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exaggerated-clarity夸张的清晰度

Agent Skill

exaggerated-clarity 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

2,274

周安装

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714
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:exaggerated-clarity(夸张的清晰度)
来源仓库:https://github.com/dylantarre/animation-principles
仓库路径:skills/exaggerated-clarity
安装命令:
npx skills add https://github.com/dylantarre/animation-principles --skill exaggerated-clarity
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

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复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dylantarre/animation-principles --skill exaggerated-clarity

简介

exaggerated-clarity 强调动画中意图的夸张表达,确保远距离观看时仍能清晰传达情感。

  • 适用于角色动画、关键帧设计与屏幕叙事类创作场景。
  • 通过放大真实情绪与动作幅度,补偿影视媒介的信息损失。
  • 使用时需把握“真实感”与“戏剧性”之间的平衡,避免过度失真。
  • 建议结合具体镜头距离与观众视角调整夸张程度。

SKILL.md

Exaggerated Clarity

Think like a stage actor projecting to the back row. Subtlety is lost at speed. Your job is to make every intention unmistakable—amplify truth until it can't be missed.

Core Mental Model

Before animating any key moment, ask: Would this read from 50 feet away?

Animation isn't reality—it's reality turned up to 11. Exaggeration isn't lying; it's telling the truth louder. Real life is too subtle for the screen.

The 12 Principles Through Amplification

Exaggeration — The principle itself. Push every quality further than reality. Happy becomes ecstatic. Sad becomes devastated. Fast becomes blurred with speed.

Staging — Exaggeration needs clear framing. Silhouette tests: does the pose read as a black shape? If the attitude is unclear in silhouette, push the pose further.

Squash & Stretch — The most visible tool of exaggeration. Compress more than physics allows. Stretch beyond anatomy. The impossibility creates impact.

Anticipation — Exaggerated windup demands exaggerated payoff. Big anticipation sets up audience expectations—then exceed them.

Timing — Contrast creates clarity. Super-fast action against held poses. The extremes are what register. Middle speeds blur together.

Solid Drawing — Exaggerated proportions must still feel solid. A character stretched to absurdity should still have convincing mass. Volume creates believability within impossibility.

Appeal — Bold choices are appealing. Audiences respond to confidence. Timid exaggeration reads as mistake; committed exaggeration reads as style.

Follow Through & Overlapping Action — Exaggerate the delay. Let secondary elements trail dramatically. Hair that whips, clothes that swirl—push the physics of follow-through.

Secondary Action — Amplify supporting details. If a character is nervous, make their foot tap comically fast. Secondary action underscore primary emotion.

Arcs — Exaggerated motion follows exaggerated arcs. Wide sweeping curves for broad gestures. The bigger the arc, the more readable the motion.

Slow In & Slow Out — Extreme easing creates snap. Very slow buildup, instant action, extended settle. Contrast in timing is exaggeration in the time domain.

Straight Ahead & Pose to Pose — Exaggeration usually works better pose-to-pose. Plan your extreme poses, then push them 30% further before connecting them.

Practical Application

Exaggeration Scales:

  • Realistic: 100% (reference)
  • Feature animation: 120-150%
  • Broad comedy: 150-200%
  • Squash-stretch animation: 200-300%
  • Rubber hose: 300%+

What to Exaggerate:

  • Poses: Push silhouettes further
  • Timing: More contrast between fast and slow
  • Expressions: Bigger facial range
  • Physics: More squash, more stretch
  • Reactions: Delay and amplify

What NOT to Exaggerate:

  • Internal logic (rules you've established)
  • Character consistency
  • Emotional truth (exaggerate expression, not falseness)

When motion feels "mushy" or "unclear":

  1. Strengthen silhouettes
  2. Hold extreme poses longer
  3. Reduce busy secondary action
  4. Increase contrast in timing
  5. Push poses 20% further

When motion feels "cartoony" (unintentionally):

  1. Reduce squash/stretch percentage
  2. Ground physics with more settle time
  3. Add subtle secondary naturalistic motion
  4. Pull back exaggeration to 120% instead of 200%

The Golden Rule

Exaggeration is clarity, not parody. You're not making fun of movement—you're making it visible. The goal is for the audience to feel more, not to notice technique. When exaggeration serves story, it's invisible. When it serves itself, it's showboating.

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