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english-game英语游戏

Agent Skill

english-game 用于补充开发相关能力,适合在 OpenClaw 中需要让 Agent 承接开发相关任务时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

6,750

周安装

287

GitHub Stars

公开资料未说明

下载量

2,365
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:english-game(英语游戏)
来源仓库:https://github.com/hei-maom/english-game
安装命令:
openclaw skills install english-game
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install english-game

简介

运行飞书或钉钉群聊中的轻量级英语互动游戏。

  • 包含词汇挑战、猜词竞赛等趣味学习形式。适用宿主包括 OpenClaw,接入前应确认版本、权限和运行环境要求。
  • 支持多人参与,增强学习趣味性与参与感。
  • 需配合群聊环境使用,适合团队或班级英语教学。
  • english-game 属于开发类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

name
feishu-english-game
description
run a feishu or lark english game with lightweight group-chat interaction. use when users want an english game, vocab challenge, wordle-like word guessing, definition guessing, or speaking practice with voice messages. this skill provides three modes: vocab, guess, and speaking. it helps claw choose the mode, track session state in chat context, score vocab guesses deterministically, transcribe voice with senseasr for speaking mode, and reply in natural language without raw json.

feishu english game

Use this skill for Feishu/Lark English-game sessions.

Hard rules

  • Treat this as a group-chat game skill, not a generic tutoring flow.
  • Keep the interaction lightweight and fun.
  • Do not ask broad setup questions.
  • If the mode is not specified, ask only one concise question: vocab / guess / speaking?
  • If the difficulty is not specified, ask only one concise follow-up or default to cet6.
  • Keep game state in Claw's working context: current mode, difficulty, target word, guess history, hint count, winner, and whether the round is open or finished.
  • Do not dump JSON, raw payloads, or debug objects into Feishu/Lark.
  • Reply in normal chat language.
  • Use SENSEAUDIO_API_KEY from environment. Never hardcode keys.

Core modes

1. vocab mode

Use when the group wants a Wordle-like vocabulary game.

Behavior:

  • Choose a target English word that fits the requested difficulty.
  • Reveal only the word length at the start.
  • Let users submit whole-word guesses.
  • Score each guess with the deterministic helper script in scripts/english_game.py.
  • Keep a visible board in chat using text or emoji. Do not rely on model-only letter scoring.
  • After a correct answer or a pass, give learning value:

- ipa / pronunciation - part of speech - chinese meaning - synonyms - antonyms when useful - one natural english example sentence

Hints may be released gradually if the group is stuck:

  • chinese meaning hint
  • first-letter hint
  • root/prefix/suffix hint
  • synonym-style hint

2. guess mode

Use when the group wants a more conversational guessing game.

Default submode is definition.

Supported prompt styles:

  • definition
  • example
  • synonym
  • antonym
  • cloze

Behavior:

  • Post one clue at a time.
  • Let anyone in the group answer.
  • Keep the pace short and chat-native.
  • No large board is required.
  • After the answer is solved, still provide the same learning wrap-up as vocab mode.

For v1, prefer definition unless the user explicitly asks for another submode.

3. speaking mode

Use when the group wants spoken English practice through voice messages.

Behavior:

  • Post a short prompt, sentence, or question.
  • Wait for a voice message.
  • Download the voice file and transcribe it with scripts/asr_transcribe.py.
  • Use the transcript as the basis for feedback.
  • Reply with:

- what you heard - whether it matched the target or answered the prompt - a short correction or polish suggestion - a better natural version when helpful

Important limitation:

  • ASR transcript quality can support speaking feedback.
  • ASR alone cannot produce trustworthy phoneme-level pronunciation scoring.
  • Do not claim precise pronunciation grades or accent judgments unless another dedicated pronunciation model exists.
  • Keep speaking feedback practical and light.

Default commands for Feishu/Lark

Use a single entrypoint concept such as /english.

Recommended command pattern:

  • /english start
  • /english start vocab
  • /english start guess
  • /english start speaking
  • /english hint
  • /english pass
  • /english stop
  • /english rank
  • /english help

If the user says only 英语游戏, start mode selection. If the user already said vocab, guess, or speaking, go directly into that mode.

Difficulty guidance

Supported labels:

  • cet4
  • cet6
  • kaoyan
  • ielts
  • toefl

Selection rules:

  • cet4: common core vocabulary, shorter words, familiar daily usage
  • cet6: broader academic/common advanced vocabulary
  • kaoyan: more abstract and formal words
  • ielts: communication + academic discussion vocabulary
  • toefl: academic and concept-heavy vocabulary

When uncertain, default to cet6.

Deterministic helpers

vocab scoring

Use the script below for every vocab guess so repeated letters are handled correctly:

python3 scripts/english_game.py vocab-score \
  --target-word "explanation" \
  --guess "probability"

The script prints plain text that includes:

  • normalized guess
  • emoji score row
  • solved true/false

Use that output to update the board you show in Feishu/Lark.

speaking transcription

Use the script below for voice-message transcription:

python3 scripts/asr_transcribe.py \
  --file /path/to/audio.m4a \
  --language en

Defaults:

  • model: sense-asr-pro
  • response parsing: plain transcript text only
  • punctuation: enabled when supported
  • ITN: enabled when supported

If the user wants translation for speaking review, add --target-language zh or another supported language.

Feishu/Lark response style

Always reply in natural chat language.

Good examples:

英语游戏开始啦,选一个模式:vocab / guess / speaking
你猜对了!
单词:explanation
音标:/ˌekspləˈneɪʃən/
词性:noun
释义:解释;说明
例句:Her clear explanation helped the team understand the problem.
我听到的是:I would like to book a ticket for tomorrow morning.
整体表达很自然。把 for tomorrow morning 再连读顺一点会更像真实对话。

Bad examples:

{"text":"...","segments":[...]}
{"guess":"probability","score":["absent","present",...]}

Session management

Claw should remember within the ongoing chat:

  • current mode
  • chosen difficulty
  • target word or target clue
  • guess history
  • hints already used
  • who solved it
  • whether a round is active

Do not ask users to repeat information that already exists in recent chat context.

Environment variables

Required:

export SENSEAUDIO_API_KEY="your_key"

Optional:

export SENSEAUDIO_BASE_URL="https://api.senseaudio.cn"

Resources

  • scripts/english_game.py: deterministic vocab scoring helper
  • scripts/asr_transcribe.py: SenseASR transcription helper for speaking mode
  • references/integration_cn.md: Chinese interaction rules for Feishu/Lark
  • references/modes_cn.md: mode-specific gameplay guidance
  • references/asr_provider_notes.md: ASR defaults and capability notes

适合场景

01

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02

用户想查找某类 Agent Skill 时

03

需要根据任务场景推荐可安装能力包时

04

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

75.11%
按下载量换算1,776

安全审计

VirusTotal

可疑

ClawScan

通过

Static analysis

通过

权限和风险

敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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