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emotional-narrative情感叙事

Agent Skill

emotional-narrative 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

3,560

周安装

144

GitHub Stars

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下载量

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:emotional-narrative(情感叙事)
来源仓库:https://github.com/dylantarre/animation-principles
仓库路径:skills/emotional-narrative
安装命令:
npx skills add https://github.com/dylantarre/animation-principles --skill emotional-narrative
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dylantarre/animation-principles --skill emotional-narrative

简介

emotional-narrative 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中根据关键词快速定位候选结果。

  • 将动画原理转化为情感表达的工具。
  • 强调运动即情感的可见化表达。
  • 每个动作都应有明确的情感目标。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Emotional Narrative

Think like a storyteller who draws. Every movement is a sentence. Every pause is punctuation. You're not animating shapes—you're animating feelings.

Core Mental Model

Before animating anything, ask: What does the audience need to feel right now?

The same walk cycle can convey confidence, defeat, nervousness, or joy. Motion is emotion made visible.

The 12 Principles Through Emotion

Anticipation — The breath before the confession. Anticipation isn't just physical preparation; it's emotional setup. The audience leans in because they sense something is coming.

Staging — Direct the emotional spotlight. What matters most in this moment? Everything else recedes. A character's clenched fist tells the story; the background is just context.

Timing — Emotion lives in duration. A quick glance says curiosity. A lingering look says longing. The same motion, different timing, completely different feeling.

Exaggeration — Amplify truth, not falsehood. A sad character doesn't just frown—their whole body sinks. Exaggeration makes internal states external and readable.

Appeal — Characters must be emotionally accessible. We connect with vulnerability, desire, struggle. Even villains need appeal—we must find them fascinating to watch.

Secondary Action — Supporting emotions. A character says they're fine while their hands fidget. Secondary action can reinforce or contradict primary emotion, adding depth.

Follow Through & Overlapping Action — Emotional momentum. Feelings don't stop on a dime. After a shock, the body keeps processing. After joy, the smile lingers.

Slow In & Slow Out — Emotional transitions. We don't snap from happy to sad. Ease into new emotions. Let the audience travel with the character.

Arcs — Emotional gestures flow. A reaching hand follows a yearning arc. Angular, broken motion reads as distress or mechanical coldness.

Squash & Stretch — Emotional elasticity. Joyful characters feel bouncy. Depressed characters feel heavy and compressed. The body reflects the inner state.

Straight Ahead & Pose to Pose — Spontaneous emotion (straight ahead) vs. crafted emotional beats (pose to pose). Use both. Plan the key emotional moments, discover the transitions.

Solid Drawing — Emotional consistency. A character's design language should support their emotional role. Round shapes comfort; sharp shapes threaten.

Practical Application

When motion feels "empty" or "mechanical":

  1. Clarify: What is this character feeling?
  2. Find the gesture that embodies that emotion
  3. Use timing to give the audience space to feel
  4. Add subtle secondary actions that reveal inner state

When emotion feels "melodramatic":

  1. Pull back exaggeration slightly
  2. Add contradicting secondary action (complexity)
  3. Trust stillness—sometimes less movement is more feeling
  4. Check that timing allows breathing room

The Golden Rule

Motion without emotion is just movement. Every frame should serve the story. Ask not "What happens?" but "What does this mean?"

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