error!
  }
}

When You Add a New Type

// Add a new shape type
interface Line {
  type: 'line';
  start: Coord;
  end: Coord;
}
type Shape = Box | Circle | Line;  // Added Line

// Now drawShape shows an error:
function drawShape(shape: Shape, ctx: CanvasRenderingContext2D) {
  switch (shape.type) {
    case 'box': /* ... */ break;
    case 'circle': /* ... */ break;
    default:
      assertUnreachable(shape);
      //                ~~~~~
      // Argument of type 'Line' is not assignable to parameter of type 'never'
  }
}

Fix by handling the new case:

function drawShape(shape: Shape, ctx: CanvasRenderingContext2D) {
  switch (shape.type) {
    case 'box':
      ctx.rect(...shape.topLeft, ...shape.size);
      break;
    case 'circle':
      ctx.arc(...shape.center, shape.radius, 0, 2 * Math.PI);
      break;
    case 'line':
      ctx.moveTo(...shape.start);
      ctx.lineTo(...shape.end);
      break;
    default:
      assertUnreachable(shape);  // Now shape is 'never', no error!
  }
}

How It Works

After handling all cases, the remaining type is never:

function processShape(shape: Shape) {
  switch (shape.type) {
    case 'box': break;
    case 'circle': break;
    case 'line': break;
    default:
      shape
      // ^? (parameter) shape: never
  }
}

If you miss a case, the type isn't never:

function processShape(shape: Shape) {
  switch (shape.type) {
    case 'box': break;
    case 'circle': break;
    // (forgot 'line')
    default:
      shape
      // ^? (parameter) shape: Line
  }
}

Since Line is not assignable to never, you get a type error.

Alternative: Return Type Enforcement

You can also use return types to enforce exhaustiveness:

function getShapeName(shape: Shape): string {
  switch (shape.type) {
    case 'box':
      return 'Box';
    case 'circle':
      return 'Circle';
    // Missing 'line' - TypeScript error!
    // Function lacks ending return statement and return type does not include 'undefined'
  }
}

This only works if:

  • The function has an explicit return type
  • All cases must return
  • strictNullChecks is enabled

Complete Example

// Types
type Coord = [x: number, y: number];

interface Box {
  type: 'box';
  topLeft: Coord;
  size: Coord;
}

interface Circle {
  type: 'circle';
  center: Coord;
  radius: number;
}

interface Line {
  type: 'line';
  start: Coord;
  end: Coord;
}

type Shape = Box | Circle | Line;

// Helper
function assertUnreachable(value: never): never {
  throw new Error(`Unexpected value: ${value}`);
}

// Usage - guaranteed to handle all shapes
function getArea(shape: Shape): number {
  switch (shape.type) {
    case 'box':
      return shape.size[0] * shape.size[1];
    case 'circle':
      return Math.PI * shape.radius ** 2;
    case 'line':
      return 0;  // Lines have no area
    default:
      return assertUnreachable(shape);
  }
}

When NOT to Use

Sometimes you intentionally want to ignore some cases:

function handleCommonShapes(shape: Shape) {
  switch (shape.type) {
    case 'box':
    case 'circle':
      // Handle common cases
      break;
    // Intentionally ignore 'line' - don't add assertUnreachable here
  }
}

Pressure Resistance Protocol

1. "The Default Case Handles It"

Pressure: "We have a default case, so it's fine"

Response: A silent default hides bugs when new variants are added.

Action: Use assertUnreachable in default to make missing cases explicit.

2. "We'll Remember to Update"

Pressure: "We know where to add new cases"

Response: Human memory fails. Compiler checking doesn't.

Action: Let TypeScript track it for you.

Red Flags - STOP and Reconsider

  • Switch on union type without exhaustiveness check
  • Default cases that silently do nothing
  • Adding variants to unions without checking all usages
  • "TODO: handle new case" comments

Common Rationalizations (All Invalid)

ExcuseReality
"We'll remember to update"You won't, or your teammates won't
"Default handles unknowns"It hides bugs from new variants
"It's just one switch"Union types often have many switches

Quick Reference

// The pattern
function assertUnreachable(value: never): never {
  throw new Error(`Unexpected value: ${value}`);
}

// In switch statements
switch (union.type) {
  case 'a': /* ... */ break;
  case 'b': /* ... */ break;
  default:
    assertUnreachable(union);  // Type error if cases missing
}

The Bottom Line

Turn missing cases into compile-time errors with never.

When handling tagged unions, add assertUnreachable(value) to your default case. This ensures that adding new variants to the union produces type errors everywhere the union is handled, catching errors of omission at compile time rather than runtime.

Reference

Based on "Effective TypeScript" by Dan Vanderkam, Item 59: Use Never Types to Perform Exhaustiveness Checking.

适合场景

01

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02

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03

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

37.32%
按下载量换算35

Claude

28.89%
按下载量换算27

Cursor

19.28%
按下载量换算18

Gemini CLI

9.21%
按下载量换算9

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

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