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emilkowal-animations-swiftemilkowal animations Swift 视频

Agent Skill

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

总安装

921

周安装

38

GitHub Stars

1

下载量

301
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:emilkowal-animations-swift(emilkowal animations Swift 视频)
来源仓库:https://github.com/pluk-inc/skills
仓库路径:skills/emilkowal-animations-swift
安装命令:
npx skills add https://github.com/pluk-inc/skills --skill emilkowal-animations-swift
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/pluk-inc/skills --skill emilkowal-animations-swift

简介

用于辅助视频生成、动画合成和 Remotion 项目开发。

  • 适合镜头组织和素材说明生成场景。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。
  • 需确认分辨率、时长和导出格式等技术参数。
  • 涉及人物肖像或商业发布时应核对版权授权要求。
  • emilkowal-animations-swift 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

SwiftUI & AppKit Animation Best Practices

Comprehensive animation guide for Apple platform interfaces, adapted from Emil Kowalski's web animation principles and Framer Motion best practices. Contains 86 rules across 10 categories targeting iOS 17+, prioritized by impact.

Review Format (Required)

When reviewing UI animation code, you MUST use a markdown table with Before/After/Why columns. Do NOT use a list with "Before:" and "After:" on separate lines. Always output an actual markdown table like this:

BeforeAfterWhy
.animation(.default).animation(.easeOut(duration: 0.2))Specify explicit easing; avoid default
scaleEffect(0)scaleEffect(0.95) with .opacity(0)Nothing in the real world appears from nothing
.easeIn on dropdown.easeOut(duration: 0.2)easeIn feels sluggish; easeOut gives instant feedback
No press feedback on buttonscaleEffect(isPressed? 0.97: 1.0)Buttons must feel responsive to press
.scaleEffect(anchor:.center) on popover.scaleEffect(anchor:.top) matching triggerPopovers should scale from their trigger, not center

One row per issue found. The "Why" column briefly explains the reasoning.

Review Checklist

When reviewing SwiftUI animation code, check for these issues:

IssueFix
.animation(.default) or no explicit curveSpecify exact easing: .easeOut(duration: 0.2) or .spring(duration: 0.3)
scaleEffect(0) entry animationStart from scaleEffect(0.95) with .opacity(0)
.easeIn on entering UI elementSwitch to .easeOut or .spring()
.scaleEffect(anchor:.center) on popoverSet anchor to match trigger location (modals are exempt)
Animation on keyboard-initiated actionRemove animation entirely — use instant state change
Duration > 300ms on UI elementReduce to 150-250ms or use spring
Hover animation without #if os(macOS) guardGate behind platform check or .onHover availability
withAnimation wrapping high-frequency actionRemove — actions triggered 100+/day should be instant
Animating .frame() or .padding()Use .scaleEffect, .offset, .opacity instead (GPU-accelerated)
Same enter/exit transition speedMake exit faster: .asymmetric(insertion: 0.3s, removal: 0.15s)
Elements all appear at onceAdd stagger delay (30-80ms between items)
Manual Timer/CADisplayLink animation loopUse .animation() or withAnimation (runs on render server)
Missing accessibilityReduceMotion checkAdd @Environment(\.accessibilityReduceMotion) guard
No press feedback on tappable elementAdd scaleEffect(0.97) on press via ButtonStyle

When to Apply

Reference these guidelines when:

  • Adding animations to SwiftUI views
  • Choosing easing curves, springs, or timing values
  • Implementing gesture-based interactions (drag, tap, long press)
  • Building transitions and navigation animations
  • Using matchedGeometryEffect for shared element transitions
  • Creating scroll-linked or parallax effects
  • Using iOS 17+ PhaseAnimator or KeyframeAnimator
  • Optimizing animation performance
  • Ensuring animation accessibility with accessibilityReduceMotion
  • Writing AppKit/macOS-specific animations

Rule Categories by Priority

PriorityCategoryImpactPrefix
1Timing Curves & EasingCRITICALease-
2Duration & TimingCRITICALtiming-
3Animation PropertiesHIGHprops-
4Transforms & EffectsHIGHtransform-
5Gesture & InteractionHIGHgesture-
6Transitions & NavigationMEDIUM-HIGHtransition-
7Scroll & ParallaxMEDIUMscroll-
8Strategic AnimationMEDIUMstrategy-
9Accessibility & PolishMEDIUMpolish-
10AppKit SpecificLOW-MEDIUMappkit-

Quick Reference

1. Timing Curves & Easing (CRITICAL)

2. Duration & Timing (CRITICAL)

3. Animation Properties (HIGH)

4. Transforms & Effects (HIGH)

5. Gesture & Interaction (HIGH)

6. Transitions & Navigation (MEDIUM-HIGH)

7. Scroll & Parallax (MEDIUM)

8. Strategic Animation (MEDIUM)

9. Accessibility & Polish (MEDIUM)

10. AppKit Specific (LOW-MEDIUM)

Key Values Reference

ValueUsage
.spring(duration: 0.3, bounce: 0.2)Standard iOS 17 spring animation
.spring(response: 0.3, dampingFraction: 0.7)Classic spring configuration
.easeOut(duration: 0.2)Standard UI transition
scaleEffect(0.97)Button press feedback
scaleEffect(0.95)Minimum enter scale (never scale to 0)
0.2 secondsDefault micro-interaction duration
0.3 secondsMaximum duration for UI animations
0.5 secondsSheet/drawer animation duration

Concept Mapping (Web to SwiftUI)

Web ConceptSwiftUI Equivalent
ease-out.easeOut or Animation.easeOut(duration:)
cubic-bezier(a,b,c,d).timingCurve(a, b, c, d, duration:)
Framer Motion spring.spring(duration:bounce:) (iOS 17+)
transform: scale(0.97).scaleEffect(0.97)
transform-origin.scaleEffect(anchor:.topLeading)
useMotionValue@State / @GestureState
AnimatePresence.transition() + .id()
layoutId.matchedGeometryEffect(id:in:)
useScrollGeometryReader + PreferenceKey
whileHover/whileTap.onHover {} / gesture modifiers
dragConstraintsDragGesture with onChange bounds
prefers-reduced-motion@Environment(\.accessibilityReduceMotion)

Reference Files

FileDescription
references/_sections.mdCategory definitions and ordering
assets/templates/_template.mdTemplate for new rules
metadata.jsonVersion and reference information

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02

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能力 2

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能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.52%
按下载量换算107

Claude

29.42%
按下载量换算89

Cursor

17.55%
按下载量换算53

Gemini CLI

8.18%
按下载量换算25

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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